Commit graph

2997 commits

Author SHA1 Message Date
2d436e7830 Improve bulletin for nuke destroyed by nuclear attack
Explain what destroyed the nuke, just like for damage to ships, planes
and land units.
2010-06-27 09:21:56 +02:00
f3fc477c82 All-nuclear bombing run reported "bombing raid did 0 damage"
Broken in commit 162435e6, v4.3.26.
2010-06-27 09:21:56 +02:00
c2527e9caf Clean up code to report nuclear damage to sectors
It was too clever by half.
2010-06-27 09:21:52 +02:00
211dd10c9c Fix empty lines in bulletin reporting nuclear damage to sectors
Broken in Chainsaw 3.
2010-06-21 21:06:02 +02:00
891ea01b1f Fix misdirected nuclear detonation output
Output went to the owner of the nuke instead of the player.
Fortunately, they're the same in normal usage.  They can differ only
when a deity drops a foreign nuke from a foreign plane.

The fix also cleans up a misuse of mpr() in kaboom(): it used multiple
calls to print a single line, which creates a separate bulletin for
each part.  The read command normally merges the bulletins, but if the
bulletins are more than five seconds apart (clock jumped somehow), we
get a bulletin header in the middle of a line.  Fortunately, that
could happen only when a deity drops a foreign nuke.  Before commit
a269cdd7 (v4.3.23), it could also happen for missions.

Broken in Empire 2.
2010-06-21 21:03:21 +02:00
10d316660e Drop get_land() parameter victim_land
Use combat_mode instead.
2010-06-21 21:03:21 +02:00
5920515cd7 Drop prxy()'s parameter country
Argument is always player->cnum.  Hardly surprising, because that's
to whom it prints.
2010-06-21 21:03:21 +02:00
5f3fa793b7 Clean up suspicious coordinate system use in unit_list()
It showed unit coordinates in unit's coordinate system instead of the
player's.  Fortunately, they're the same, since even deities can't
navigate foreign ships or march foreign land units.
2010-06-21 21:03:21 +02:00
40bc823474 Fix misdirected prints when missile explodes on launch
msl_launch() printed some lines to the player instead of the missile
owner when the missile exploded on launch.  They are different when
the launch is for a mission or an interception.  This disclosed the
the owner's origin.  Broken in Empire 2.
2010-06-21 21:03:21 +02:00
53dc49c85c Clean up suspicious coordinate system use in lnd_mar()
When refusing to march foreign land units, it reported the land unit's
location in the land unit's coordinate system instead of the player's.
Fortunately, they're the same, since even deities can't march foreign
land unit.
2010-06-21 21:03:21 +02:00
9ad8618ba3 Fix autonav to use correct coordinate system
When autonav reported to a ship owner that it can't load or unload
foreign civilians, it used the sector owner's coordinate system.  This
disclosed the sector owner's origin.  Abusable.
2010-06-21 21:03:21 +02:00
890886bfa2 Fix nuclear detontation to use correct coordinate system
When the nuke bounced off a sanctuary, the bulletin to the sanctuary
owner used the attacker's coordinate system.  This disclosed the
attacker's origin.
2010-06-21 21:03:21 +02:00
79dccdf5a8 Fix sabotage command to use correct coordinate system
It reported the spy's location in the spy's coordinate system
instead of the player's.  Fortunately, they're the same in normal
usage.  They can differ only when a deity uses a foreign spy.
2010-06-21 21:03:21 +02:00
a4cd4aa7f7 Fix sail command to use correct coordinate system
It reported the ship's location in the ship's coordinate system
instead of the player's.  Fortunately, they're the same in normal
usage.  They can differ only when a deity uses a foreign ship.
2010-06-21 21:03:21 +02:00
bc72ff768f Fix lmine to use correct coordinate system
It reported the engineer's location in the engineer's coordinate
system instead of the player's.  Fortunately, they're the same in
normal usage.  They can differ only when a deity uses a foreign
engineer.

