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69 commits

Author SHA1 Message Date
5df43a5b3f update: Rearrange code to pay non-sector military
Split upd_slmilcosts() into prep_ships() and prep_lands().  Move the
sanity check for dead ships and land units from prod_ships() and
prod_lands() there.  Move their call from prepare_sects() to its
caller, along with pay_reserve().

Create prep_planes() for symmetry.  Pilots are now paid at the same
time as other military.  Can matter only when the country goes broke
during the update.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:30 +02:00
4be4a2c540 update budget produce: Count loaded civilians for TECH_POP
When option TECH_POP is enabled, the cost of tech increases when
civilian population exceeds 50000.  Only civilians in old-owned
sectors count.  This differs from education and happiness, where
civilians loaded on ships and land units count, too.

The update counts population for TECH_POP with count_pop().  This is
an extra pass over all sectors.

produce also uses count_pop(), once per tech center examined.
Wasteful.

budget avoids count_pop(): it uses tax()'s civilian count.  More
efficient, but the difference to the update is ugly.

Change TECH_POP to use the same civilian count as education and
happiness, i.e. count civilians on ships and land units, too.

This count is available in nat_budget[] in time for produce(): it's
computed by tax() and by ship and land unit maintenance.  So use it
there.  This takes care of the update and budget.  produce doesn't run
enough update code to do the same.  Keep calling count_pop() there.
Update it to match the update, and give it internal linkage.
Duplicating update's workings there is ugly, so mark it FIXME.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:30 +02:00
6eb4fd3cbf update: Track oldowned civilians in nat_budget[]
Replace pops[] by nat_budget[].oldowned_civs.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:29 +02:00
25a6cf92b2 update: Don't double-round money, fixing mil pay and more
The update tallies income and expenses in full dollars.  Each debit or
credit is rounded before it is added to the tally.  Different things
are rounded differently.  Examples:

* Each sector's military pay is rounded down.  In the stock game, 1m
  is paid $4.999998, so n mil cost n*$5 -$1, for all practical n.  10m
  in one sector cost $49, but spread over ten sectors they cost only
  $40.

* Total pay for military in ships and land units is rounded down.

* Each plane's military pay is rounded down (used to be rounded up
  except for broke countries until recent commit 2eb08f4).  In the
  stock game, flight pay is 5 * $4.999998 = $24.99999.  For a plane
  with n mil, that's n * $25 - $1.  Filed under plane maintenance, not
  military payroll.

* Each sector's civilian tax is rounded.  In the stock game, 1c pays
  $0.499998.  10c in one sector pay $5, but spread over ten sectors
  they pay nothing.

* An occupied sector's civilian tax is first rounded, then divided by
  four and rounded down *boggle*.

* Each sector's uw tax is rounded.  In the stock game, 1u pays
  $0.106662.  1-4u in one sector pay nothing.  5-14u pay $1.

This is madness.  Has always been that way.

Drop the rounding and track money in type double throughout the
update.  Round only the final amount, randomly.  This is similar to
how commands accumulate a money delta in player->dolcost.

Likewise, tally the subtotals for budget in type double.  Display them
rounded to full dollars.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:07:55 +02:00
10789a0365 budget: Fix treasury tracking
The update simply updates each nation's nat_money as it goes.  Works.
Except it doesn't update when it runs on behalf of budget.  But it
still checks nat_money to determine whether the nation is solvent.
These checks are all broken.  Leads to massive mispredictions when
you'd go broke or solvent during a real update.

Track money unconditionally in nat_budget[].money.  Delay update of
nat_money until prod_nat().  Replace separate money[] by new
nat_budget[].start_money.  Closes bug#235.

Remaining difference between budget and update in the update test:

* #1: budget mispredicts plane #100 gets built (to be fixed)

* #2: budget shows ship, plane and land unit maintenance when broke,
      but update damages them instead (correct)

* #2: sector -14,0 converts, quadrupling its taxes (correct)

* #4 & #5: bank with dust and bars taken over by che (correct)

* #4: plague deaths (correct)

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
f27dd4e227 budget: Track bank interest in nat_budget[]
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
c12d1e137f budget: Track taxes in nat_budget[]
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
cfdf52740b budget: Use a loop to show build and maintenance
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
2eb08f40c7 budget: Track ship, plane, land unit expenses in nat_budget[]
Extend struct budget member bm[] to cover ships, planes and land
units, too.

