Commit graph

99 commits

Author SHA1 Message Date
4366c5ac6e Selector rewrite: values other than long, interpret identifiers
according to context, to make `lstat * ?type#spy&spy>1' work.  Closes
bug#825363, #905809, #905814 and #922968.
(nsc_type, packed_nsc_type, nsc_cat, packed_nsc_cat, nsc_flags): New.
(valstr): New.  Old code encoded values in type long, which was
somewhat hard to read and could only support signed integer values.
(nscstr): Redesign.  Use valstr.  Typed operator.
(castr): Split ca_code into ca_type, ca_flags, ca_off.  Tables
changed.
(nstr_comp, nstr_exec): Redesign and rewrite.  Callers changed.  They
used the old design incorrectly, which let players smash the stack
by supplying more than NCOND conditions.
(encode, nstr_comp_val, decode, nstr_exec_val): Rename, redesign, and
rewrite.  Callers changed.
(nstr_coerce_val): New.
(var_ca, sect_ca, ship_ca, land_ca): Checking both var_ca[] and the
object's ca complicates proper recognition of unique abbreviations.
Copy contents of var_ca[] into the ca of objects, remove var_ca[].

(surv): Reject values with category other than NSC_OFF and types that
can't be coerced to NSC_LONG.  Old code happily passed values with
category NSC_VAL to code_char().  The previous version interpreted
them correctly, but earlier versions interpreted them as NSC_OFF, then
logged `bad type in decode: 0' and evaluated them into zero.

(code_char): Used to test category NSC_VAR to decide whether to
display tens or hundreds.  NSC_VAR no longer exists.  Test type
instead.  Makes more sense anyway.
2004-04-02 19:02:12 +00:00
b387ed3b6c (gen_power): Force mtime update under Windows. From Ron Koenderink. 2004-03-17 06:40:44 +00:00
9b7a65b865 (buy, move, prod, dodistribute, produce): Obey ITEM_MAX. Previous
change to move() was incomplete.
2004-03-16 18:56:14 +00:00
913774e53e (play_list): Cast time_t to long for printing. 2004-03-12 06:14:52 +00:00
98e72b6fa7 (sell): Simplify. 2004-03-11 22:12:49 +00:00
91cc2ddc42 Remove unused variables and such. No functional changes. 2004-03-11 22:10:19 +00:00
b62aca0ecd (produce_sect): Unless player->simulation, work directly on item
arrays instead of copies made by getvec().  This is safe, because the
old code made single copies and always flushed them back into the unit
structures.  Else make copies by hand, not with getvec.
(starv_sects): Replace getvec() by direct, read-only item access.
(upd_buildeff, enlist, materials_charge, materials_cost, produce,
grow_people, growfood, trunc_people, do_feed, feed_people): Change
argument type to match uncopied item arrays.
(growfood): Obey ITEM_MAX.
2004-03-11 22:00:58 +00:00
c922b571db (upd_ship, upd_land, do_plague): Work directly on item arrays instead
of copies made by getvec().  This is safe, because the new code
changes the item array precisely when the old code writes back a
changed copy.
(starv_ships, starv_units): Replace getvec() by direct, read-only item
access.
(feed_ship, feed_land): Remove parameter vec, work with sp->shp_item[]
and lp->lnd_item[] instead.
(plague_people): Change argument type to match uncopied item arrays.
2004-03-11 18:10:25 +00:00
d64fa8d529 (opt_NEWPOWER, Options, gen_power): Remove nooption NEWPOWER.
(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption
NEW_STARVE.

(opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
2004-03-11 10:36:55 +00:00
364f452a3c (quiet_bigdef): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those, in use_ammo(), or discarded both the copy and the unit
structure.
2004-03-10 12:52:24 +00:00
9d30b2d0f6 (scra): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those.  To do: obey ITEM_MAX.
2004-03-09 19:32:43 +00:00
ab482ecd39 (grin): Stop grinding before grind puts more than ITEM_MAX bar
constituents in sector.  Work directly on item arrays instead of
copies made by getvec().  This is safe, because the old code made
single copies and always flushed them back into the unit structures
before flushing those.
2004-03-09 19:31:30 +00:00
2a3b29ebe1 (improve, shoo, spy, buildeff): Work directly on item arrays instead
of copies made by getvec().  This is safe, because the old code made
single copies and always flushed them back into the unit structures
before flushing those.
2004-03-09 19:26:02 +00:00
4ad649950e (buil): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those.
(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Change parameter type to match uncopied item arrays.
2004-03-09 14:52:21 +00:00
f187082daa (mobupdate): Fix argument of time(). 2004-03-09 12:33:17 +00:00
e7d75b2279 Use gcc function attribute `format' to catch bad format strings. Fix
them.  From Marc Olzheim.
Type modifier 'l' was missing in many places, probably rendering the
server useless on 64-bit hosts.
(ef_flush, ef_write, ef_extend, lwpCreate, lwpDestroy): Use conversion
specifier 'p' to print pointers.
(check_market): Fix display of loan amount.
(doland): Fix unescaped '%' (undefined behavior).
(ldump, ndump, pdump, sdump): Don't use flag '0' with conversion
specifier 's' (undefined behavior).
(dump, ldump, lost, ndump, pdump, sdump, empth_create, update_sched):
Cast time_t and pthread_t to long for printing.
(lwpStackCheck, lwpStackCheckUsed, finish_sects): Insert cast to fix
argument type on all platforms.
(prod): Remove extra argument.
(perform_mission, airdamage, retreat_land1, lwpReschedule): Format
string missed arguments.
2004-03-09 12:27:40 +00:00
735adbf41b Use short' instead of unsigned short' for item storage in places
that were missed in the original changeset.
2004-03-06 07:16:45 +00:00
f427b30f74 From Ron Koenderink:
(pr_land): Fix display of attack and defense value.
(dounit): New parameter farg.  Callers changed.  Use it to implement
attack and defense value editing.  Closes #872271.
(pr_ship): More space efficient display.
(pr_ship): Display defense value.
(doship): Implement defense value editing.
2004-03-05 19:58:07 +00:00
e6ffdb71ee (gen_power, addtopow): Call addtopow() directly on item arrays instead
of copies made by getvec().  This is obviously correct, since there
are no writes.
2004-03-05 13:20:11 +00:00
7d7945c3e9 Replace getvec() by direct, read-only item access in some cases where
that's obviously correct.
2004-03-05 12:05:33 +00:00
4f6e806975 [START_UNITS] (deity_build_land): Replace variable access in disabled
code missed in the previous revision.
2004-03-05 11:55:13 +00:00
b1461faea5 Replace getvec() by direct, read-only item access in some cases where
that's obviously correct.
2004-03-05 10:38:58 +00:00
58e93c0ea3 (deli, do_demo, lnd_sweep, guerrilla): Saturate items at ITEM_MAX.
With variables, item increases beyond the capacity of variables
(65535) were ignored here.

