Commit graph

4049 commits

Author SHA1 Message Date
3e7542a9ab sorder: Widen coordinate columns to four characters
When formatting coordinates for fixed-width output, the width should
be at least four characters.

Columns x,y, start and end use three.  Has always been that way,
except for end, which used two until commit e07fb30 (v4.2.13).

Widen them all to four.  This cleans up output for world sizes between
200 and 1998.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-27 08:05:38 +02:00
adc66a65a6 land: Separate columns x,y and a in output properly
Coordinates run into army when the y coordinate is wider than three
characters.  Has always been broken.  Insert a separating space.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 17:14:05 +02:00
48912d3c0b satmap: Separate and align columns in output properly
Land unit coordinates run into efficiency in output of satellite when
the y coordinate is wider than three characters.  Broken in Empire 2.
Restore the separating space.

Both ship and land unit table header aren't aligned with the table
body.  Affects recon and sweep with spy planes, and satellite.  Fix
the header.

Reported-by: William Fittge <ptkei2@gmail.com>
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 17:14:05 +02:00
51efb954d0 tcp_listen: Plug fd leak on OpenBSD with IPv6
Leaks one file descriptor per configured IPv6 address, which should be
pretty harmless.  Broken in commit da154ff, v4.3.31.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 17:14:05 +02:00
bb8169ba3a Put URIs and e-mail addresses in <angle brackets>
Also end URIs with '/' where appropriate.

Refrain from touching scripts/ and Stephen Crane's LWP authorship
note.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:16 +02:00
50f081176a version: Consistently end sentences with periods
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:02 +02:00
6f6bd9fbfe Bump version to 4.3.32
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-20 17:41:08 +02:00
809a4e2321 Fix read beyond end of conditional argument on missing operand
nstr_parse_val() interprets argument "" as (empty) identifier, then
returns a pointer right beyond the end of the string.

The argument points into player->argbuf[].  If another argument
follows the conditional, it gets appended to the conditional.  Else,
whatever's left there from previous commands gets appended.  If the
argument is at the very end of player->argbuf[], we parse beyond the
buffer, until we run into a syntax error, or a zero byte.

Since player->argbuf[] is followed by a bunch of pointers, a syntax
error is almost certain.  If we somehow manage to parse all the
pointers and player->lasttime, the runaway parse will end at
player->btused, because that's definitely zero when conditionals get
parsed.
2013-05-12 18:53:29 +02:00
9b0b0dc772 Permit ships that can drop depth charges, but not fire
No such ships exist in the stock game.
2013-05-08 20:43:54 +02:00
92a502df0b Consistently require guns for dropping depth charges
The fire command requires at least one gun for depth charging, but
missions and return fire don't.  Has always been that way, except
between 4.0.6 and commit a3ad623 (v4.3.12), when depth charging worked
exactly like gun fire, and guns were consistently required.

Require guns for all ways to drop depth charges.
2013-05-08 20:37:36 +02:00
b440ee4b84 Cover configure reporting "terminfo: no" in READMEs 2013-05-08 19:19:12 +02:00
afb4761a57 Cast time_t to long for printing with %ld
struct timeval member tv_sec used to be long, but POSIX made it
time_t.
2013-05-08 19:13:38 +02:00
fded50a09c Refresh autoconf macros from autoconf-archive-2013.04.06 2013-05-08 14:35:04 +02:00
81a3e4c4fb Change econfig key rollover_avail_max from 0 to 50
So you don't have to micromanage workers to maximize useful work.

The previous commit made the problem a bit worse.  If you had a few
workers too many before, you perhaps produced an extra unit.  Now, you
get to keep the extra work instead.  Useless, unless it rolls over.
2013-05-08 14:35:04 +02:00
6f7c93cdad Make sector production more predictable
produce() limits production to how many units the workers can produce,
rounding randomly.  It charges work for the units actually produced,
discarding fractions.

If you get lucky with the random rounding, you may get a bit of extra
work done for free.  Else, you get to keep the unused work, and may
even be undercharged a tiny bit of work.  Has always been that way.

