Commit graph

735 commits

Author SHA1 Message Date
342ab5c22a Fix journalling of output ids 2008-08-02 09:04:16 -04:00
59bdc1cbcc Fix struct loststr / struct empobj mismatch corrupting lostitems
The initial parts of struct loststr and struct empobj must match.
Commit 49780e2c screwed that up for members lost_uid/uid, which also
broke the equivalence of lost_owner/own.  Since lost_uid is not used,
the former had no effect.  But the latter broke xdvisible().  Could
make xdump lost leak information.

Commit a680c811 reorderd struct loststr members to make lost_timestamp
equivalent to new struct empobj member timestamp, but failed due to
the bug in commit 49780e2c.  Commit f33b96b1 then set the timestamp
through empobj, which screwed up timestamps in lostitems, i.e. it
broke incremental xdump lost.

All of the above is in v4.3.12.

Commit 536ef0b0 (v4.3.15) added lost_seqno / seqno.  No effect,
because only seqno is used.
(cherry picked from commit eb252201b6)
2008-08-01 08:59:36 -04:00
321d6d74c7 Journal output lines instead of chunks
Output often arrives in chunks other than lines.  Hard to read in the
journal.  Delay journalling until we got a full line or our buffer is
exhausted.  This is less precise, but it'll do for now.
2008-07-30 08:26:34 -04:00
9398627ec4 New journal event output
To enable, set econfig key keep_journal to at least 2.  Output events
are *not* flushed to disk immediately.

Put it in Hvy Metal II now to gather real data for future testing of a
journal replay tool.
2008-07-29 20:38:48 -04:00
cb1c9f6a19 New journal event command
Redundant information, but makes the journal easier to read.  The
redundancy might help making a journal replay tool robust.

Put it in Hvy Metal II now to gather some real data.
2008-07-29 20:24:04 -04:00
b9b0710128 Fix treatment of EOF from player
Commit 79407e68 (v4.3.11) changed recvclient() to keep failing after
receiving EOF from player.  This was bad, because some places getting
input check player->aborted instead of recvclient() failure, and
player->aborted wasn't set on EOF.  Bugs caused by this:

* comm_bomb(), ship_bomb(), plane_bomb(), land_bomb() went into an
  infinite loop that eventually ate all memory.

* deli(), desi(), dist(), fly(), morale(), zdon(), att_prompt(),
  ask_move_in() interpreted EOF as empty input instead of no more
  input.

* cmd_sail_ship() dereferenced a null pointer.

Fix by setting player->aborted on EOF, too.
(cherry picked from commit b3a7a8ee11)
2008-07-15 06:37:05 -04:00
18ae6c5f78 Oops when player thread keeps reading input unsuccessfully
Reading input fails after EOF and while the current command is
aborted.  Commands should detect that and fail.  If a command neglects
to do that in a loop, the loop can become infinite.  This is
especially bad after EOF, because then the client might not read
output anymore.  Output gets buffered until memory runs out.

Mitigate such bugs by counting how many calls have failed in a row,
oopsing on the 256th, and sleeping one minute from the 256th on.
(cherry picked from commit 49c24d7b78)
2008-07-13 08:07:53 -04:00
e1283b118a Fix crash bug in satellite maps
The value of diffx() had the wrong sign when the arguments differed by
WORLD_X / 2.  Same for diffy() and WORLD_Y / 2.  satmap() used them to
find the vector from map center to ship or land unit to put on the
map, and got incorrect values for ships and land units directly
opposite to the center in x or y.  The bug made satmap() read a
pointer out bounds of its malloced radbuf[], and then write through
that with unpredictable consequences.

Broken in 4.2.12.  The original bug was in Empire 1.1: it
miscalculated where to put ships on the map (no crash).  An incomplete
fix for radmap() and satmap() appeared in Chainsaw 2 (still no crash).
radmap() got fixed correctly in Chainsaw 3, but satmap() was
forgotten.  That one got "fixed" in 4.2.7, and again in 4.2.12, but
both "fixes" were flawed and could crash.

Fix by backing out the flawed fixes and adopting the fix from radmap()
instead.
(cherry picked from commit 0cc474bd6d)
2008-05-28 22:32:00 +02:00
7dc0f48868 Fix XNORM() and YNORM()
Broken in commit 5f764285 (v4.3.12) for negative multiples of WORLD_X
and WORLD_Y, respectively.

