(copy_utf8_to_ascii_no_funny): New.
(flash, wall, prmptrd, uprmptrd, getcommand): Use them to filter
input.
(uprnf, pr_flash): Use them to filter output.
(prtoascii): No longer used, remove.
(player_commands, player_commands_index): Internal linkage.
player->argp[]. Assign complete argument vector. This should make
buffer overruns blatantly obvious.
(parse): Don't bother checking SPACE argument, just crash. It is
extremely unlikely that such a programming error wouldn't be
discovered by even them most superficial testing.
that didn't set player->aborted sent the telegram, e.g. EOF.
(getele): Fix misleading size of left[].
(getele, tilde_escape): Simplify. tilde_escape() now returns the
escape code instead of comparing it to second argument.
platform is evil, and line editing is none of the server's business
anyway. If your client can't deal with the delete key, well, here's a
nickel, kid, get yourself a better computer.
string input other than through parse() or getele() failed to strip
'\r', which could end up in ship names and such.
(getele): Code dealing with '\r' is now redundant, remove. It ceased
to work in rev. 1.6 because input filtering replaces '\r' by '?'.
manually stripped off padding, which is evil. The new code does
nothing when the stdout is not connected to a terminal.
(SO, smso, SE, rmso): Rename, static linkage.
(putso, putse): New.
(screen): Use it.
(main): New option -h. Terminate unsuccessfully on invalid option.
(usage, parse_args): Factored usage() out of parse_args().
(parse_args): More useful diagnostics.
Previously, it printed how many were selected, which can include old
members of the group.
(flee, army): The rather obscure feature to assign the fleet's /
army's retreat orders to members was broken. It ignored ownership,
and thus could copy some other player's retreat orders. Abusable.
Copying the first member's retreat orders is less than useful, in
particular for group ~. The code now chooses the first one in the
same sector with RET_GROUP set. RET_GROUP is never set for group ~.
a number of Subjects files to prevent name
conflicts where the only the case is difference.
Attack -> Attacking
Moving -> Transportation
Move -> Moving
Market -> Commerce
Nation -> Nations
Production -> Producing
Update -> Updating
player->owner is no longer used. Use it to indicate that owner can be
accessed through struct genitem, similar to EFF_XY and EFF_GROUP.
(xdump): Fix ownership checking. Old version worked only when
nxtitem() set player->owner.
(empfile): Set EFF_OWNER for EF_LOST. This fixes `xdump lost'
disclosing other countries' losses.
(loststr): Document implications of EFF_OWNER.
(empfile): Set EFF_OWNER for EF_NATION.
(natstr): Rearrange members for EFF_OWNER, document.
(nat_ca): Unused so far. Clean it up, add most missing selectors.
(fileinit): Use it. This implements `xdump nation'.
(fileinit): Simplify setting map file size.
land units and nukes for selection type NS_LIST. Thus, unowned items
explicitly selected by item number are skipped, while the same items
selected implicitely by group, area or whatever are not. This makes
no sense. Some callers break the nstr_item abstraction to prevent the
skipping, so they get all items regardless of how they were selected.
All other callers filter out unowned items. This skipping misfeature
dates back to the very oldest known versions of Empire. Remove it.
Also remove skipping prevention hacks from callers.
(tend_nxtitem): Now identical to nxtitem(), except it lacks some extra
normalization of item coordinates, which should have no effect.
Replace by nxtitem().