The production command assumes the random rounding rounds up if and
only if the probability to do so is at least 50%.  Thus, it's
frequently off by one for sectors producing at their worker limit.

The budget command runs the update code, and is therefore also off by
one, only differently.

Rather annoying for tech and research centers, where a single unit
matters.  A tech center with full civilian population can produce 37.5
units in 60 etus.  Given enough materials, it'll fluctuate between 37
and 38.  Production consistently predicts 38, and budget randomly
predicts either 37 or 38.  Both are off by one half the time.

Fix this as follows: limit production to the amount the workers can
produce (no rounding).  Work becomes a hard limit, not subject to
random fluctuations.  Randomly round the work charged for actual
production.  On average, this charges exactly the work that's used.

More importantly, production and budget now predict how much gets
produced more accurately.  They're still not exact, as the amount of
work available for production remains slightly random.

This also "fixes" the smoke test on a i686 Debian 6 box for me.  The
root problem is that floating-point subexpressions may either be
computed in double precision or extended precision.  Different
machines (or different compilers, or even different compiler flags)
may use different precision, and get different results.

Example: producing 108 units at one work per unit, sector p.e. 0.4
needs to charge 108 / 0.4 work.  Computed in double precision, this
gets rounded to 270.0, then truncated to 270.  In 80 bit extended
precision, it gets rounded to 269.999999999, then truncated to 269.

With random rounding instead of truncation, the probability for a
different result is vanishingly small.  However, this commit
introduces truncation in another place.  It just happens not to mess
up the smoke test there.  I doubt this is the last time this kind of
problem upsets the smoke test.
2013-05-08 14:23:50 +02:00
739852dd3f Rearrange produce() and prod() a bit to make them more similar 2013-05-08 06:57:58 +02:00
ba2600e7db Factor prod_resource_limit() out of produce() and prod() 2013-05-08 06:57:58 +02:00
ec60098c36 Avoid double rounding materials when limiting products made
We can make actual = roundavg(material_consume * prodeff) products.

When we reduce actual, we have to reduce material_consume, too.  Code
does that like this:

    material_consume = roundavg(actual' * material_consume / actual)

Double rounding.  Do this instead:

    material_consume = roundavg(actual' / prodeff)
2013-05-08 06:57:58 +02:00
87b29f784d Use ITEM_MAX instead of 9999 as production material limit
No functional change, as ITEM_MAX is 9999, just cleaner.
2013-05-08 06:57:58 +02:00
f0927e7f64 prod() duplicates materials_cost(), clean up
Rename materials_cost() to prod_materials_cost(), give external
linkage, use it in prod().
2013-05-08 06:57:58 +02:00
ac60160355 Clean up redundant code in prod() 2013-05-08 06:57:58 +02:00
4884eddb51 Fix xdump nat column ip for connections from "long" IPv6 addresses
Broken in commit 3a7d7fa, which enlarged struct natstr member
nat_hostaddr[] from 32 to 46 characters, but neglected to update the
ca_len in nat_ca[].  Consequently, the address is truncated in xdump.
Can also break country * ?ip=... and such, but that's exotic.
2013-05-08 06:57:58 +02:00
c016c5fe76 Fix five year old show stopper bugs on big endian hosts
emp_server and empdump refuse to start on most big endian hosts,
because ef_verify_config() chokes on mdchr_ca[]:

Config meta uid 0 field type: value 0 is not in symbol table meta-type
Config meta uid 1 field type: value 0 is not in symbol table meta-type
Config meta uid 2 field type: value 0 is not in symbol table meta-type
Config meta uid 3 field type: value 0 is not in symbol table meta-type
Config meta uid 4 field type: value 0 is not in symbol table meta-type

Broken in commit 06a0036 (v4.3.12), which changed struct castr member
ca_type from packed_nsc_type (typedef'ed to char) to enum nsc_type,
but neglected to update the ca_type in mdchr_ca[].

On little endian hosts, the selector reads the least significant byte,
with sign extension.  Happens to work, because the type values are all
sufficiently small integers.

On big endian hosts, the selector reads the most signiciant byte.
which is always zero (NSC_NOTYPE).  Makes ef_verify_config() fail.

