The update simply updates each nation's nat_money as it goes. Works.
Except it doesn't update when it runs on behalf of budget. But it
still checks nat_money to determine whether the nation is solvent.
These checks are all broken. Leads to massive mispredictions when
you'd go broke or solvent during a real update.
Track money unconditionally in nat_budget[].money. Delay update of
nat_money until prod_nat(). Replace separate money[] by new
nat_budget[].start_money. Closes bug#235.
Remaining difference between budget and update in the update test:
* #1: budget mispredicts plane #100 gets built (to be fixed)
* #2: budget shows ship, plane and land unit maintenance when broke,
but update damages them instead (correct)
* #2: sector -14,0 converts, quadrupling its taxes (correct)
* #4 & #5: bank with dust and bars taken over by che (correct)
* #4: plague deaths (correct)
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
produce() and enlist store the cost through a parameter and return the
amount. Their caller produce_sect() then updates nat_budget[]
accordingly. Move the nat_budget[] update into the callees.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Extend struct budget member bm[] to cover ships, planes and land
units, too.
Plane maintenance changes because pilot pay is now consistently
rounded down. Before it was rounded down for broke countries, else
up. The stock game's pilots earn a little less than $25, and solvent
countries save $1 per plane. The rounding doesn't make much sense
either way. To be be addressed in a later commit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The update summarizes sector production, building and maintenance for
budget in a two-dimensional array int p_sect[SCT_BUDG_MAX+1][2]. All
references into this array use literals as second subscript. Bzzzt,
wrong data type.
Add two one-dimensional arrays to nat_budget[], one for production,
and one for building and maintenance. p_sect[i] becomes
nat_budget[cnum].prod[i] for production, and .bm[j] for building and
maintenance. p_sect[i][0] becomes .count, and -p_sect[i][1] becomes
.money.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
When we add up military payroll, we discard fractions. Payroll is
therefore lower than it should be, but I'm not fixing that now. The
number of military budget reports is actually computed from payroll,
and therefore also low.
The obvious way to fix that would be adding another out parameter to
tax() and upd_slmilcosts(). However, budget and the update track cost
and count of numerous things (sector products, unit maintenance and
building, ...), and it's time for a common way to do that.
Create struct budget_item for tracking cost and count, and struct
budget nat_budget[MAXNOC] for tracking a nation's budget. Track only
military for now; more to follow.
This fixes the military count. The cost of military remains low,
because we discard fractions exactly as before.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
update.h is a convenience header to include headers commonly needed in
update code. The price for the convenience is superfluous recompiles.
Include necessary headers directly, and drop update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.