Fix and enable collateral damage for missing missiles

Collateral damage was disabled, because after msl_hit() reported a
miss, the missile may or may not have reached the target.

Fix by splitting msl_launch() off msl_hit().

Drop the disabled collateral damage code for sector targets, because
sectors can't be missed.  Enable it for ships and land units.

Since msl_launch() returns whether the missile is sub-launched, drop
launch_missile() parameter sublaunch, and simplify its caller.
This commit is contained in:
Markus Armbruster 2009-10-11 12:04:16 -04:00
parent e7fec28009
commit fd894d9864
6 changed files with 66 additions and 81 deletions

View file

@ -492,8 +492,9 @@ extern int move_ground(struct sctstr *, struct sctstr *,
int, int *); int, int *);
extern int fly_map(coord, coord); extern int fly_map(coord, coord);
/* mslsub.c */ /* mslsub.c */
extern int msl_hit(struct plnstr *, int, int, int, int, char *, extern int msl_launch(struct plnstr *, int, char *, coord, coord, natid,
coord, coord, int); int *);
extern int msl_hit(struct plnstr *, int, int, int, int, int, natid);
extern void msl_sel(struct emp_qelem *, coord, coord, natid, int, extern void msl_sel(struct emp_qelem *, coord, coord, natid, int,
int, int); int, int);
extern int msl_abm_intercept(struct plnstr *, coord, coord, int); extern int msl_abm_intercept(struct plnstr *, coord, coord, int);

View file

@ -47,7 +47,7 @@
#include "ship.h" #include "ship.h"
static int launch_as(struct plnstr *pp); static int launch_as(struct plnstr *pp);
static int launch_missile(struct plnstr *pp, int sublaunch); static int launch_missile(struct plnstr *pp);
static int launch_sat(struct plnstr *pp); static int launch_sat(struct plnstr *pp);
static int msl_equip(struct plnstr *, char); static int msl_equip(struct plnstr *, char);
@ -59,8 +59,6 @@ laun(void)
{ {
struct nstr_item nstr; struct nstr_item nstr;
struct plnstr plane; struct plnstr plane;
struct shpstr ship;
int sublaunch;
struct plchrstr *pcp; struct plchrstr *pcp;
int retval, gone; int retval, gone;
@ -101,17 +99,11 @@ laun(void)
} }
if (!pln_airbase_ok(&plane, 1, 1)) if (!pln_airbase_ok(&plane, 1, 1))
continue; continue;
sublaunch = 0;
if (plane.pln_ship >= 0) {
getship(plane.pln_ship, &ship);
if (mchr[(int)ship.shp_type].m_flags & M_SUB)
sublaunch = 1;
}
pr("%s at %s; range %d, eff %d%%\n", prplane(&plane), pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
xyas(plane.pln_x, plane.pln_y, player->cnum), xyas(plane.pln_x, plane.pln_y, player->cnum),
plane.pln_range, plane.pln_effic); plane.pln_range, plane.pln_effic);
if (!(pcp->pl_flags & P_O)) { if (!(pcp->pl_flags & P_O)) {
retval = launch_missile(&plane, sublaunch); retval = launch_missile(&plane);
gone = 1; gone = 1;
} else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) { } else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) {
retval = launch_as(&plane); retval = launch_as(&plane);
@ -160,8 +152,10 @@ launch_as(struct plnstr *pp)
} }
if (msl_equip(pp, 'i') < 0) if (msl_equip(pp, 'i') < 0)
return RET_FAIL; return RET_FAIL;
if (msl_hit(pp, pln_def(&plane), EF_PLANE, 0, 0, if (msl_launch(pp, EF_PLANE, prplane(&plane),
prplane(&plane), plane.pln_x, plane.pln_y, plane.pln_own)) { plane.pln_x, plane.pln_y, plane.pln_own, NULL) < 0)
return RET_OK;
if (msl_hit(pp, pln_def(&plane), EF_PLANE, 0, 0, 0, plane.pln_own)) {
pr("Satellite shot down\n"); pr("Satellite shot down\n");
mpr(plane.pln_own, "%s anti-sat destroyed %s over %s\n", mpr(plane.pln_own, "%s anti-sat destroyed %s over %s\n",
cname(player->cnum), prplane(&plane), cname(player->cnum), prplane(&plane),
@ -175,16 +169,15 @@ launch_as(struct plnstr *pp)
/* /*
* Launch missile PP. * Launch missile PP.
* If SUBLAUNCH, it's sub-launched.
* Return RET_OK if launched (even when missile explodes), * Return RET_OK if launched (even when missile explodes),
* else RET_SYN or RET_FAIL. * else RET_SYN or RET_FAIL.
*/ */
static int static int
launch_missile(struct plnstr *pp, int sublaunch) launch_missile(struct plnstr *pp)
{ {
struct plchrstr *pcp = plchr + pp->pln_type; struct plchrstr *pcp = plchr + pp->pln_type;
coord sx, sy; coord sx, sy;
int n, dam; int n, dam, sublaunch;
char *cp; char *cp;
struct mchrstr *mcp; struct mchrstr *mcp;
struct shpstr target_ship; struct shpstr target_ship;
@ -250,18 +243,12 @@ launch_missile(struct plnstr *pp, int sublaunch)
return RET_OK; return RET_OK;
} }
} }
if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS, if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) { &sublaunch) < 0)
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
dam = pln_damage(pp, 's', 0);
collateral_damage(sect.sct_x, sect.sct_y, dam, 0);
#endif
return RET_OK; return RET_OK;
} if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS, sublaunch, sect.sct_own))
CANT_REACH();
if (getnuke(nuk_on_plane(pp), &nuke)) if (getnuke(nuk_on_plane(pp), &nuke))
detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST); detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST);
else { else {
@ -285,15 +272,16 @@ launch_missile(struct plnstr *pp, int sublaunch)
} else { } else {
if (msl_equip(pp, 'p') < 0) if (msl_equip(pp, 'p') < 0)
return RET_FAIL; return RET_FAIL;
if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP, if (msl_launch(pp, EF_SHIP, prship(&target_ship),
N_SHP_MISS, N_SHP_SMISS, prship(&target_ship),
target_ship.shp_x, target_ship.shp_y, target_ship.shp_x, target_ship.shp_y,
target_ship.shp_own, &sublaunch) < 0)
return RET_OK;
if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP,
N_SHP_MISS, N_SHP_SMISS, sublaunch,
target_ship.shp_own)) { target_ship.shp_own)) {
pr("splash\n"); pr("splash\n");
#if 0 /* FIXME see above */
dam = pln_damage(pp, 'p', 0); dam = pln_damage(pp, 'p', 0);
collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0); collateral_damage(target_ship.shp_x, target_ship.shp_y, dam);
#endif
return RET_OK; return RET_OK;
} }
dam = pln_damage(pp, 'p', 1); dam = pln_damage(pp, 'p', 1);

