The old code did not move a carrier's cargo (planes, land units,
nukes) when the carrier moved. Instead, it fixed up the location in
the postread callback. Anything not going through ef_read(), in
particular the update, saw it in its old, incorrect location, until a
fixed up copy got written back.
Moreover, the timestamp did not change when cargo moved, so
incremental dumps did not pick up the movement.
The new code moves the cargo along with the carrier.
New unit_update_cargo() moves or destroys a carrier's cargo (planes,
land units, nukes) along with the carrier. Call it from
shp_prewrite(), pln_prewrite() and lnd_prewrite() when the carrier
moves or gets destroyed.
Remove the code to destroy cargo from shp_prewrite(), pln_prewrite(),
lnd_prewrite().
Remove the code to fix up cargo location from pln_postread(),
lnd_postread(), nuk_postread().
This changes the message for ship and land unit cargo getting
destroyed from "sunk" and "MIA" to "lost".
New snxtitem_cargo() initializes an iterator for a cargo list, with
new enum ns_seltype member NS_GROUP and new struct nstr_item member
next. Extend nxtitem() and nxtitemp() to step through the list.
Members read were always set to ef_read, remove and call directly.
Member flag was only assigned to, never used, remove.
Change member group to char to match struct empobj.
Load counters are redundant; they can be computed from the carrier
uids. Keeping them up-to-date as the carriers change is a pain, and
we never got that quite complete.
Computing load counters straight from the carrier uids every time we
need them would be rather inefficient, but computing them from cargo
lists is not. So do that.
Remove the load counters: struct shpstr members shp_nplane,
shp_nchoppers, shp_nxlight, shp_nland, and struct lndstr members
lnd_nxlight and lnd_nland.
Don't compute/update load counters in build_ship(), build_land(),
land(), ldump(), load_plane_ship(), load_land_ship(),
load_plane_land(), load_land_land(), lstat(), sdump(), shi(), sstat(),
tend_land(), check_trade(), put_combat(), pln_oneway_to_carrier_ok),
pln_newlanding(), fit_plane_on_ship(), fit_plane_on_land(),
unit_list().
Nothing left in fit_plane_off_ship(), fit_plane_off_land(), so remove
them.
load_land_ship(), load_land_land(), check_trade(), pln_newlanding(),
put_plane_on_ship(), take_plane_off_ship(), put_plane_on_land(),
take_plane_off_land() no longer change the carrier, so don't put it.
Remove functions to recompute the load counters from carrier uids:
count_units(), lnd_count_units(), count_planes(), count_land_planes(),
pln_fixup() and lnd_fixup(), along with the latter two's private
copies of fit_plane_on_ship() and fit_plane_on_land().
New cargo list functions to compute load counts: unit_cargo_count()
and unit_nplane(), with convenience wrappers shp_nplane(),
shp_nland(), lnd_nxlight(), lnd_nland().
Use them to make ship selectors nplane, nchoppers, nxlight, nland
virtual. They now reflect what is loaded, not how the load uses the
available slots. This makes a difference when x-light planes or
choppers use plane slots.
Use them to make land unit selectors nxlight and nland virtual.
Use them to get load counts in land(), ldump(), load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land(), sdump(), shi(),
tend_land(), fit_plane_on_land(), trade_desc(), unit_list().
Rewrite fit_plane_on_ship() and could_be_on_ship() to use
shp_nplane(). could_be_on_ship() now takes load count arguments, as
computed by shp_nplane(), so it can be used for checking against an
existing load as well.
pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.
Make plane selector nuketype virtual and NSC_EXTRA. It should have
been NSC_EXTRA all along. This changes xdump plane.
Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup(). The latter no longer does anything, remove it.
Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.
eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke. Test nuk_on_plane() instead.
pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries. Adapt that to use nuk_on_plane().
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo. Cargo lists augment that: they store lists
of cargo for each carrier. They are not persistent.
New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().
New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.
New unit_carrier_change() to update cargo lists when carriers change
in game state. Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change(). Call them from
prewrite callbacks to keep cargo lists in sync with game state.
To make that work, unused units must not point to a carrier. Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units. Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier. pln_prewrite() did that already.
New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane(). The latter is disabled for now
because it clashes with an existing function.
Really belongs there, because it manipulates empfile[].
New ef_open_view() to replace ef_init_view(). Make ef_close() cope
with views, and remove ef_fina_view(). Make ef_extend() and
ef_truncate() oops on views.
