A sector type's terrain (struct dchrstr member d_terrain) is the
sector type of its underlying terrain. Sector types occuring in
d_terrain are terrain types, and must have their own type in
d_terrain. Players can change sector types only to those with the
same terrain.
The builtin configuration defines terrain types sea, mountain,
wasteland, wilderness and plains. It gives bridge span and tower
terrain sea, and everything else terrain wilderness. Hence, the stock
game remains unchanged.
Deities can use terrain to create sector types that can be developed
only in limited ways.
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes. Such bugs are difficult to spot, and tend
to be abusable. I figure we have quite a few of them.
New struct emptypedstr member seqno. Make sure all members of unit
empobj_storage share it. Initialize it in files: main() and
file_sct_init(). Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno(). Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news(). Step it
in ef_write() by calling new new_seqno().
Factor do_read() out of fillcache() to make it available for
get_seqno().
Make sure all members of unit empobj_storage share it.
Add matching timestamp member to struct comstr, struct empobj, struct
gamestr, struct lonstr, struct natstr, struct nwsstr, struct trdstr,
struct trtstr. The timestamp isn't yet set for these. To be fixed.
Move the timestamp member to the right place in struct lndstr, struct
loststr, struct realmstr, struct nukstr, struct plnstr, struct sctstr,
struct shpstr.
This takes care of a number of bugs / inconsistencies:
* sb() fired support even when there were not enough mil.
* Shell resupply bugs: multifire() and quiet_bigdef() resupplied
shells before checking all other requirements and could thus get
more shells than actually needed.
Rename landgun() to fortgun() for consistency.
Make sure all members of unit empobj_storage share uid in addition to
ef_type.
Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.
Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.
Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr. To be fixed.
get_empobj_chr() and emp_obj_chr_name() access struct sctstr member
sct_type through struct empobj member type. This is technically
non-portable, because the two differ in signedness. It was also
undocumented. Fix by making sct_type signed. sct_newtype as well,
for consistency.
map_char() uses unsigned char for a sector type argument. Change that
to int. Matches how this is done elsewhere.
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes#1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj. Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
plus one. Users changed. This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab(). The show bugs were harmless: the loops ran into
the sentinel, which they ignore. The budg bug was serious: the loop
ran into the entries for SCT_EFFIC. This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
by float d_mob0 and d_mob1 (straight costs). Impassable terrain now
encoded as negative d_mob0 instead of zero d_mcst. Users changed.
sect.config updated.
(dchr_ca): Replace selectors mcst and emcst by mob0 and mob1.
(show_sect_stats): Show real mobility costs.
instead of opt_DEFENSE_INFRA.
(improve): Test for it.
(show_sect_build): Show only enabled infrastructure.
(opt_DEFENSE_INFRA): Remove. Deities can edit infra.config instead.
(improve): Dumb down prompt.
is a linear function of sector efficiency, with cost at 0% given by
dchstr member d_mcst and cost at 100% given by d_emcst. The latter
used to be d_mcst - 1. Mountain cost is no longer a special case.
Road infrastructure now reduces cost up to 90%, linear in road
efficiency (used to be close to that, but non-linear). Same for rail
infrastructure, but 99%. Double land unit minimum cost to 0.02.
Change land unit cost penalty in newly taken land to an extra 0.2
instead of a minimum of 0.2.
(dchrstr): New member d_emcst. sector.config updated, with some
changes: cost of mountain now ranges from 2.4 to 1.2 instead of 2.174
to 1.304, wildernes 0.4 instead of 0.6 to 0.4, highway, bridge head,
bridge span and tower from 0.4 to 0.001 instead of 0.2 to 0.001.
While I'm at it, make bridge head match highway stats (dstr and value
reduced).
(show_sect_stats): Show d_emcst.
(dchr_ca): New selector emcst for d_emcst.
(att_mobcost): New.
(ask_olist, take_move_in_mob): Use it. Attacking land units can now
use roads and suffer the newly taken penalty. No difference in most
cases, because the penalty commonly cancels the road bonus.
(get_mob_support, calc_mobcost, ask_move_in_off): Use it. No
functional change now; ensures that military's attack mobility cost
will stay consistent with move cost.
(MOB_NONE): Unused, remove.
(sector_mcost): Simplify.
move costs, but failed to make A* use these costs. This broke land
unit path finding. Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH. Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*. Also fixes unit reaction
path cost.
(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
member p_effic by sctstr member d_peffic. Tables updated.
(show_sect_capab): Adapted.
(prod_eff): Adapted; requires changing first parameter to sector type.
Callers changed.
(P_MDUST): Remove, because pchr[P_MDUST] now identical to
pchr[P_DUST].
regardless of the option, but forced to sct_effic when disabled. This
screws up sct_defense when you disable DEFENSE_INFRA. Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic. The
change should be invisible except in xdump, which shows the real
sct_defense. Closes#804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
(shp_check_nav, sail_nav_fleet, bigcity_dchr[], sector_navigation[])
(d_navigation): Add a NEW d_navigation enum NAV_CANAL to
indicate that a sector has canal capability. Add canal determination
logic to shp_check_nav(). Update sector_navigation[] with new
canal navigation enum. Use shp_check_nav() to determine the
sector can be navigated.
(dchrstr): New member d_maxpop.
(dchr): Initialize it.
(max_pop): Use it. Use dchr[SCT_MINE].d_maxpop when called with null
argument. RES_POP now affects mountains and plains as well.
Use `short' instead of `unsigned short'. With variables, plague stage
and time were stored unsigned and used signed, which worked. Removal
of variables dropped the conversion to signed, which broke
plague_people() (plague.c rev. 1.6): stage didn't progress correctly
due to catastrophic underflow of time.