This could theoretically lead to buffer overruns and other
unpleasantness.  None have been reproduced, though.
(cherry picked from commit 7680acc39f)
2008-05-18 10:13:45 +02:00
fa5fa4abcc Don't store RAILWAYS track in sectors
Storing track in sectors is problematic, because we need to update
adjacent sectors when updating a sector in a way that changes its
capability to extend railway into its neighbors.  This invalidates
cached adjacent sectors, and calling code may not be prepared for
that.  Specifically, bridge building caches the bridge head, and
writes it back later, wiping out the track update.

Replace struct sctstr member sct_track by new sct_rail_track().  Make
selector track virtual.  Remove the code to keep sct_track up-to-date:
set_railway(), update_railway().

Unfortunately, this causes cyclic dependencies between link libraries:
the virtual selector needs to be referenced from src/lib/global/nsc.c,
and it needs to reference stuff from src/lib/common/file.c.  Hack
around it in Make.mk for now.
2008-05-07 10:33:41 +02:00
dc9d847b8b Add sequence numbers to game state (experimental)
This catches output dependency violations, e.g. two threads doing a
read-modify-write without synchronization.

New struct emptypedstr member seqno.  Make sure all members of unit
empobj_storage share it.  Set it in ef_blank() and ef_set_uid(), step
it in ef_write().  fairland and files don't use ef_set_uid(); need to
set it manually in files.c's main() and file_sct_init().

Factor do_read() out of fillcache() to make it available for
new get_seqno().
2008-05-07 10:33:41 +02:00
2aec870a14 New concept sector terrain
A sector type's terrain (struct dchrstr member d_terrain) is the
sector type of its underlying terrain.  Sector types occuring in
d_terrain are terrain types, and must have their own type in
d_terrain.  Players can change sector types only to those with the
same terrain.

The builtin configuration defines terrain types sea, mountain,
wasteland, wilderness and plains.  It gives bridge span and tower
terrain sea, and everything else terrain wilderness.  Hence, the stock
game remains unchanged.

Deities can use terrain to create sector types that can be developed
only in limited ways.
2008-05-07 10:33:41 +02:00
e3658ff2f0 Remove hard-coded differences between highways and bridge heads
Let highways build and support bridges.  Allow bridge heads anywhere,
not just on the coast.
2008-05-07 10:33:41 +02:00
Markus Armbruster
5d0f5e69ee Rebase of Hvy Metal I final version
Straightforward forward port.  Drop the code to reset track on
startup.  It's not necessary, and it breaks linking of empdump.
2008-05-07 10:33:41 +02:00
f63401329d New post_crash_dump_hook
Run it from crash_dump().  Useful to move core files out of the way,
alert deities by e-mail, and so forth.
2008-04-25 22:12:22 +02:00
f55860670a Move oops actions from log.c up to application
Change oops() to call the new oops_handler function pointer instead of
offering a fixed set of actions.  Change server's main() to install a
handler for the action requested by -E.
2008-04-25 22:06:13 +02:00
6709931d51 Give try_supply_commod() internal linkage 2008-04-22 21:56:35 +02:00
627e7d452d New server option -E to choose what to do on oops
Three options: abort, crash-dump, nothing.  crash-dump works by
aborting a fork.  It isn't implemented for Windows.

The oops action is no longer tied to daemon mode, but -d still implies
-E abort for convenience.
2008-04-21 21:52:27 +02:00
ba628b82bd Fix and polish comments emitted by pconfig 2008-04-15 20:29:29 +02:00
e5ef3d4840 Pass struct natstr * instead of natid to virtual selectors
This is because we want to define them in src/lib/global/, and code
there can't use getnatp(), because that requires
src/lib/common/file.c.  Which renders a cnum parameter pretty useless.

Virtual selectors requiring code from common/ could well come up again
in the future, but let's not worry about that now.
2008-03-26 22:13:21 +01:00
15fab1c9a5 Fix launch to require petrol for launching satellites
launch_sat() failed to call msl_equip().  Change msl_equip() to take
the mission character as argument, because the old hardcoded 'p' isn't
appropriate for satellites.  Best fit for satellites is 'r' for
reconnaissance, but mission_pln_equip() doesn't accept that
(pln_equip() does).  Fix that as well.
2008-03-26 22:13:00 +01:00
5f76428524 Simplify XNORM() and YNORM()
Simplify (M - (n % M)) % M  to M - (n % M), for n < 0.
2008-03-26 22:11:23 +01:00
a530ea4d65 Doc fix 2008-03-26 22:11:23 +01:00
a0fa4550a8 Use sctstr member sct_uid instead of recomputing it
The old code recomputed it with sctoff() in some places, without
checking for failure.  Not a bug, because it can't actually fail, just
confusing.
2008-03-26 22:10:29 +01:00
7ca4f412b1 Fix tracking of planes flying a sortie
Planes normally sit in their base (sector or carrier), where they can
be spied, damaged, captured, loaded, unloaded, upgraded and so forth.
All this must not be possible while they fly.  There are two kinds of
flying planes: satellites in orbit, and planes flying a sortie.