Xundump had special hackery to maintain configuration tables'
sentinels: xubody() and getobj() added a sentinel element when
initializing or growing a table, which xubody() stripped off again
before returning. The latter was an unclean hack.
Replace this by building knowledge of sentinels into struct empfile:
new flag EFF_SENTINEL, set for the appropriate members of empfile[],
obeyed by ef_extend() and ef_truncate().
MAPWIDTH(x) was (x+2)/2 - 1 too small. Affected were path and route,
which use MAPWIDTH(3) to size their map buffer: they clobber map rows'
terminating zero when the map spans the whole world in x. rout() has
a cheesy work-around for that since Chainsaw 2. path() doesn't, and
duly breaks.
Change struct range from exclusive to inclusive upper bounds, for
consistency with struct realmstr and the area syntax. Also fix many
bugs.
real()'s conversion from struct range's exclusive upper bounds to
struct realmstr's inclusive upper bounds could underflow and store -1
in the realms file. Harmless, because its users didn't mind:
list_realm() and nstr_exec_val() convert back to relative coordinates,
and sarg_getrange() is only used by sarg_area(), which happened to
undo the damage. The change to inclusive upper bounds gets rid of the
broken conversion.
xyinrange() incorrectly treated the upper bound as inclusive, unless
the bounds were equal. Impact:
* nxtitem() and nxtitemp() cases NS_AREA and NS_DIST attempted to hack
around xyinrange()'s lossage(!), but screwed up: sectors on the
lower bound of of a range spanning the the whole world were skipped.
This affected all command arguments that support area or distance
syntax for items. In sufficiently small worlds, it could also make
radar miss satellites and ships, sonar miss ships, satellite miss
ships and land units, nuclear detonations miss ships, planes, land
units and nukes, automatic supply miss ship and land unit supply
sources, ships and land units fail to return fire, ships fail to
fire support.
* draw_map() could draw units sitting just right or just below of the
mapped area. No effect, as these parts of the map weren't actually
shown.
xydist_range() produced an inclusive upper bound when it decided that
the range covers everything in that dimension (which it didn't get
quite right either). This could make snxtsct_dist() and
snxtitem_dist() initialize the iterator with an incorrect upper bound.
Similar impact as the xyinrange() / nxtitem() lossage.
border() could print the hundreds line unnecessarily.
snxtsct() and snxtsct_all() screwed up for odd WORLD_Y: they failed to
include (WORLD_Y - 1) / 2 in the y-range. This affected all command
arguments that support "*" syntax for sectors, plus add ... c, power
n, and break.
snxtsct_all() failed to normalize the bounds (presumed harmless).
There were a few correct, but somewhat unclean uses of struct range
with inclusive upper bounds:
* nat_reset() used one internally.
* pathrange() worked with inclusive upper bounds internally, but
corrected to exclusive upper bounds before passing the range out.
* sarg_getrange() worked with inclusive upper bounds. Its only caller
sarg_area() corrected that to exclusive upper bounds.
The change to inclusive upper bounds cleans this up.
unit_map() and xysize_range() had no issues (isn't that amazing?), but
need to be updated for the changed struct range semantics.
RET_SYS was used for commands failing due to internal or environmental
errors, but not really systematically. The difference to RET_FAIL is
how dispatch() treats them: RET_SYS got logged, and cost no BTUs.
More specific logging is possible at the point of failure than in
dispatch(). Make sure that's done for all failures that used to
return RET_SYS.
The change in BTU charging affects commands consider, offer, repay,
trade failing due to internal errors. It also affects deity commands
reload and turn (irrelevant because deities get unlimited BTUs), and
commands apropos, info and motd (irrelevant because they cost no
BTUs).
The initial parts of struct loststr and struct empobj must match.
Commit 49780e2c screwed that up for members lost_uid/uid, which also
broke the equivalence of lost_owner/own. Since lost_uid is not used,
the former had no effect. But the latter broke xdvisible(). Could
make xdump lost leak information.
Commit a680c811 reorderd struct loststr members to make lost_timestamp
equivalent to new struct empobj member timestamp, but failed due to
the bug in commit 49780e2c. Commit f33b96b1 then set the timestamp
through empobj, which screwed up timestamps in lostitems, i.e. it
broke incremental xdump lost.
All of the above is in v4.3.12.
Commit 536ef0b0 (v4.3.15) added lost_seqno / seqno. No effect,
because only seqno is used.
