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Author SHA1 Message Date
25a6cf92b2 update: Don't double-round money, fixing mil pay and more
The update tallies income and expenses in full dollars.  Each debit or
credit is rounded before it is added to the tally.  Different things
are rounded differently.  Examples:

* Each sector's military pay is rounded down.  In the stock game, 1m
  is paid $4.999998, so n mil cost n*$5 -$1, for all practical n.  10m
  in one sector cost $49, but spread over ten sectors they cost only
  $40.

* Total pay for military in ships and land units is rounded down.

* Each plane's military pay is rounded down (used to be rounded up
  except for broke countries until recent commit 2eb08f4).  In the
  stock game, flight pay is 5 * $4.999998 = $24.99999.  For a plane
  with n mil, that's n * $25 - $1.  Filed under plane maintenance, not
  military payroll.

* Each sector's civilian tax is rounded.  In the stock game, 1c pays
  $0.499998.  10c in one sector pay $5, but spread over ten sectors
  they pay nothing.

* An occupied sector's civilian tax is first rounded, then divided by
  four and rounded down *boggle*.

* Each sector's uw tax is rounded.  In the stock game, 1u pays
  $0.106662.  1-4u in one sector pay nothing.  5-14u pay $1.

This is madness.  Has always been that way.

Drop the rounding and track money in type double throughout the
update.  Round only the final amount, randomly.  This is similar to
how commands accumulate a money delta in player->dolcost.

Likewise, tally the subtotals for budget in type double.  Display them
rounded to full dollars.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:07:55 +02:00
10789a0365 budget: Fix treasury tracking
The update simply updates each nation's nat_money as it goes.  Works.
Except it doesn't update when it runs on behalf of budget.  But it
still checks nat_money to determine whether the nation is solvent.
These checks are all broken.  Leads to massive mispredictions when
you'd go broke or solvent during a real update.

Track money unconditionally in nat_budget[].money.  Delay update of
nat_money until prod_nat().  Replace separate money[] by new
nat_budget[].start_money.  Closes bug#235.

Remaining difference between budget and update in the update test:

* #1: budget mispredicts plane #100 gets built (to be fixed)

* #2: budget shows ship, plane and land unit maintenance when broke,
      but update damages them instead (correct)

* #2: sector -14,0 converts, quadrupling its taxes (correct)

* #4 & #5: bank with dust and bars taken over by che (correct)

* #4: plague deaths (correct)

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
058268595f update: Push budget update into produce(), enlist()
produce() and enlist store the cost through a parameter and return the
amount.  Their caller produce_sect() then updates nat_budget[]
accordingly.  Move the nat_budget[] update into the callees.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
a5314a59c4 update: Get army, navy, air force delta from nat_budget[]
lnd_money[], sea_money[] and air_money[] have become redundant.
Eliminate them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
f27dd4e227 budget: Track bank interest in nat_budget[]
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
c12d1e137f budget: Track taxes in nat_budget[]
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
2eb08f40c7 budget: Track ship, plane, land unit expenses in nat_budget[]
Extend struct budget member bm[] to cover ships, planes and land
units, too.

Plane maintenance changes because pilot pay is now consistently
rounded down.  Before it was rounded down for broke countries, else
up.  The stock game's pilots earn a little less than $25, and solvent
countries save $1 per plane.  The rounding doesn't make much sense
either way.  To be be addressed in a later commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
16f9a393c4 budget: Track sector expenses in nat_budget[]
The update summarizes sector production, building and maintenance for
budget in a two-dimensional array int p_sect[SCT_BUDG_MAX+1][2].  All
references into this array use literals as second subscript.  Bzzzt,
wrong data type.

Add two one-dimensional arrays to nat_budget[], one for production,
and one for building and maintenance.  p_sect[i] becomes
nat_budget[cnum].prod[i] for production, and .bm[j] for building and
maintenance.  p_sect[i][0] becomes .count, and -p_sect[i][1] becomes
.money.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
bb495cac60 budget: Fix military count (but not yet their pay)
When we add up military payroll, we discard fractions.  Payroll is
therefore lower than it should be, but I'm not fixing that now.  The
number of military budget reports is actually computed from payroll,
and therefore also low.

The obvious way to fix that would be adding another out parameter to
tax() and upd_slmilcosts().  However, budget and the update track cost
and count of numerous things (sector products, unit maintenance and
building, ...), and it's time for a common way to do that.

Create struct budget_item for tracking cost and count, and struct
budget nat_budget[MAXNOC] for tracking a nation's budget.  Track only
military for now; more to follow.

This fixes the military count.  The cost of military remains low,
because we discard fractions exactly as before.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
42bb66038c include: Merge distribute.h into update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
893093f999 include: Move update stuff from prototypes.h to update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
2e7efd1e9b include: Rename budg.h to update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
c7000117e8 include: Drop update.h
update.h is a convenience header to include headers commonly needed in
update code.  The price for the convenience is superfluous recompiles.
Include necessary headers directly, and drop update.h

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
fa52e6944d Normalize inclusion guards: use NAME_H for name.h. Some headers
lacked them, others used reserved identifiers.
2005-12-29 10:16:01 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00