flawed. Firstly, when player_kill_idle() ran before the player thread
could react to being aborted by update or shutdown, player_kill_idle()
incorrectly diagnosed it as hung. Secondly, terminating hung threads
leaks resources and can leave a stale play_lock behind. It could
perhaps even corrupt game state. It might salvage some scenarios, but
makes others worse. Not worth it.
supports priorities. Update synchronization used to rely on them,
which naturally worked only with LWP (#1504036). With that fixed, no
uses of priorities remained, but a minor bug did: players could starve
out threads with priorities below PP_PLAYER, i.e. delete_lostitems()
and player_kill_idle(). Closes#1458175:
(empth_create): Remove parameter prio. Callers changed. Also gets
rid of misleading comments in pthread.c and ntthread.c.
(PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER)
(PP_ACCEPT, PP_KILLIDLE): Remove.
(empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
(update_run): Set it.
Replace incorrect uses of update_pending by update_running, fixing
buggy behavior while the update was trying to gain control:
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob):
MOB_ACCESS mobility update was skipped.
(telegram_is_new): Fix recognition of new telegrams by timestamp.
(wu): Bulletins got misfiled as production reports.
(shp_nav): Sail path got ignored.
(setrel): Declaration of war failed silently with SLOW_WAR enabled.
Messages got suppressed.
(PR, mpr): Messages got misdirected to bulletins.
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes#1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
(schedulefil): New.
(set_dirs, set_paths): Rename. Initialize schedulfil.
(read_schedule): New. Can read several updates, which will be used in
later changesets.
(update_time): Change to array. Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again. Deities can simply edit the schedule
file to schedule updates. Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler. Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users
changed. wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.
(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones. Fixes
update command not to lie about the next scheduled demand update.
(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
(update_init, update_sched, update_run, update_wait): Don't create a
separate UpdateSched thread, run update_sched() in the Update thread.
Run the update by calling update_run() instead of by signalling its
thread. update_run() replaces update_wait(); it just runs the update
and returns instead of waiting for the signal to update in a loop.
Move initialization of the Update thread's *player to its new thread
entry point.
(update_sem, update_init): Remove update_sem.
(update_thread): New.
(update_init): Initialize it.
(update_forced): New.
(update_trigger, update_force): Wake up update_thread with
update_force set.
(update_sched): Reset it before sleep, test it after sleep so that
schedule checking is only done for scheduled updates, not forced
updates.
(update_sched, update_init): Move sanity test of s_p_etu to
update_init().
empth_init(), because writing calls empth_self(). Move call of
journal_startup().
(ef_close_srv, finish_server, panic): Move call of journal_shutdown()
for symmetry.
(journal_reopen): New.
(main): Use it. Fixes failure to obey !keep_journal.
(journal_open): Internal linkage, changed semantics and return value.
Callers changed.
(journal_close): One caller left, inline and remove.
shutdown block until all aborted commands terminated and gave up their
lock. Remove the cheesy one second wait for commands to finish. This
also locks out further commands to execute during shutdown. However,
it also makes it impossible to kill hung player threads here. Rely on
player_kill_idle() for that. That doesn't quite work right now,
because it leaves a stale shared lock behind, which blocks shutdown.
(shutdown_initiate): New.
(shut): Use it. Shutdown in zero minutes no longer cancels the
shutdown, it just works. Use negative argument to cancel. Logging is
less detailed.
(shutdown_sequence): Internal linkage.
(pr_wall): All callers prefix text it with the same header. Move it
into the function.
(update_trigger): New.
(force, zdon): Use it.
(update_sem, update_force): Internal linkage.
(update_trigger, update_force): Passing a pointer to static storage as
thread argument is racy. Use dynamic allocation.
(check_all_markets): No longer a thread entry point. Remove the
parameter. Remove *player setup. Don't terminate the thread when
done.
(market_update): Call check_all_markets() instead of running it in its
own thread. Set up *player for it.
(market_init): Create the fused update thread instead of the update
wait thread.
(update_main): No longer a thread entry point. Remove the parameter.
Remove *player setup. Don't terminate the thread when done.
(update_pending): Move to src/server/update.c.
(update_wait): Call update_main() instead of running it in its own
thread. Set up *player for it.
(update_init): Create the fused update thread instead of the update
wait thread.
resolving #1458175 and #1504036):
(update_lock): New.
(update_shed): Initialize it.
(update_wait, dispatch): Take exclusive update_lock around the update,
shared update_lock around commands. This makes the update block until
all aborted commands terminated and gave up their lock. Remove the
cheesy and unsafe two second wait for commands to finish. It also
makes player threads block before executing commands while the update
is pending, removing the need to fail commands then. So don't.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
LinuxThreads, use exit() where possible:
(shutdwn): No longer a signal handler, can safely call exit().
(main, loc_NTInit): No obvious reason for not using exit().
(keep_journal): New econfig key.
(player_main): Log player login and logout.
(recvclient): Log player input.
(ef_open_srv, ef_close_srv): Log startup and shutdown.
(update_main): Log update.
Support the common SIGHUP log rotation idiom:
(empth_wait_for_shutdown, empth_wait_for_signal): Rename.
[EMPTH_LWP, EMPTH_POSIX] (empth_init, empth_wait_for_signal): Wait for
SIGHUP as well.
(main) [SIGHUP]: Reopen journal when empth_wait_for_signal() returns
SIGHUP.
(empth_wait_for_shutdown): New.
(main): Use it to wait for shutdown signal, then shut down. Closes
#770492.
(empth_exit): Remove the weird special case for main thread.
Implement empth_wait_for_shutdown() for EMPTH_LWP:
[EMPTH_LWP] (lwpInitSigWait, lwpSigWait, lwpSigWakeup): New.
Declaration of lwpSigWait was accidentally committed in the previous
revision of lwp.h.
[EMPTH_LWP] (lwpInitSystem): New parameter waitset, pass it on to
lwpInitSigWait().
[EMPTH_LWP] (lwpReschedule): Call lwpSigWakeup().
[EMPTH_LWP] (empth_init): Declare signals needed by
empth_wait_for_shutdown().
(empth_wait_for_shutdown): Implement on top of lwpSigWait().
Implement empth_wait_for_shutdown() for EMPTH_POSIX:
[EMPTH_POSIX] (empth_init): Block signals, so that
empth_wait_for_shutdown() can use sigwait() safely.
(empth_wait_for_shutdown): Implement on top of sigwait().
Implement empth_wait_for_shutdown() for EMPTH_W32:
(empth_wait_for_shutdown): Implement on top of loc_BlockMainThread().
(empth_init_signals): New, factored out of start_server(). Call from
empth_init().
(panic): Move to posix.c, internal linkage.
(empth_obj): Add new posix.o
(empth_start, empth_alarm) [EMPTH_POSIX]: Clean up pointless messing
with signal handlers.
(empth_init, empth_wakeup) [EMPTH_POSIX]: Clean up a bit.