Except when sizeof(enum nsc_notype) == 1.  Then selector type works
fine, and ef_verify_config() succeeds, but we run into the next
problem: the same commit also changed member ca_flags from nsc_flags
(typedef'ed to unsigned char) to int without updating the ca_type in
mdchr_ca[].  This breaks "only" xdump meta column flags.

v4.3.12 was released in April 2008.  Either nobody has tried to run a
game on a big endian host since, or all who did gave up quietly,
without reporting the problem.

We clearly need to test on a wider range of machines.
2013-05-08 06:57:58 +02:00
347d3f3510 Fix xdump trade column type on big endian hosts
Broken in commit 14ea670 (v4.3.8), which changed struct trdstr member
trd_type from char to short, but neglected to update the ca_type in
trade_ca[].

On little endian hosts, the selector reads the least significant byte,
with sign extension.  Happens to work, because the type values are all
sufficiently small integers.

On big endian hosts, the selector reads the most signiciant byte,
which is always zero (EF_SECTOR).  Messes up xdump trade badly.
2013-05-08 06:57:58 +02:00
c64c756eef Fix xdump lost column type on big endian hosts
Broken in commit 09248d0 (v4.3.8), which changed struct loststr member
lost_type from char to short, but neglected to update the ca_type in
lost_ca[].

On little endian hosts, the selector reads the least significant byte,
with sign extension.  Happens to work, because the type values are all
sufficiently small integers.

On big endian hosts, the selector reads the most signiciant byte,
which is always zero (EF_SECTOR).  Messes up xdump lost badly.  Also
breaks lost * ?type=..., but that's exotic.
2013-05-08 06:57:58 +02:00
e8742793e6 Drop trailing space in output of financial 2013-05-08 06:57:57 +02:00
14b31911dc Clean up some trailing whitespace 2013-05-08 06:57:57 +02:00
37990f98b2 Include <process.h> in w32/unistd.h for getpid()
getpid() is used since commit 773019e.
2013-05-08 06:57:56 +02:00
8dbda02405 Fix missing include "arpa/inet.h" in w32sockets.c
Missed in commit afedb8c.
2013-05-08 06:57:56 +02:00
62a8bb383e Define EWOULDBLOCK for w32 only if it's missing
My version of MinGW provides it.
2013-05-08 06:57:56 +02:00
372cdb136c Use IPv4 format for IPv4-mapped addresses
For instance, use "127.0.0.1" for IPv4 loopback instead of
"::ffff:127.0.0.1".

Simplifies use of econfig key privip: plain dotted decimal now just
works regardless of IPv6 use, no need to add the IPv4-mapped form.

Also affects how addresses are logged and shown to players, and nation
selector ip.  Nicer that way.
2013-05-08 06:57:56 +02:00
c3e5fd2375 Log connection attempts 2013-05-08 06:57:56 +02:00
da154ffd06 Fix wildcard bind to at least bind IPv4 or else IPv6 on OpenBSD
OpenBSD refuses to implement IPV6_V6ONLY, in violation of RFC 3493.
RFC 4038 frowningly recognizes this practice.  The only way to bind
both IPv4 and IPv4 there is two separate sockets.  Requires more
surgery than I can do now.

Since we can't have both IPv6 and IPv6 on OpenBSD with our single
socket, prefer IPv4, but if that doesn't work, do IPv6.

To prefer IPv6 instead, put 'listen_addr "::"' into econfig.  Document
that in listen_addr's doc string.
2013-05-08 06:57:56 +02:00
36578f463e Fix wildcard bind to bind both IPv6 and IPv4 on Windows & BSD
We rely on AF_INET6 wildcard bind() binding the AF_INET port, too,
i.e. IPV6_V6ONLY off.  This should be the default according to RFC
3493 section 5.3, but isn't on Windows and BSD.  RFC 4038 recognizes
this fact in section 4.2.

When IPV6_V6ONLY is on, an AF_INET6 wildcard bind only accepts
connections from IPv6 addresses.  Thus, IPv4 doesn't work when
getaddrinfo() returns an AF_INET6 address first (which it should do
when the system has an IPv6 address configured).

