Fix and enable collateral damage for missing missiles

Collateral damage was disabled, because after msl_hit() reported a
miss, the missile may or may not have reached the target.

Fix by splitting msl_launch() off msl_hit().

Drop the disabled collateral damage code for sector targets, because
sectors can't be missed.  Enable it for ships and land units.

Since msl_launch() returns whether the missile is sub-launched, drop
launch_missile() parameter sublaunch, and simplify its caller.
This commit is contained in:
Markus Armbruster 2009-10-11 12:04:16 -04:00
parent e7fec28009
commit fd894d9864
6 changed files with 66 additions and 81 deletions

View file

@ -389,7 +389,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
struct plchrstr *pcp;
int dam = 0, dam2;
natid plane_owner = 0;
int md, range, air_dam;
int md, range, air_dam, sublaunch;
double hitchance, vrange;
int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
@ -562,22 +562,15 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
&& !CANT_HAPPEN(hardtarget != SECT_HARDTARGET
|| (plp->pcp->pl_flags & P_MAR))
&& mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS,
"sector", x, y, victim)) {
dam2 = pln_damage(&plp->plane, 'p', 1);
air_dam += dam2;
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
dam2 = pln_damage(&plp->plane, 'p', 0);
collateral_damage(x, y, dam2);
#endif
}
if (msl_launch(&plp->plane, EF_SECTOR, "sector", x, y, victim,
&sublaunch) < 0)
goto use_up_msl;
if (!msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS, sublaunch, victim))
CANT_REACH();
dam2 = pln_damage(&plp->plane, 'p', 1);
air_dam += dam2;
use_up_msl:
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}