(xdump, main): Use it.
(EF_MAX): Change to largest table ID + 1. This is now possible
because the changes above get rid of the assumption that
empfile[0..EF_MAX-1] is only game state. Code can now work on any
table using the advertized empfile interface, not just on game state.
(my_ef_byname): Remove, use ef_byname().
(set, mission, multifire, fuel, cons_choose, cede): Use it instead of
ef_byname(). Remove the hacks to map unwanted results to wanted
results. The hacks in set() were broken: bad input made the code cast
arbitrary items to union trdgenstr, with potentially disastrous
consequences. Closes#906483 and #906486.
(set): Less cryptic prompt and diagnostics.
Problems with the old code:
* Insufficient error checking.
* It used TIOCNOTTY (obsolete BSDism) to get rid of the controlling
tty, except for hpux || Rel4, where it attempted to use the POSIX
way, but screwed up.
* It left file descriptors 0, 1, 2 in a somewhat weird state.
(really open flags, not mode) by new flags EFF_RDONLY, EFF_CREATE.
Open flags were needlessly general. Callers changed.
(empfile): Member mode now unused, remove.
silly EF_NMAP. Use characters instead: 'b' for bmap (was EF_BMAP),
't' for true bmap (was EF_MAP), 'r' for revert (was EF_MAP+EF_BMAP,
more sillness), and 'n' for nmap (was EF_NMAP). Callers changed.
(EF_NMAP): Remove.
Add table index to castr to create a reference to the symbol table.
Add "ship chr flags" table to empfile.
Add "plane chr flags" table to empfile.
Add "land chr flags" table to empfile.
Add "nuke chr flags" table to empfile.
Add EF_SHIP_CHR_FLAGS reference to ship_chr.
Add EF_PLANE_CHR_FLAGS reference to plane_chr.
Add EF_LAND_CHR_FLAGS reference to land_chr.
Add EF_NUKE_CHR_FLAGS reference to nuke_chr.
(show_ship_capab,show_plane_capab,show_land_capab,
show_nuke_capab,ship_flags,land_flags,plane_flags,nuke_flags):
Move ship_flags nsc.c from show.c
Rename ship_flags to ship_chr_flags.
Move plane_flags nsc.c from show.c
Rename plane_flags to plane_chr_flags.
Move land_flags nsc.c from show.c
Rename land_flags to land_chr_flags.
Move nuke_flags nsc.c from show.c
Rename nuke_flags to nuke_chr_flags.
This is to accomodate future symbol table for EF_PLANE table.
user sees the new elements of empfile[].
(EF_SECTOR_CHR, EF_SHIP_CHR, EF_PLANE_CHR, EF_LAND_CHR, EF_NUKE_CHR)
(EF_TREATY_CHR, EF_ITEM, EF_INFRASTRUCTURE, EF_PRODUCT): New. Not yet
used.
(my_ef_byname): Replacement for ef_byname() that sees the new
elements.
(xdchr): Work with empfile[] instead of chr_camap[].
(xdump): Use my_ef_byname() instead of ef_byname() and
chridx_by_name().
(camap, chr_camap, chridx_by_name): Remove.
tchr_ca,rpt_ca,intrchr_ca ) Move from src/lib/commands/xdump.c
to src/lib/global/nsc.c; external linkage. They were created in
xdump.c to minimize initial impact on the source, but they
really belong to nsc.c, where other code can use them as well.
than current time. Nation addition time is irrelevant.
(natstr): Document zero nat_last_login, nat_last_login mean never
logged in/out.
(player_main): Test nat_last_login zero instead of nat_hostaddr empty.
(player_main): Assign nat_userid, nat_hostname, nat_hostaddr straight
from player. The last connection's host is now shown as dotted quads
instead of nowhere when the name isn't known.
(natstr): Document that nat_userid, nat_hostname may be empty.
(player_main): Simplify printing last connection address: nat_hostaddr
can't be empty here; don't bother to substitute "nobody" for empty
user.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.
searches for a player other than US for country CNUM, which is in
state PS_PLAYING. Since there can be at most one player in state
PS_PLAYING, and no caller pass that player as US, they can simply use
getplayer() instead.
must be valid. Oopses on bad direction characters.
(pathtoxy, ac_encounter): Bad direction characters used to lead to bad
array subscript and potential disaster.
(pathrange, path): Stop on DIR_STOP as well as on bad direction
characters. This is just for consistency with other code; DIR_STOP
should occur only last in a path here.
(sail_nav_fleet, nav_ship): No change except for the oops.
(player_init): Implement it.
(player_init): Support service name in econfig key loginport. Service
empire no longer takes precedence over econfig. Closes#797096.