Switch off IPV6_V6ONLY explicitly instead of relying on the default.
This makes IPv6 work on systems where IPV6_V6ONLY is on by default,
such as Windows and BSD.

Except for OpenBSD, which does not support switching it off.  To be
addressed in the next commit.
2013-05-08 06:57:56 +02:00
75be45f1e4 Ignore error setting socket option SO_REUSEADDR
Shouldn't fail.  If it fails, but bind() works, the failure doesn't
matter.  If bind() fails, we can just as well report that failure
instead of setsockopt()'s.
2013-05-08 06:57:56 +02:00
8233c06317 Clean up tcp_listen()'s addrinfo loop some 2013-05-08 06:57:55 +02:00
50926766df Log the server's listening address 2013-05-08 06:57:55 +02:00
ffec91da99 Factor sockaddr_ntop() out of player_accept()
Oops on inet_ntop() failure instead of merely logging it.
2013-05-08 06:57:55 +02:00
6a0aed830c Fix a comment in tcp_connect() 2013-05-08 06:57:55 +02:00
335dd1b974 Make power sort countries of equal power predictably
How qsort() sorts members that compare equal is unspecified.  Can
upset the smoke test.  Observed under FreeBSD 8.3.

Break ties in power by comparing country numbers.  Countries equal in
power are now sorted by increasing country number.
2013-05-08 06:57:55 +02:00
c798863bd7 Change fairland island size probability distribution
Island size is randomly chosen from the interval [1..2*is+1], with
expected value is.  Use two dice to roll the size instead of one.
This makes extreme sizes much less likely.
2013-05-08 06:57:55 +02:00
afc0ef94ee Make fairland record the island number in the deity territory
Can be useful for deities when further customizing their game setup.
2013-05-08 06:57:55 +02:00
3f7062772d Remove superfluous #include "nuke.h" 2013-05-08 06:57:55 +02:00
375e5170e4 Simplify market time left handling in a few places 2013-05-08 06:57:55 +02:00
c5f76e5853 Fix extension of market bidding time when high bidder changes
Lots stay on the market until there's a bid and bidding time expires.

When the highest bidder changes, and less than five minutes of bidding
time are left, it gets extended by five minutes (since 4.0.7, actually
works since 4.0.9).

Normally, this ensures that the competition has at least five minutes
to react.  Except when this is the first bid, bidding time may have
expired already.  If it expired less than five minutes ago, the
competition still gets time to react, just less than it should.  If it
expired earlier, the sale is executed immediately for units.  For
commodities, the bidding time is set to expire in five minutes (since
4.2.0).

Instead of extending bidding time by five minutes, set it to expire in
five minutes, both for commodities and for units.
2013-05-08 06:57:55 +02:00
9c78e724ab Fix pre-tax unit market price loss of precision
check_trade() converts the price to float, which can lose precision,
although only for ridiculously high prices.  Has been broken since
4.0.0 introduced the market.

Avoid the conversion.  Bulletins now show pre-tax price as $N instead
of $N.00.
2013-05-08 06:57:55 +02:00
5f46ced826 Use int instead of long for money
Code dealing with money mixes int and long pretty haphazardly.
Harmless, because practical amounts of money fit into int on any
machine capable of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00
5ed02791f5 Fix melting of big piles of stuff by ridiculously heavy fallout
meltitems() computes #items * etus per update * fallout in type long.
Theoretical maximum is ITEM_MAX * etus * FALLOUT_MAX = 99980001 *
etus.  Can overflow 32 bits for etus > 21.  Has been broken since the
introduction of fallout in KSU.

Compute the product in double instead.
2013-05-08 06:57:54 +02:00
24408e65b4 Clean up silly use of long in satmap()
crackle's value is betwen 0 and 100, so change it to int.
2013-05-08 06:57:54 +02:00
74b8b9932d Use int instead of long for military reserves
Code dealing with reserves mixes int and long pretty haphazardly.
Harmless, because practical reserves fit easily on any machine capable
of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00