(multifire): When an argument is bad, do not loop prompting, just
fail. That's what the vast majority of commands do.
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1c703efa96
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1 changed files with 19 additions and 21 deletions
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@ -126,27 +126,25 @@ multifire(void)
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emp_initque(&fired);
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emp_initque(&fired);
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emp_initque(&defended);
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emp_initque(&defended);
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type = -1;
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if (!(p = getstarg(player->argp[1],
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while ((type != EF_SECTOR) && (type != EF_SHIP) && (type != EF_LAND)) {
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"Firing from ship(s), sect(s), or land unit(s)? ",
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if (!(p = getstarg(player->argp[1],
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buf)))
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"Firing from ship(s), sect(s), or land unit(s)? ",
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return RET_SYN;
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buf)))
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type = ef_byname_from(p, ef_with_guns);
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return RET_SYN;
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if (type == EF_SECTOR) {
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player->argp[1] = 0;
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if (opt_NO_FORT_FIRE) {
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type = ef_byname_from(p, ef_with_guns);
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pr("Fort firing is disabled.\n");
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if (type == EF_SECTOR) {
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return RET_FAIL;
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if (opt_NO_FORT_FIRE) {
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}
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pr("Fort firing is disabled.\n");
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orig_attacker = attacker = targ_land;
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return RET_FAIL;
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shots = 1;
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}
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} else if (type == EF_SHIP) {
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orig_attacker = attacker = targ_land;
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orig_attacker = attacker = targ_ship;
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shots = 1;
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} else if (type == EF_LAND) {
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} else if (type == EF_SHIP) {
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orig_attacker = attacker = targ_unit;
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orig_attacker = attacker = targ_ship;
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} else {
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} else if (type == EF_LAND) {
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pr("Ships, land units or sectors only!\n");
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orig_attacker = attacker = targ_unit;
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return RET_SYN;
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} else
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pr("Please type 'sh', 'l', or 'se'!\n");
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}
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}
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if ((ptr = getstarg(player->argp[2], "Firing from? ", buf)) == 0
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if ((ptr = getstarg(player->argp[2], "Firing from? ", buf)) == 0
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|| *ptr == '\0')
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|| *ptr == '\0')
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