View file

@ -720,7 +720,7 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
{ {
int mindam = lnd_count(list) * 20; int mindam = lnd_count(list) * 20;
int hardtarget = lnd_easiest_target(list); int hardtarget = lnd_easiest_target(list);
int dam, newdam; int dam, newdam, sublaunch;
struct plist *plp; struct plist *plp;
struct emp_qelem msl_list, *qp, *newqp; struct emp_qelem msl_list, *qp, *newqp;
@ -732,22 +732,18 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
plp = (struct plist *)qp; plp = (struct plist *)qp;
if (dam < mindam && mission_pln_equip(plp, NULL, 'p') >= 0) { if (dam < mindam && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_launch(&plp->plane, EF_LAND, "troops",
newx, newy, victim, &sublaunch) < 0)
goto use_up_msl;
if (msl_hit(&plp->plane, hardtarget, EF_LAND, if (msl_hit(&plp->plane, hardtarget, EF_LAND,
N_LND_MISS, N_LND_SMISS, N_LND_MISS, N_LND_SMISS, sublaunch, victim)) {
"troops", newx, newy, victim)) {
newdam = pln_damage(&plp->plane, 'p', 1); newdam = pln_damage(&plp->plane, 'p', 1);
dam += newdam; dam += newdam;
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else { } else {
/* Missiles that miss have to hit somewhere! */
newdam = pln_damage(&plp->plane, 'p', 0); newdam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, newdam); collateral_damage(newx, newy, newdam);
#endif
} }
use_up_msl:
plp->plane.pln_effic = 0; plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane); putplane(plp->plane.pln_uid, &plp->plane);
} }

View file

@ -389,7 +389,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
struct plchrstr *pcp; struct plchrstr *pcp;
int dam = 0, dam2; int dam = 0, dam2;
natid plane_owner = 0; natid plane_owner = 0;
int md, range, air_dam; int md, range, air_dam, sublaunch;
double hitchance, vrange; double hitchance, vrange;
int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */ int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
@ -562,22 +562,15 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
&& !CANT_HAPPEN(hardtarget != SECT_HARDTARGET && !CANT_HAPPEN(hardtarget != SECT_HARDTARGET
|| (plp->pcp->pl_flags & P_MAR)) || (plp->pcp->pl_flags & P_MAR))
&& mission_pln_equip(plp, NULL, 'p') >= 0) { && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR, if (msl_launch(&plp->plane, EF_SECTOR, "sector", x, y, victim,
N_SCT_MISS, N_SCT_SMISS, &sublaunch) < 0)
"sector", x, y, victim)) { goto use_up_msl;
if (!msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
N_SCT_MISS, N_SCT_SMISS, sublaunch, victim))
CANT_REACH();
dam2 = pln_damage(&plp->plane, 'p', 1); dam2 = pln_damage(&plp->plane, 'p', 1);
air_dam += dam2; air_dam += dam2;
#if 0 use_up_msl:
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
dam2 = pln_damage(&plp->plane, 'p', 0);
collateral_damage(x, y, dam2);
#endif
}
plp->plane.pln_effic = 0; plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane); putplane(plp->plane.pln_uid, &plp->plane);
} }

