(sect_ca): New selector elev. It's set by fairland, but has no effect
on the game. It can be useful for deities to customize a world created by fairland.
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@ -105,6 +105,7 @@ struct castr pchr_ca[] = {
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struct castr sect_ca[] = {
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struct castr sect_ca[] = {
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/* uid is encoded in x, y */
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/* uid is encoded in x, y */
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{NSC_NATID, 0, 0, fldoff(sctstr, sct_own), "owner", EF_NATION},
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{NSC_NATID, 0, 0, fldoff(sctstr, sct_own), "owner", EF_NATION},
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{NSC_SHORT, NSC_DEITY, 0, fldoff(sctstr, sct_elev), "elev", EF_BAD},
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{NSC_XCOORD, NSC_CONST, 0, fldoff(sctstr, sct_x), "xloc", EF_BAD},
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{NSC_XCOORD, NSC_CONST, 0, fldoff(sctstr, sct_x), "xloc", EF_BAD},
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{NSC_YCOORD, NSC_CONST, 0, fldoff(sctstr, sct_y), "yloc", EF_BAD},
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{NSC_YCOORD, NSC_CONST, 0, fldoff(sctstr, sct_y), "yloc", EF_BAD},
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{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
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{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_type), "des", EF_SECTOR_CHR},
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