This is the human-readable buddy of xdump product, which dumps pchr[].
It duplicates much of the information in show sect c, but in more
accessible form. It's in show_product().
Remove product information from info Quick-ref. show reflects the
actual game, is more complete, and should be just as readable.
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
Commit 79407e68 (v4.3.11) changed recvclient() to keep failing after
receiving EOF from player. This was bad, because some places getting
input check player->aborted instead of recvclient() failure, and
player->aborted wasn't set on EOF. Bugs caused by this:
* comm_bomb(), ship_bomb(), plane_bomb(), land_bomb() went into an
infinite loop that eventually ate all memory.
* deli(), desi(), dist(), fly(), morale(), zdon(), att_prompt(),
ask_move_in() interpreted EOF as empty input instead of no more
input.
* cmd_sail_ship() dereferenced a null pointer.
Fix by setting player->aborted on EOF, too.
Reading input fails after EOF and while the current command is
aborted. Commands should detect that and fail. If a command neglects
to do that in a loop, the loop can become infinite. This is
especially bad after EOF, because then the client might not read
output anymore. Output gets buffered until memory runs out.
Mitigate such bugs by counting how many calls have failed in a row,
oopsing on the 256th, and sleeping one minute from the 256th on.
The values in these columns were computed by count_sect_units() and
count_sect_planes(), which included land units and planes in the count
that aren't shown by prunits() and prplanes(), namely own and embarked
units. Confusing. Moreover, count_sect_planes() and prunits() rolled
dice separately for spy units. This could leak the presence of spies
even when prunits() didn't show them.
All fixable, but not worth the trouble; just remove the counts.
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes. Such bugs are difficult to spot, and tend
to be abusable. I figure we have quite a few of them.
New struct emptypedstr member seqno. Make sure all members of unit
empobj_storage share it. Initialize it in files: main() and
file_sct_init(). Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno(). Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news(). Step it
in ef_write() by calling new new_seqno().
Factor do_read() out of fillcache() to make it available for
get_seqno().
Commit f33b96b1 (v4.3.12) made files again set timestamps. That was
intentionally suppressed in commit 990eb46b (v4.3.10), because it
facilitates attacks against the PRNG. Commit 8f98e53a (v4.3.0) had
added it as a feature.
Fix by making files's main() pass new flag EFF_NOTIME to ef_open().
Implement the flag in do_write().
Certain tables have a fixed size depending on configuration: EF_SECTOR
has WORLD_SZ() elements, EF_NATION, EF_MAP and EF_BMAP have MAXNOC
elements, and EF_REALM has MAXNOC * MAXNOR elements. Bad things
happen if the files backing them are shorter.
Pass expected size to ef_open(), and make it fail when the actual size
differs.
The value of diffx() had the wrong sign when the arguments differed by
WORLD_X / 2. Same for diffy() and WORLD_Y / 2. satmap() used them to
find the vector from map center to ship or land unit to put on the
map, and got incorrect values for ships and land units directly
opposite to the center in x or y. The bug made satmap() read a
pointer out bounds of its malloced radbuf[], and then write through
that with unpredictable consequences.
Broken in 4.2.12. The original bug was in Empire 1.1: it
miscalculated where to put ships on the map (no crash). An incomplete
fix for radmap() and satmap() appeared in Chainsaw 2 (still no crash).
radmap() got fixed correctly in Chainsaw 3, but satmap() was
forgotten. That one got "fixed" in 4.2.7, and again in 4.2.12, but
both "fixes" were flawed and could crash.
Fix by backing out the flawed fixes and adopting the fix from radmap()
instead.
Broken in commit 5f764285 (v4.3.12) for negative multiples of WORLD_X
and WORLD_Y, respectively.
This could theoretically lead to buffer overruns and other
unpleasantness. None have been reproduced, though.
Commit da8a1dae (v4.3.12) introduced virtual selectors, but neglected
to update xundump. Xundump can't work for them, because they don't
provide a setter method.
This didn't actually break anything, because all virtual selectors
have flag NSC_EXTRA set, or are in table EF_VERSION, which xundump
refuses to touch.
Make deffld() oops on virtual selector, just to be safe.
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed. It
adds too much busy-work to the game to be enjoyable. It hasn't been
enabled in a public game for years. The code implementing it is ugly,
repetitive, and a burden to maintain.
Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu
from ship.config and land.config.
Remove command fuel from player_coms[].
Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().
Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().
Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().