View file

@ -30,6 +30,7 @@
* Known contributors to this file: * Known contributors to this file:
* Ken Stevens, 1995 * Ken Stevens, 1995
* Steve McClure, 1996-2000 * Steve McClure, 1996-2000
* Markus Armbruster, 2004-2009
*/ */
#include <config.h> #include <config.h>
@ -54,15 +55,13 @@
#include "xy.h" #include "xy.h"
int int
msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item, msl_launch(struct plnstr *pp, int type, char *what, coord x, coord y,
int snews_item, char *what, coord x, coord y, int victim) natid victim, int *sublaunchp)
{ {
int hit;
struct shpstr ship; struct shpstr ship;
struct sctstr sect; struct sctstr sect;
int sublaunch = 0; int sublaunch = 0;
struct plchrstr *pcp = plchr + pp->pln_type; struct plchrstr *pcp = plchr + pp->pln_type;
int hitchance;
char *from; char *from;
int dam; int dam;
@ -108,7 +107,7 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item,
putsect(&sect); putsect(&sect);
} }
} }
return 0; return -1;
} }
CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED); CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
@ -123,13 +122,25 @@ msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item,
if ((pcp->pl_flags & P_T && !(pcp->pl_flags & P_MAR))) { if ((pcp->pl_flags & P_T && !(pcp->pl_flags & P_MAR))) {
if (msl_abm_intercept(pp, x, y, sublaunch)) if (msl_abm_intercept(pp, x, y, sublaunch))
return 0; return -1;
} }
if (pcp->pl_flags & P_MAR) { if (pcp->pl_flags & P_MAR) {
if (shp_missile_defense(x, y, pp->pln_own, pln_def(pp))) { if (shp_missile_defense(x, y, pp->pln_own, pln_def(pp))) {
return -1;
}
}
if (sublaunchp)
*sublaunchp = sublaunch;
return 0; return 0;
} }
}
int
msl_hit(struct plnstr *pp, int hardtarget, int type,
int news_item, int snews_item, int sublaunch, natid victim)
{
struct plchrstr *pcp = plchr + pp->pln_type;
int hitchance, hit;
if (nuk_on_plane(pp) >= 0) { if (nuk_on_plane(pp) >= 0) {
mpr(pp->pln_own, "\tArming nuclear warheads...\n"); mpr(pp->pln_own, "\tArming nuclear warheads...\n");
@ -294,8 +305,9 @@ msl_intercept(struct plnstr *msl, struct sctstr *sp, int sublaunch,
def_name, who, att_name, cname(sp->sct_own)); def_name, who, att_name, cname(sp->sct_own));
} }
if (msl_hit(pp, pln_def(msl), EF_PLANE, 0, 0, if (msl_launch(pp, EF_PLANE, att_name, sp->sct_x, sp->sct_y,
att_name, sp->sct_x, sp->sct_y, msl->pln_own)) { msl->pln_own, NULL) >= 0
&& msl_hit(pp, pln_def(msl), EF_PLANE, 0, 0, 0, msl->pln_own)) {
mpr(msl->pln_own, "%s destroyed by %s %s!\n", mpr(msl->pln_own, "%s destroyed by %s %s!\n",
att_name, cname(pp->pln_own), def_name); att_name, cname(pp->pln_own), def_name);
mpr(sp->sct_own, "%s %s intercepted!\n", who, att_name); mpr(sp->sct_own, "%s %s intercepted!\n", who, att_name);

View file

@ -480,7 +480,7 @@ static int
shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy, shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
natid victim) natid victim)
{ {
int dam; int dam, sublaunch;
int stopping = 0; int stopping = 0;
struct emp_qelem msl_list, *qp, *newqp; struct emp_qelem msl_list, *qp, *newqp;
struct plist *plp; struct plist *plp;
@ -494,11 +494,12 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
mvs = most_valuable_ship(list, newx, newy); mvs = most_valuable_ship(list, newx, newy);
if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) { if (mvs && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_launch(&plp->plane, EF_SHIP, prship(&mvs->unit.ship),
newx, newy, victim, &sublaunch) < 0)
goto use_up_msl;
if (msl_hit(&plp->plane, if (msl_hit(&plp->plane,
shp_hardtarget(&mvs->unit.ship), shp_hardtarget(&mvs->unit.ship), EF_SHIP,
EF_SHIP, N_SHP_MISS, N_SHP_SMISS, N_SHP_MISS, N_SHP_SMISS, sublaunch, victim)) {
prship(&mvs->unit.ship),
newx, newy, victim)) {
dam = pln_damage(&plp->plane, 'p', 1); dam = pln_damage(&plp->plane, 'p', 1);
if (dam) { if (dam) {
mpr(victim, mpr(victim,
@ -507,17 +508,11 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
shp_damage_one(mvs, dam); shp_damage_one(mvs, dam);
stopping = 1; stopping = 1;
} }
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else { } else {
/* Missiles that miss have to hit somewhere! */
dam = pln_damage(&plp->plane, 'p', 0); dam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, dam); collateral_damage(newx, newy, dam);
#endif
} }
use_up_msl:
plp->plane.pln_effic = 0; plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane); putplane(plp->plane.pln_uid, &plp->plane);
} }