Commit graph

1486 commits

Author SHA1 Message Date
20199b2236 (drop, fly): Fix previous rev. not to prohibit flying civilians to an
ally.  Since you can load them onto their ships, you should be able to
fly them over.
2004-08-16 14:35:06 +00:00
d993fdef90 (pln_mine, pln_dropoff): Split off aerial mining into new pln_mine().
Callers changed.

(drop): Do not disclose anything about target sector before planes
actually got there, unless the target sector is owned by the player or
an ally.  This plugs a major loophole.  Consequently, the command can
no longer always refuse to attempt to drop stuff where it won't work.
Instead, the planes fly out to try.  Other plane commands (para, bomb)
behave exactly the same.  Also closes #909859.
(pln_dropoff): Cope with planes trying to drop where they can't.

(drop): Refuse to drop civilians into allied sectors, for consistency
with other means to move around stuff.
2004-08-14 17:12:20 +00:00
3588722250 (fly): Prohibit flying of civilians into occupied or allied sectors.
Before, civilians magically changed allegiance on disembarking planes.
2004-08-14 07:27:05 +00:00
a878a40a7b (fly): Failed to re-get target sector after asking for cargo, and thus
passed potentially invalid argument to pln_onewaymission().
2004-08-13 21:00:11 +00:00
1127762cc1 (pln_oneway_to_carrier_ok): New.
(fly, reco): Use it to prevent flying to a carrier that doesn't have
space for the planes.  Previously, planes that did this were
teleported home, which could be abused.

(fly): Fail if pln_sel() comes up empty, just like the other commands
to fly planes.
2004-08-13 20:22:03 +00:00
ab0d5a87bd (bomb): Don't tell the player that target is a sanctuary before his
planes got there.  This closes a loophole that allowed players with
any planes to find all sanctuaries.
2004-08-13 12:02:35 +00:00
73308d9c57 (move, explore): Return early when interdiction destroys everything
moved.  Without that, loyalty computation divided by zero and crashed
when moving civilians to a sector without civilians.  Found and
debugged by Jeff Cotter.  Closes #1005005.
2004-08-13 10:05:32 +00:00
cf991ed5ea Fix missing include. 2004-05-17 06:15:31 +00:00
654799a8b0 (rada): Fix embarrassing coding error in previous rev. 2004-05-16 16:40:28 +00:00
a28c6e4373 (doship, doplane, dounit): Fix warnings introduced by previous rev. 2004-05-16 14:24:57 +00:00
c2debd73fc (shp_set_tech, pln_set_tech, lnd_set_tech): New, factored out of build
and upgrade code.
(build_ship, build_plane, build_land, supgr, pupgr, lupgr): Use them.
Upgrading planes no longer sets plane range to maximum.

(pupgr): Just clear the mission, don't bother to clear op area.

(doship, doplane, dounit): Editing tech now updates stats, like an
upgrade command.  Proper range checking.
(warn_deprecated): New.
(pr_ship, doship): Deprecate key 'D'.
(pr_land, dounit): Deprecate key 'A' and 'D'.
2004-05-16 14:19:38 +00:00
65ff91877f (move): Don't ask user whether he wants to abandon the sector when
running on behalf of the test command.  Closes #935470.
2004-05-16 11:40:14 +00:00
052c4d12ef (explore): Clear start sector's MOVE_IN_PROGRESS after updating end
sector.  Otherwise, clearing MOVE_IN_PROGRESS can abandon the start
sector when it shouldn't, leading to bogus records in the `lost' file.
Closes #931184.
2004-05-16 11:23:43 +00:00
d7e3eb9c97 (dship, dounit, doplane): No longer accept efficiency values that
would destroy the edited unit.  Deities can still delete a units by
setting the owner to zero.  Efficiency values less than 10 used to
delete the unit without informing the owner.  Ship efficiency values
between 10 and 20 did inform the owner, but didn't give him any clue
about the reason.
2004-05-15 15:06:07 +00:00
17494e74d1 (SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place.

(SCT_MINEFF): New.  Use it instead of literal 20.

(buil): Use CANT_HAPPEN() for internal error.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Simplify avail calculation.

(lupgr, supgr, pupgr): Charge 15% of total build avail instead of an
undocumented amount computed from build lcm and hcm.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower, lupgr, supgr, pupgr): Fix reporting of required avail
when there's not enough.  Closes #942823.

(lupgr, supgr, pupgr): Code printed cost rounded down, but required
and charged unrounded cost.  Confusing.  Round cost down, like the
build command.  Closes #942811.

(UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace
literal values.