The buggy code is also reachable from and march sub-command 'd', but
can't bite there, because even deities can't march foreign land units.
2010-06-21 21:03:21 +02:00
bedf3ae415 Fix nation command to use correct coordinate system
It reported capital location in the nation's coordinate system instead
of the player's.  Fortunately, they're the same in normal usage.  They
can differ only when a deity requests a nation report for another
country.
2010-06-21 21:03:21 +02:00
4773519c3c Fix sweep command to use correct coordinate system
When reporting sweeps, it reported the location in the plane owner's
coordinate system instead of the player's.  Fortunately, they're the
same in normal usage.  They can differ only when a deity flies foreign
planes.
2010-06-21 21:01:30 +02:00
25d29c8f8f Convert tab after #define to space 2010-06-20 18:38:54 +02:00
243a15052f Convert spaces to tabs 2010-06-20 18:36:44 +02:00
7465574195 Break long lines more tastefully 2010-06-20 18:36:44 +02:00
373651359e Coding style fixes, mostly indentation and whitespace 2010-06-20 18:36:38 +02:00
7d1c358e23 Drop ancient #ifdef DEBUG cruft
A few are left in src/lib/as/.
2010-05-24 18:23:32 +02:00
531bac70a4 Remove superfluous casts to natid 2010-05-24 18:23:32 +02:00
4b123843a7 Narrow natpass() parameter cn's type to natid 2010-05-24 18:23:32 +02:00
f6cab16b65 Don't capitalize words in the middle of sentences
Affects output of commands add, anti, build, edit, order, reset, set,
setresource, setsector, show, version.
2010-05-24 18:23:32 +02:00
93d033cff4 Don't let embarked land units fight a che revolt
When take_casualties() kills a land unit, it neglects to take it off
its carrier.  This triggers an oops in unit_cargo_init().  Instead of
fixing this, just don't let them fight.  They can't defend against
other attacks, either.
2010-05-13 20:12:19 +02:00
10f5000aa1 Fix che revolt to damage only land units that actually fight
guerrilla() lets only the sector owner's land units fight.  But
take_casualties() spread the casualties among all land units in the
sector.  Thus, defending land units could survive a defeat if foreign
land units were present.  The sector takeover then had che capture
them, or their crews blow them up.  The foreign land units were
damaged silently.
2010-05-13 20:08:21 +02:00
162158fd4a Fix loading x-light missiles on ships without capability plane
These ships could only use their x-light slots for x-light planes, not
their plane slots.  For instance, agc (30 x-light slots, 32 plane
slots) could load only 30 sams, and mb (0 x-light slots, 10 plane
slots) could not load any sams.

Culprit is could_be_on_ship().  Broken in commit 3e370da5, v4.3.17.
2010-05-09 09:08:04 +02:00
265bd0c56b Update bmap when nuclear detonation makes wasteland
detonate() tells the player the new sector designation (wasteland or
sea) when damage exceeds 100.  But it neglected to update the bmap.
Fix that.
2010-05-09 09:08:04 +02:00
b97d0c625e Simplify detonate() for nukes falling on water 2010-05-09 09:08:04 +02:00
d7671e297a Fix harmless seqno mismatch in launch
When an inefficient missile exploded on launch, it could damage
itself.  The damage had no effect, because the missile gets used up
right after.  But it triggers a seqno mismatch oops, in laun().  Fix
by making msl_launch() set PLN_LAUNCHED before the explosion.

This case was missed in commit 7bc63871, v4.3.14.  It didn't oops
until sequence numbers were added in v4.3.15.
2010-05-09 09:08:03 +02:00
6de86720b2 Fix fly and drop to report discarded cargo items correctly
When d of n cargo items are discarded for want of space, pln_dropoff()
reported -d items discarded and -d items unloaded.  Already broken in
BSD Empire 1.1.
2010-05-09 09:08:03 +02:00
7506039f1b Fix test for capability engineer in lnd_hit_mine()
Bogus array index, unpredictable result, can crash the server.  Broken
in commit ef7ea893, v4.3.24.
2010-04-07 23:35:25 +02:00
72b31dae13 Fix retreat, lretreat condition 'c'
Broken in commit bb5dfd80, v4.3.16.
2010-04-04 09:24:33 +02:00
5f08a3c04a Give deltax(), deltay() internal linkage
External linkage unnecessary since commit 3ca88271.
2010-04-04 09:23:48 +02:00
5e08b7fa55 coastwatch and skywatch could see too far
Both coas() and skyw() want to iterate over a circular area with
radius vrange.  They did that by iterating over a rectangle that
encloses the circle, skipping coordinates out of range.  To "save
time", they used a rather odd predicate for "out of range", namely
"vrange * vrange < (j * j + 3 * k * k) / 4)".

The predicate is wrong.  coastwatch and skywatch could see one sector
too far in certain directions for practical radar ranges, and up to
two sectors for not so practical tech 1900+ radar stations.

For instance, with j = 13 and k = 3, vrange = 7, the predicate
evaluates to false (49 < 48), i.e. in range.  However, the true
distance is 8, i.e. out of range.  Likewise, j = 22, k = 8, vrange =
13: 169 < 169, true distance 15.

Fix by iterating over the circle directly, without comparing
distances.
2010-04-04 07:31:06 +02:00
38befcb446 Make skywatch report satellite uid
The uid is required for launching a-sats since commit 1ee02875,
v4.3.23.