Plane maintenance changes because pilot pay is now consistently
rounded down.  Before it was rounded down for broke countries, else
up.  The stock game's pilots earn a little less than $25, and solvent
countries save $1 per plane.  The rounding doesn't make much sense
either way.  To be be addressed in a later commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
16f9a393c4 budget: Track sector expenses in nat_budget[]
The update summarizes sector production, building and maintenance for
budget in a two-dimensional array int p_sect[SCT_BUDG_MAX+1][2].  All
references into this array use literals as second subscript.  Bzzzt,
wrong data type.

Add two one-dimensional arrays to nat_budget[], one for production,
and one for building and maintenance.  p_sect[i] becomes
nat_budget[cnum].prod[i] for production, and .bm[j] for building and
maintenance.  p_sect[i][0] becomes .count, and -p_sect[i][1] becomes
.money.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:00:00 +02:00
bb495cac60 budget: Fix military count (but not yet their pay)
When we add up military payroll, we discard fractions.  Payroll is
therefore lower than it should be, but I'm not fixing that now.  The
number of military budget reports is actually computed from payroll,
and therefore also low.

The obvious way to fix that would be adding another out parameter to
tax() and upd_slmilcosts().  However, budget and the update track cost
and count of numerous things (sector products, unit maintenance and
building, ...), and it's time for a common way to do that.

Create struct budget_item for tracking cost and count, and struct
budget nat_budget[MAXNOC] for tracking a nation's budget.  Track only
military for now; more to follow.

This fixes the military count.  The cost of military remains low,
because we discard fractions exactly as before.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
2e7efd1e9b include: Rename budg.h to update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
1e8d290e57 update: Lift populace() from tax into prepare_sects()
This way, tax() is more focused, and populace() doesn't need to be
guarded with !player->simulation.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:57 +02:00
991b59183d update: Eliminate produce_sect()'s getnatp()
Make callers pass struct natstr * instead of a country number.  All
callers have it already.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:56 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
5f46ced826 Use int instead of long for money
Code dealing with money mixes int and long pretty haphazardly.
Harmless, because practical amounts of money fit into int on any
machine capable of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00
74b8b9932d Use int instead of long for military reserves
Code dealing with reserves mixes int and long pretty haphazardly.
Harmless, because practical reserves fit easily on any machine capable
of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00
5d7f011900 Use int instead of long to count people
Code dealing with counting people mixes int and long pretty
haphazardly.  Harmless, because practical populations fit into int
easily on any machine capable of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
c528fcbe3e Update known contributors comments 2009-12-13 17:34:28 +01:00
1d1e789782 Make budget's "Sector building" line look better
Number of sectors were not aligned with the other lines.  While there,
print properly plurized "sector" instead of "sct(s)".
2009-07-19 13:58:47 -04:00
44c36fa7d5 Make sector maintenance cost configurable
Replace the fixed $1 per ETU maintenance for capital/city sectors that
are at least 60% efficient by a configurable maintenance cost, payable
regardless of efficiency.  The only change in the default
configuration is that inefficient capitals now pay maintenance.
Charging sector maintenance regardless of efficiency is consistent
with unit maintenance.

