Failing a command with code RET_SYN prints help and doesn't charge
BTUs. Failing with code RET_FAIL doesn't print help and charges BTUs.
A couple of command failures were changed or added recently to fail
with RET_SYN, because they're due to invalid player input. Some of
them, however, can happen after the command already did something, so
BTUs must be charged, or else players can deliberately fail the
command to save BTUs:
* Commit 9eda5f87 adds RET_SYN failures when getting player input
fails for:
- arm third argument
- deliver fourth argument
- fire third argument
- lmine second argument
- order d fourth argument
- range second argument
- sail second argument
- tend third argument
* Commit be41e70f likewise for:
- designate second argument
- morale second argument
- set third argument
- tend fourth argument
* Commit d000bf92 likewise (with a bogus commit message) for bdes
second argument.
* Commit 9f4ce71a likewise for ltend third and fourth argument.
* Commit 9031b03b changes failure code from RET_FAIL when getting
player input fails for threshold third argument. It adds RET_SYN
failure when the argument is bad. Some bad arguments already failed
that way before.
* Commit a7cf69af changes it from RET_FAIL when designate second
argument is bad.
Change them all to fail with RET_FAIL.
Many other places have the same bug, but those are left for another
day.
Item production is limited to 999 units, level production is
unlimited.
Commit 0e721173 (v4.2.15) changed prod() from no limit to 999 units,
which fixed it for items, and broke it for levels. Undo the change
for levels.
The cheesy test for repeated messages broke down when working on more
than one sector. Reword the message so that repetition is fine, and
drop the test.
improve() attempted not to spend the last dollar, but screwed up when
improving more than one sector. This could bankrupt the player.
Replace the flawed code by the same simple method that is used
elsewhere: break the loop when there's not enough money left for the
current sector.
Complicated by the fact that conv() ran the conversion code twice,
first for adding up the cost for chkmoney(), then for actually
converting. chkmoney() asks the player to confirm when he's about to
spend more than half his cash. Get rid of that, not worth the
complexity. This merges do_conv() back into conv().
Complicated by the fact that demo() ran the demobilization code twice,
first for adding up the cost for chkmoney(), then for actually
demobilizing. chkmoney() asks the player to confirm when he's about
to spend more than half his cash. Get rid of that, not worth the
complexity. This merges do_demo() back into demo().
It also removes the command's virtually undocumented fourth argument.
Update player_coms[] accordingly. While there, make it require money;
it won't do anything useful without money anyway.
RET_SYS was used for commands failing due to internal or environmental
errors, but not really systematically. The difference to RET_FAIL is
how dispatch() treats them: RET_SYS got logged, and cost no BTUs.
More specific logging is possible at the point of failure than in
dispatch(). Make sure that's done for all failures that used to
return RET_SYS.
The change in BTU charging affects commands consider, offer, repay,
trade failing due to internal errors. It also affects deity commands
reload and turn (irrelevant because deities get unlimited BTUs), and
commands apropos, info and motd (irrelevant because they cost no
BTUs).
Behave like plane_bomb() and land_bomb(): deal with leading whitespace
and signs in the input, print a message when asked to bomb a ship that
is not there.
land_bomb() failed to reduce flak proportional to efficiency. Missed
in commit c7f68f2e, v4.3.6.
Also change it to round randomly instead of down, to match
ac_landflak().
Change planesatxy() not to list embarked planes, plane_bomb() not to
bomb them, and land_bomb() not to bomb embarked land units.
Curiously, embarked land units were not listed as targets before, but
could be bombed all the same.
This is the human-readable buddy of xdump product, which dumps pchr[].
It duplicates much of the information in show sect c, but in more
accessible form. It's in show_product().
Remove product information from info Quick-ref. show reflects the
actual game, is more complete, and should be just as readable.
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
The old code didn't return RET_SYN when aborting at the prompts for
the third and fourth argument.
While there, return RET_SYN instead of RET_OK when the tender can't
hold the commodity to be tended.
There were two checks meant to enforce positive numbers, both dating
back to the earliest known versions of the code, and both wrong.
The first one applied only to thresholds given with the command, not
ones prompted for, and it incorrectly rejected numbers starting with +
or prefixed by whitespace. Remove it.
The second one failed to reject negative numbers when prefixed by
whitespace. Fix.
Fortunately, the update doesn't conjure up stuff to satisfy negative
thresholds.
The old code didn't return RET_SYN when aborting at the following
prompts:
* designate second argument
* morale second argument
* route second argument
* set third argument
* tend fourth argument
* zdone last argument
Fail the command when the designation isn't allowed for mortals, or
when the player can't afford it.
Treat '=' and '@' like the other designations not allowed for mortals,
not like invalid designations. Change failure for invalid designation
from RET_FAIL to RET_SYN.
bdes() failed to do that when the player aborted at the prompt for the
new designation.
desi() failed to do it when it failed the command because the new
designation was bad.
Before failing the command, the old code attempted to change the
current sector's distribution center to the last one used, which might
have been uninitialized coordinates. If lucky, the coordinates were
invalid, and the attempt oopsed and did nothing.
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670,
v4.3.10, second one never worked).
* tend third argument
fly() reads the carrier, then passes it to pln_dropoff(), which writes
it back. fly() also calls pln_oneway_to_carrier_ok(), which updates
the carrier when its plane summary information is incorrect.
The old code called it between reading the carrier and passing it to
pln_dropoff(). This made pln_dropoff() wipe out the plane summary
update, and triggered a seqno mismatch oops. Broken by introduction
of pln_oneway_to_carrier_ok() in commit 1127762c, v4.2.17.
Fix by reading the carrier right before passing it to pln_dropoff().
Change retreat condition prompt to point to help. Before, it listed
conditions rather cryptically, without mentioning how to get help.
Don't provide help when encountering a bad retreat condition
character.
Fail the command when encountering a bad retreat condition character.
Before, they were dropped.
Don't fail the command when the player asks for help at the condition
code prompt.
Retreat condition help failed to explain 'c'.
The old code recognized group retreat only when the first argument was
on the command line. Didn't make a difference, because it was only
used when there were at least two arguments on the command line.
The old code relied on rflags being represented as two's complement.
When given an empty retreat path, the old code deleted the retreat
path and set the retreat flags normally. The new code deletes both.
Neither is nice; it should perhaps keep the retreat path and only set
the flags.
Spies shot were only deduced from sector military; land units were
immune to losses; in fact they needn't have any military to spy.
Fix by requiring and using only sector military. Closes#758483.
Make spy() not skip sectors without civilians, military and land
units. There could be other interesting things to report there:
efficiency, gold bars, planes...