(show_bridge, show_tower): Don't claim bridge building requires
`workers' (whatever that is), since it doesn't.
2004-05-15 13:23:39 +00:00
3d5e881ae4 (eff_bomb, sect_damage): Damage avail just like efficiency. 2004-05-15 09:41:23 +00:00
0e7211738f (prod): Change variable work from double to int. This matches actual
production code better, and fixes a small inaccuracy introduced in
rev. 1.10.

(prod): Production is limited to 999 units.  Fix for production
efficiency > 1, e.g. agribusiness.

(prod): Raw material consumption was incorrectly limited to 999.

(prod): Production backlog was handled incorrectly; it claimed `will
make' lots, `max' less, which is backwards.
2004-05-14 19:53:17 +00:00
fb5a4b8532 (prod): Match materials_cost() more closely. No functional changes. 2004-05-14 19:40:49 +00:00
79e94bf9d1 (produce, prod): Remove some code related to depletion that has no
effect and makes no sense.
2004-05-14 17:26:53 +00:00
6d3f24f9d7 (prod): Rename variables to match produce() more closely. No
functional changes.
2004-05-14 17:19:20 +00:00
7f4e59fb8d (new_work, do_feed, prod, newe): Factor out calculation of work into
new_work().

(ROLLOVER_AVAIL, opt_ROLLOVER_AVAIL, opt_ROLLOVER_AVAIL, Options,
rollover_avail_max, configkeys, vers, new_work): Replace option
ROLLOVER_AVAIL by configuration parameter rollover_avail_max.
2004-05-10 20:30:38 +00:00
1639c26424 (multifire): After charging ship mobility (option NOMOBCOST off), the
code sometimes failed to call putship().  Firing at ships was usually
free.
2004-05-10 19:48:42 +00:00
d7e697b1f9 (M_TORP_SHELLS): New.
(perform_mission, torp, fire_torp, quiet_bigdef, use_ammo): Use it.
Closes #917459.
2004-05-09 20:55:30 +00:00
a6bd408323 (do_desi): Don't complain unless FOR_REAL. Closes #923105. 2004-05-09 20:19:54 +00:00
6611a5c595 (stre): Always report mines to deities. Closes #917911. 2004-05-09 19:57:28 +00:00
cca6abf934 (do_desi): Zap efficiency only when sct_type really changes. Closes
#935750.
2004-05-09 17:00:16 +00:00
c6678f3899 (line_of_sight): Normalize coordinates before indexing. Closes
#950514.

(line_of_sight): There's just one straight line between two points on
a plane, but on a torus there are four.  Code assumed plane, and thus
could screw up near the origin.  Pick a shortest line of the four.
Partial fix for #950510.
2004-05-09 15:54:00 +00:00
60541ccfaf (flash, wall): Long arguments could smash the stack; fix insufficient
buffers.  Closes #940792.

(wall): Don't strip first word from message.  Closes #940790.
2004-04-25 13:09:41 +00:00
ca80c373bf (comstr, buy, check_market, display_mark, reset, sell): Change comstr
member com_type from mnemo character to item type.
(whichitem): Unused, remove.

(check_market): Use full item name instead of mnemo in telegrams.

(display_mark): Separate arguments for item type and cheapest only.
Cheapest only of specific item type is not implemented.

(rese): Guard against bad com_type.  Delete some code that had no
effect.
2004-04-10 18:48:30 +00:00
60bbb6b0c0 (buy, mark, display_mark): Move argument evaluation from
display_mark() to callers.  buy() no longer accepts "all".  It used to
display all lots, but didn't let you buy any.  Similar nonsense
happened for "" if buy() prompted for it.

(display_mark): Fix size of cheapest_items[].

(player_coms): Document mark accepting "all".
2004-04-10 08:43:19 +00:00
a8a6f5649f (item_by_name): New, factored out of whatitem(). Use it to simplify
some uses of whatitem().
2004-04-08 19:26:55 +00:00
e42f7e8210 (build_ship, orde, qorde, nav_loadship, load_it, unload_it): Store
item types instead of mnemo characters in shpstr members shp_tstart[]
and shp_tend[].
(com_num): No longer used, remove.

(orde): Simplify swap code.