New struct dchrstr member d_maint and sector-chr selector maint.  Make
show_sect_build() show it.  Change produce_sect() to record
maintenance in new slot p_sect[SCT_MAINT] instead of abusing
p_sect[SCT_CAPIT].  Replace the "Capital maintenance" line in budget
by "Sector maintenance".
2009-07-19 13:58:47 -04:00
1f60baf818 New SCT_BUDG_MAX 2009-07-19 13:58:47 -04:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
cc791bcbe2 Remove superfluous parenthesis. 2007-12-13 21:32:34 +00:00
c9c06d4fbe (alloc_bp, bp_alloc): Rename.
(fill_update_array, bp_set_from_sect): Rename.
(gt_bg_nmbr, pt_bg_nmbr, bp_get_item, bp_get_avail, bp_put_item,
bp_put_avail): Separate accessor functions for item and avail.
2007-01-13 17:11:17 +00:00
5507e8a1dc Replace the revolting build pointer data structure by a proper data
type.  Make it abstract because that's possible.  Change data layout
so that the slots belonging to a sector are together in memory, it's
nicer to the cache.
(bp): The new type.  Users changed.
(get_wp): Update accordingly.
(alloc_bp): New.
(update_main, calc_all): Use it.  Before, calc_all() allocated 1/7
more than necessary.
2007-01-13 09:07:59 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
591b8d4862 (mil_dbl_pay): No effect, remove. Was used for mil being built into
units until that was removed in 4.0.0.
2006-06-22 20:45:19 +00:00
9e8f74d239 Support definition of additional sector types in sector.config,
missing bits:
(budg, calc_all, update_main): Use SCT_TYPE_MAX instead of SCT_MAXDEF
to size tables.
(map_char): Update sanity check; use CANT_HAPPEN().
(show_sect_build, show_sect_stats, show_sect_capab): Use the sentinel
instead of SCT_MAXDEF.
2006-06-22 20:21:48 +00:00
2d99971a7f (SCT_MAXDEF): Make it equal the maximum sector type, not the maximum
plus one.  Users changed.  This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab().  The show bugs were harmless: the loops ran into
the sentinel, which they ignore.  The budg bug was serious: the loop
ran into the entries for SCT_EFFIC.  This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
2006-06-22 17:10:26 +00:00
82bbb318dc (calc_all): Match the real update sequence. Until removal of budget
priorities (rev. 1.25), calc_all() tried to match the real sequence,
but didn't quire succeed to cope with all variations.  Then it matched
until the update sequence change in src/lib/update/main.c rev. 1.25.
This is required but not sufficient for closing #1310407.
2006-06-10 16:20:31 +00:00
Ron Koenderink
f67f90b2cb (budg,calc_all): Remove unused local variables. 2006-06-09 00:16:48 +00:00
f284b0beab (P_SHELL, P_GUN, P_PETROL, P_IRON, P_DUST, P_BAR, P_FOOD, P_OIL)
(P_LCM, P_HCM, P_TLEV, P_RLEV, P_ELEV, P_HLEV, P_URAN): Use -1 instead
of 0 for `no product', shift down product indexes and update
product.config and sector.config accordingly.
(budg, prod, show_sect_capab, produce, produce_sect): Adapt test for
no product.
(ef_elt_byname): Remove the hack to hide pchr[0].
(prod_eff): Oops on no product.
2006-06-05 17:44:25 +00:00
565b6630a2 (prexpense, budg): Printing brackets around expenses that won't
actually be paid in full didn't take the update sequence into account,
and wasn't implemented for sector building, military payroll and
capital maintenance.  Remove the feature, as fixing is hardly worth
the trouble.  This renders prexpense() trivial; inline and remove.
2006-06-01 17:42:59 +00:00
520446ef39 Remove budget priorities:
(budg, player_coms): Remove command arguments.
(PRI_SMAINT, PRI_PMAINT, PRI_LMAINT, PRI_SBUILD, PRI_PBUILD)
(PRI_LBUILD, PRI_MAX): Remove.
(natstr): Remove member nat_priorities.
(add, main): Remove its initialization.
(budg, cal_call, prexpense, prod, update_main, upd_land, upd_plane)
(upd_buildeff, produce_sect, upd_ship): Simplify.
(produce_sect): Last parameter now superflous, remove & simplify.
(change_prio, do_prod): Unused, remove.

(budg): Move land units output down, to match update sequence.
2006-05-29 20:43:30 +00:00
e09e6e587b Normalize long int and short int to just long and short. 2006-04-30 12:05:23 +00:00
b0a5d11a3f (show_nuke_capab, show_ship_capab, show_plane_capab, show_land_capab)
(prxy, border, ac_encounter, look, budg): Fix misuse of pr() and PR():
passed formatted string instead of format string and arguments.
Correctness depends on argument values and tables not containing '%',
which is correct, but fragile.
2006-03-26 13:41:46 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00