Satellites in orbit have always been marked with flag PLN_LAUNCHED.
Works.  What didn't work was tracking planes flying a sortie.

If you look at one sortie in isolation, up to three groups of planes
can be flying at any point of time: the primary group, which carries
out the sortie's mission (bomb, transport, ...), their escorts, and a
group of hostile planes flying interception or air defense.

The old code attempted to track these planes by passing those groups
to the places that need to know whether a plane is flying.  This was
complex and incomplete, and broke down completely for the pin-bombing
command.

It was complex, because the plane code needs to keep track of all the
call chains that can lead to a place that needs to know whether a
plane flies, and pass the groups down the call chains.  This leads to
a rather ugly passing of plane groups all over the place.

It was incomplete, because it generally failed to pass the escorts.

And the whole scheme broke down for the pin-bombing command.  That's
because pin-bombing asks the player for targets while his planes are
loitering above the target sector.  This yields the processor and lets
other code run.  Which does not get the flying planes passed.

The new code marks planes and SAMs (but not other missiles) flying a
sortie with flag PLN_LAUNCHED (the previous commit laid the groundwork
for that), and does away with passing around groups of flying planes.

This fixes the following bugs:

* Many commands could interact with foreign planes flying for a
  pin-bombing command as if they were sitting in their base.  This
  includes spying, damaging, capturing, loading, or upgrading them,
  and even getting intercepted by them.  Any changes to those planes
  were wiped out when they landed.  Abusable.

* The bomb command could bomb its own escorts, directly (pin-bomb
  planes) or through collateral damage, strategic sector damage,
  collapsing bridges or nuke damage.  The damage to the escorts was
  wiped out when they landed.

* If you asked for a plane to fly both in the primary group and the
  escort group, you got charged fuel for two sorties instead of one.

* pln_put1() and pln_put() now recognize planes that didn't take off,
  and refrain from making them land.  Intercept (since commit
  c64e2149) and air defense can do that.  Making them land had no
  ill-effects, but it was still wrong.

There's one new problem: if PLN_LAUNCHED doesn't get reset properly,
due to game crash during flight or some other bug, the plane gets
stuck in the air.  Catch and fix that on game start in ef_verify().
2008-03-26 22:10:13 +01:00
8006543878 Distinguish between planes "in orbit" and "launched"
Use new pln_is_in_orbit() when we want to test for orbit specifically,
and test PLN_LAUNCHED when we want to test whether the plane not
sitting in the sector (because it is flying).  This distinction is
pointless at this time, because the only way PLN_LAUNCHED gets set is
when a satellite goes into orbit.  It will become useful in a later
commit, which will use PLN_LAUNCHED to mark flying planes.
2008-03-26 22:09:09 +01:00
5e930f5fdf Factor out a single plane's end of sortie into new pln_put1()
Use it in pln_put() and ac_planedamage().

This changes ac_planedamage() to deal with a destroyed airbase.
Before, aborted planes happily landed there.  This bug could not
actually bite, because the code neither yields nor does damage to
potential airbases between checking the landing airbase before takeoff
and aborting planes in ac_planedamage().

It changes pln_put() to cope with dead planes.  Before, it made them
land as if they lived, fortunately without ill effects (complaints
about not being able to land were suppressed for dead planes).
ac_planedamage() removes dead planes, but pinflak_planedamage()
doesn't, and these end up in pln_put().  pinflak_planedamage() no
longer has to take shot down planes off their carriers, because
pln_put() now takes care of that.
2008-03-26 22:09:09 +01:00
3de358e451 Journal the PRNG seed 2008-03-17 19:08:34 +01:00
942eddf533 New emp_searchque() 2008-03-14 21:00:29 +01:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
a680c81110 Put a timestamp into struct emptypedstr
Make sure all members of unit empobj_storage share it.

Add matching timestamp member to struct comstr, struct empobj, struct
gamestr, struct lonstr, struct natstr, struct nwsstr, struct trdstr,
struct trtstr.  The timestamp isn't yet set for these.  To be fixed.