This should cover all item changes not going through putvec().
2004-03-05 06:48:57 +00:00
95ef2b139d (ITEM_MAX): New, value 9999.
(give, deliver_it): Use it instead of 9990.
(load_comm_ship, load_comm_land, rese): Use it instead of 9999.
(thre): Use it instead of 10000.
(check_market, explore, move, pln_dropoff): Use it instead of 32767.
(unload_it): Use it instead of 99999 (which couldn't possibly work,
but what do you expect from the autonav code).
2004-03-05 06:34:34 +00:00
5ec624514a (load_comm_ship, load_comm_land): Partial rewrite for clarity. Fix
`are we loading' tests.  Closes #752493 and #965504.
2004-03-04 20:05:01 +00:00
abd1fd2c1e (FALLOUT_MAX): New.
(doland, detonate, spread_fallout): Use it.  With variables, fallout
beyond the capacity of variables (65535) was ignored, except in
doland(), where it saturated at 9999, and spread_fallout, where it
could overflow.  Now it always saturates at FALLOUT_MAX.
2004-03-04 16:19:50 +00:00
828b84d840 (MINES_MAX): New.
(doland, mine, landmine, setsector, pln_dropoff): Use it.  With
variables, mining beyond the capacity of variables (65535) was
ignored.  Now the mines saturate at MINES_MAX.
2004-03-04 15:54:46 +00:00
5bad9875a5 (sctstr): Member sct_che encoded number of che and their target.
Simplify.  Split into member sct_che (number) and sct_che_target.
Users changed.
(get_che_cnum, set_che_cnum, get_che_value, get_che_value): Che
encoding/decoding functions; remove.
(CHE_MAX): Move from var.h to sect.h.
(prsect, doland): Print / edit the new field.
2004-03-04 13:49:25 +00:00
eccc5cb7d7 Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
2004-03-03 16:54:22 +00:00
42290db8c8 (nameofitem, produce, check, fire_dchrg, send_reacting_units_home,
do_map_set, upd_land, nav_check_atdest, produce, upd_ship): Remove
unused parameters.  Callers changed.
2004-03-03 09:39:50 +00:00
19acc1cd07 (diss, player_coms): Command `dissolve' has been disabled at least
since the days of Chainsaw (early '90s), and the code smells bad.
Bury it.
2004-03-03 08:20:45 +00:00
bb811df758 (genitem, ship, plane, land): Remove unused member sell & equivalents.
(genitem_ca, ship_ca, plane_ca, land_ca): Remove selector "sell".
(comstr, trdstr): Members trd_price, com_price have no effect.  Use
them instead of trd_maxprice, com_maxprice and remove the latter.
(commodity_ca, trade_ca): Remove selector "maxprice".
2004-03-01 17:21:40 +00:00
e1cb606dab Break excessively long line. 2004-03-01 14:07:10 +00:00
7d12f4b841 (deity_build_land) [!START_UNITS]: Unused, don't define. 2004-03-01 14:06:23 +00:00
d0cf6a0a9b Clean up switch cases: proper fall through comments, no break after
return.
2004-03-01 14:03:29 +00:00
7c52730439 Don't cast void to void. 2004-03-01 13:56:07 +00:00
262e1bafba Remove some unused junk. 2004-03-01 13:48:45 +00:00
0c19d70c74 (mult, player_coms): Command `mult' is disabled since 4.0.0 ('96), and
its code is obviously not in working order.  Remove.
(minmult, maxmult, configkeys): Unused configuration parameters,
remove.
(tradedesc): Remove code related to mult that had no effect.
(multread, commread, commwrite, commamt, commset, multset, commprice):
Dangerous, because code bypasses ef_read() & friends, remove.
(diss): Commodity cleanup uses the above, remove.  Command is disabled
and unlikely to work anyway.
2004-03-01 09:04:02 +00:00
f6d7ebb480 (rea): Don't use L_SET, it's ancient BSD history, just use SEEK_SET. 2004-02-29 11:35:38 +00:00
e67dca9d29 Indentation fixes; suspect indent-emp is to blame. 2004-02-28 18:06:11 +00:00
dd01fcd4c6 (sect_ca, genitem_ca, ship_ca, plane_ca, land_ca, nuke_ca, treaty_ca,
loan_ca, news_ca, lost_ca, commodity_ca, trade_ca, nat_ca, map_ca):
NSC_OFF was lost during Empire3, rendering the codes confusing and
harder to use.  Tack it back on.
(encode, code_char): No need to fool around with NSC_OFF anymore.
2004-02-28 08:29:21 +00:00
e8b7ed630b (setsector): Fix misleading prompt. 2004-02-27 21:55:50 +00:00
d2e0c8224b Delete dead code, fix indentation, spelling, obvious warning
avoidance, doc fixes.  No functional changes.
2004-02-27 20:13:28 +00:00
f5e49a830c (sct_typematch): New. Use it instead of typematch() where
appropriate.
(typematch): Prefer exact match to partial match.  Use plain char
instead of s_char.
2004-02-27 19:53:02 +00:00
c53438e7a0 (ef_ensure_space): New.
(edit): Use it to to fix copying to virgin unit slot.  Closes #896475.
From Ron Koenderink.
2004-02-24 18:19:57 +00:00
c1be5d8657 Don't declare things in more than one place. Move some declarations
between headers.  Code is now fully prototyped and compiles cleanly
with gcc -Wstrict-prototypes -Wmissing-prototypes -Wnested-externs
-Wredundant-decls.  Closes #723788.
2004-02-20 20:45:18 +00:00
46da1aec7a deity.h is redundant, remove it. 2004-02-20 20:34:43 +00:00
4a3f0b8146 Add some missing declarations to headers. Remove some redundant
declarations elsewhere.  Change linkage of some functions to static.
2004-02-20 10:51:03 +00:00
379e0a61c3 Fix the previous rev. 2004-02-19 21:10:25 +00:00
c54149ef39 (cons_choose): Clean up somewhat dirty use of union pointers that's
not quite blessed by the standard and prone to trigger compiler
warnings.
2004-02-19 21:03:57 +00:00