When a retreating ship or land unit runs into a sector it can't enter,
it stops. The direction character that led it there is consumed, even
though it could not be followed. The next retreat will then attempt
to follow the rest of the path. Don't do that.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Undocumented misfeature: retreat and lretreat accept anything as
retreat path. The paths' actual consumers retreat_ship1() and
retread_land1() silently ignore invalid direction characters.
The retreat paths are in xdump, and invalid ones could conceivably
confuse smart clients.
Change the commands to reject invalid paths, and the consumers to oops
on invalid direction characters.
Note that invalid paths get rejected even when they're not actually
used because the conditions argument contains a "c" for "cancel".
Requiring the user give a new path so he can cancel the old one is
comically bad design.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Obscure feature: 'h' in a retreat path stops the current retreat. The
code treats that as entering the current sector again, thus charges
mobility for staying put. It also reports "could not retreat to" for
a ship or land unit that can retreat out of, but could not retreat
into its current sector, e.g. a ship in an unfriendly harbor.
Fix by cleaning up the tortuous control flow.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The retreat code happily retreats anything, without considering who
owns it. It reports retreat to the owner by bulletin, even when the
owner is the current player.
Commands shouldn't report to the current player by bulletin, they
should print directly. Fixable. However, your ships and land units
retreating from your own actions makes little sense. Suppress it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
A group retreat is executed in increasing UID order. The resulting
bulletin can be confusing.
Instead, retreat the ship that had its retreat conditions satisfied
first, and only then its group, if any.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The mission gets cleared whenever a retreat is triggered, even for
ships and land units that are unable to retreat.
Clear it only when the ship or land unit actually retreats.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
retreat_land() reads ships instead of land units, overrunning local
variable land. On lucky systems such as mine, this clobbers ni, and
triggers an oops. On unlucky systems, it crashes. On really unlucky
systems, it corrupts the land units file.
Broken since land unit retreat was added in Chainsaw 3.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Does not cover land unit retreat after a failed morale check.
The test exposes bugs. They're marked "BUG:" in the test input.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>