Change output to resemble coastwatch's.
2010-04-02 20:35:57 +02:00
162435e690 Clean up checks for zero value of pln_damage()
Before commit a269cdd7, pln_damage() returned zero when the damage was
nuclear, and callers used that to bypass conventional damage code.
Zero value can't happen anymore.
2010-04-02 19:08:27 +02:00
6c639f1481 Fix sabo not to kill the spy every time
The hack to protect the spy from sabotage damage killed it outright.
Broken in 861a6662, v4.3.17.
2010-03-29 17:39:07 +02:00
054eba7a1d Fix test for capability sweep in shp_hit_mine()
Bogus array index, unpredictable result, can crash the server.  Broken
in commit ef7ea893, v4.3.24.
2010-03-21 09:26:37 +01:00
ce51816d00 Comment fix 2010-03-20 18:46:02 +01:00
1d4fea32b8 Fix interdiction not to wipe out target ship updates
Ships can expend shells to defend against missiles, in
shp_missile_defense().  Any shell use by the target ship got wiped out
when shp_missile_interdiction() wrote back the target ship, triggering
a seqno mismatch oops.

Ships get updated when they launch planes to intercept interdicting
planes, in mission_pln_equip().  Any petrol use by the target ship got
wiped out when shp_mission_interdiction() wrote back the target ship,
triggering a seqno mismatch oops.

Fix by re-reading the target ship in shp_damage_one().  This also
affects shp_fort_interdiction(), where it is not necessary.  A bit
inefficient, but let's keep this fix simple.
2010-03-20 18:44:45 +01:00
28cc236e12 Fix navigate and march not to lay mines free of charge
do_unit_move() reads the ships into a list.  It re-reads them when it
prompts for sub-commands.  shp_nav_one_sector() writes them back when
it moves ships.

Mine-laying (sub-command 'd') updates the minelayer, invalidating the
copy in the list.  Any movement sub-command before the next prompt for
sub-commands wiped out this update, triggering a seno mismatch oops.

Happens only if 'd' is used without arguments, because remaining
sub-commands are discarded when there are arguments.

Broken when mine-laying was added in commits 2438fe7c, v4.3.7.

Same for march, commit 274c8e42, v4.3.7.

Fix by stopping after 'd' regardless of arguments.
2010-03-20 14:57:05 +01:00
45106ab91f Fix navigate and march not to prompt for number of mines to lay
When sub-command 'd' was used without arguments, do_unit_move() failed
to supply the second argument to mine(), which duly prompted for it.
This contracticted info, and could trigger a generation oops.

do_unit_move() reads the ships into a list.  It re-reads them when it
prompts for sub-commands.  shp_nav_one_sector() writes them back when
it moves ships.

The mine prompt made the list stale.  Movement sub-commands before the
next prompt for sub-commands wrote back stale ships, triggering a
generation oops.  Example: "nav 15 dg".

Broken when mine-laying was added in commits 2438fe7c, v4.3.7.

Same for march, commit 274c8e42, v4.3.7.
2010-03-20 14:24:25 +01:00
876f3424b0 Nuclear-tipped missile exploding on launch could not damage base
Commit a269cdd7 (v4.3.23) removed the nuclear damage.  But it left the
nuke on the missile, which made pln_damage() oops and return zero
damage.

Fix by destroying the nuke separately.
2010-03-16 21:28:08 +01:00
3a9d27186c Don't print Blam-blam when missile explodes on launch 2010-03-16 21:28:07 +01:00
bb5abd95e0 Fix news for torpedo attack's return torpedo
When a torpedo attack triggered a return torpedo, the news reported it
to be fired by the attacker instead of the defender.
2010-03-16 21:27:41 +01:00
2dd97dbd00 Interdiction attacked submarines with surface-only weapons
shp_mission_interdiction() used MI_INTERDICT instead of MI_SINTERDICT.
Broken in commit cd8fe31e, v4.3.24.
2010-03-10 09:41:10 +01:00
8bdb5c5c1b Fix unsafe use of shared buffers in commands drawing maps
Maps are generally drawn into static scratch buffers.  Each command
has its own buffers.

Static scratch buffers are safe as long as they're never used across
yields.  Player output can yield unless the command has flag C_MOD
set.  Commands lradar, path, radar, route, satellite, sect, survey
hadn't.  If such a command yields while using scratch buffers, another
instance of the command can clobber them.

Abuse seems tricky, but possible: if a malicious player stalls output
just right, a command yields while printing a map from the scratch
buffer.  It resumes only when the malicious player reads some output.
If another player runs the same command before that, it overwrites the
same static scratch buffer with its map.  The malicious player
receives the last such run's map.

4.2.8 fixed the same bug for bmap, lbmap, lmap, map, nmap, pbmap,
pmap, sbmap and smap.

All were broken in 4.2.0.  Except radar maps (lradar and radar) were
already broken in Empire 2 for AIX.
2010-03-10 09:41:10 +01:00
a38c47a22c Generation numbers didn't catch all potential yields on output
io_output_if_queue_long() called ef_make_stale() only for long queues.
Missed in commit 2fa5f652, v4.3.24.
2010-03-10 09:40:48 +01:00