Move the timestamp member to the right place in struct lndstr, struct
loststr, struct realmstr, struct nukstr, struct plnstr, struct sctstr,
struct shpstr.
2008-03-14 20:25:43 +01:00
e1a68c721d Factor common code out of add() and new() into nat_reset()
The common nation wipe code is not quite identical, and it doesn't
wipe the nation thoroughly enough.  The new code does.

Changes to both commands:

* Wipe nat_update, nat_ann, nat_access, and nat_contact.  Bug: should
  set nat_ann to the number of announcements.

Changes to add command:

* Don't wipe for status active and god.  Before, nat_relate and
  nat_flags where wiped then.

Changes to newcap command:

* Wipe nat_hostaddr, nat_hostname, nat_userid, nat_dayno, nat_minused,
  nat_reserve, nat_last_login, nat_last_logout, nat_newstim,
  nat_annotim, nat_relate, nat_rejects, nat_flags.
2008-03-14 20:25:43 +01:00
06a0036c63 Replace some typedef names by enum tags.
Also get rid of some mildly silly manual packing of enum types.
2008-03-14 20:25:42 +01:00
ed0c98d3c8 Implement human-readable dialect for xdump
This is for the forthcoming empdump utility program.  The xdump
command still does not support the human-readable dialect.

xundump has supported the human-readable dialect for a long time
(commit 4871a10a).
2008-03-14 20:25:42 +01:00
4c746b5e73 Make xdump code available for future use outside the server
Move the bits useful there from src/lib/commands/xdump.c to new
include/xdump.h and src/lib/common/xdump.c.
2008-03-14 20:25:42 +01:00
c75d19b082 Don't store land unit stats in struct lndstr, part 2
struct lndstr members lnd_spy, lnd_rad, lnd_ammo, lnd_fuelc,
lnd_fuelu, lnd_maxlight, lnd_maxlight are mere copies of struct
lchrstr members l_spy, l_rad, l_ammo, l_fuelc, l_fuelu, l_nxlight,
l_nland.  Remove them.

Make land unit selectors spy, rmax, ammo, fuelc, fuelu, maxlight
virtual.
2008-03-14 20:25:41 +01:00
cdf1bcfa22 Don't store land unit stats in struct lndstr, part 1
New lnd_att(), lnd_def(), lnd_vul(), lnd_spd(), lnd_vis(), lnd_frg(),
lnd_acc(), lnd_dam(), lnd_aaf() replace the struct lndstr members with
the same names.

Make land unit selectors att, def, vul, spd, vis, frg, acc, dam, aaf
virtual.
2008-03-14 20:25:41 +01:00
f86d726406 Don't store ship stats in struct shpstr
New shp_armor(), shp_speed(), shp_visib(), shp_frnge(), shp_glim()
replace the struct shpstr members with the same names.
2008-03-14 20:25:41 +01:00
ffc5d0cfd7 Don't store plane stats in struct plnstr
New pln_att(), pln_def(), pln_acc(), pln_range_max(), pln_load()
replace the struct plnstr members with the same names.

Make plane selectors att and def virtual.
2008-03-14 20:25:41 +01:00
d1a193ff07 New nstr_mksymval() to create symbolic values 2008-03-14 20:25:41 +01:00
da8a1daeef Virtual selectors
Where ordinary selectors specify a value stored in some object,
virtual selectors specify a function to call to compute a value
associated with some object.

Use them to replace the special case xdump ver by new table
EF_VERSION.

Move configkeys[] to lib/common because nsc_init() needs it to
initialize empfile[EF_VERSION].cadef.
2008-03-14 20:25:41 +01:00
38047a62f7 Reorder members of struct castr to make nsc.c easier to read 2008-03-14 20:25:40 +01:00
93a5779e66 Make nstr_exec_val() return its first argument 2008-03-14 20:25:40 +01:00
0bcb047806 Make nstr_exec_val() more robust
Oops on bad argument, and make a better error value then.
2008-03-14 20:25:40 +01:00
422cd52209 Move nstr_promote() to src/lib/common/, external linkage 2008-03-14 20:25:40 +01:00
9eab865c38 Document nsc.h more completely 2008-03-14 20:25:40 +01:00
504f035450 Factor out torpedo hit chance into shp_torp_hitchance() 2008-03-14 20:25:39 +01:00
4849600cd5 Factor out ship usable gun calculation into shp_usable_gun() 2008-03-14 20:25:39 +01:00
ffab089c61 Give effrange() internal linkage. 2008-03-14 20:25:39 +01:00
76830b5b98 Factor out land unit firing range calculation into lnd_fire_range() 2008-03-14 20:25:39 +01:00