(prhold): New, factored out of qorde().
2004-04-08 19:14:09 +00:00
b985192f6f (prod, upd_buildeff): Truncated work to even before sector building.
Fix.
2004-04-08 16:31:31 +00:00
Ron Koenderink
5a0216893f (prod): The production limit due to work was rounded incorrectly. 2004-04-07 22:06:48 +00:00
543b0cba4f (NS_UNDEF, NS_LIST, NS_DIST, NS_AREA, NS_ALL, NS_XY, NS_GROUP): Turn
macros into enumeration constants.
(ns_seltype): New.  Use where appropriate.
2004-04-06 21:37:52 +00:00
392ad15567 Use CANT_HAPPEN() rather than logerror() for some internal errors. 2004-04-06 18:33:40 +00:00
acdee1e3b6 (weekday, daytime, daytime_range): New; replace kw_parse(). Parsing
is somewhat stricter.
(is_wday_allowed, is_daytime_allowed, is_daytime_nar,
min_to_next_daytime): New.
(demand_update_time, scheduled_update_time, next_scheduled_time,
update_time, gamehours): Use them to replace kw_parse().
(kw_parse): No longer used, remove.
2004-04-04 15:52:26 +00:00
4366c5ac6e Selector rewrite: values other than long, interpret identifiers
according to context, to make `lstat * ?type#spy&spy>1' work.  Closes
bug#825363, #905809, #905814 and #922968.
(nsc_type, packed_nsc_type, nsc_cat, packed_nsc_cat, nsc_flags): New.
(valstr): New.  Old code encoded values in type long, which was
somewhat hard to read and could only support signed integer values.
(nscstr): Redesign.  Use valstr.  Typed operator.
(castr): Split ca_code into ca_type, ca_flags, ca_off.  Tables
changed.
(nstr_comp, nstr_exec): Redesign and rewrite.  Callers changed.  They
used the old design incorrectly, which let players smash the stack
by supplying more than NCOND conditions.
(encode, nstr_comp_val, decode, nstr_exec_val): Rename, redesign, and
rewrite.  Callers changed.
(nstr_coerce_val): New.
(var_ca, sect_ca, ship_ca, land_ca): Checking both var_ca[] and the
object's ca complicates proper recognition of unique abbreviations.
Copy contents of var_ca[] into the ca of objects, remove var_ca[].

(surv): Reject values with category other than NSC_OFF and types that
can't be coerced to NSC_LONG.  Old code happily passed values with
category NSC_VAL to code_char().  The previous version interpreted
them correctly, but earlier versions interpreted them as NSC_OFF, then
logged `bad type in decode: 0' and evaluated them into zero.

(code_char): Used to test category NSC_VAR to decide whether to
display tens or hundreds.  NSC_VAR no longer exists.  Test type
instead.  Makes more sense anyway.
2004-04-02 19:02:12 +00:00
b387ed3b6c (gen_power): Force mtime update under Windows. From Ron Koenderink. 2004-03-17 06:40:44 +00:00
9b7a65b865 (buy, move, prod, dodistribute, produce): Obey ITEM_MAX. Previous
change to move() was incomplete.
2004-03-16 18:56:14 +00:00
913774e53e (play_list): Cast time_t to long for printing. 2004-03-12 06:14:52 +00:00
98e72b6fa7 (sell): Simplify. 2004-03-11 22:12:49 +00:00
91cc2ddc42 Remove unused variables and such. No functional changes. 2004-03-11 22:10:19 +00:00
b62aca0ecd (produce_sect): Unless player->simulation, work directly on item
arrays instead of copies made by getvec().  This is safe, because the
old code made single copies and always flushed them back into the unit
structures.  Else make copies by hand, not with getvec.
(starv_sects): Replace getvec() by direct, read-only item access.
(upd_buildeff, enlist, materials_charge, materials_cost, produce,
grow_people, growfood, trunc_people, do_feed, feed_people): Change
argument type to match uncopied item arrays.
(growfood): Obey ITEM_MAX.
2004-03-11 22:00:58 +00:00
c922b571db (upd_ship, upd_land, do_plague): Work directly on item arrays instead
of copies made by getvec().  This is safe, because the new code
changes the item array precisely when the old code writes back a
changed copy.
(starv_ships, starv_units): Replace getvec() by direct, read-only item
access.
(feed_ship, feed_land): Remove parameter vec, work with sp->shp_item[]
and lp->lnd_item[] instead.
(plague_people): Change argument type to match uncopied item arrays.
2004-03-11 18:10:25 +00:00
d64fa8d529 (opt_NEWPOWER, Options, gen_power): Remove nooption NEWPOWER.
(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption
NEW_STARVE.

(opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
2004-03-11 10:36:55 +00:00
364f452a3c (quiet_bigdef): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those, in use_ammo(), or discarded both the copy and the unit
structure.
2004-03-10 12:52:24 +00:00
9d30b2d0f6 (scra): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those.  To do: obey ITEM_MAX.
2004-03-09 19:32:43 +00:00
ab482ecd39 (grin): Stop grinding before grind puts more than ITEM_MAX bar
constituents in sector.  Work directly on item arrays instead of
copies made by getvec().  This is safe, because the old code made
single copies and always flushed them back into the unit structures
before flushing those.
2004-03-09 19:31:30 +00:00
2a3b29ebe1 (improve, shoo, spy, buildeff): Work directly on item arrays instead
of copies made by getvec().  This is safe, because the old code made
single copies and always flushed them back into the unit structures
before flushing those.
2004-03-09 19:26:02 +00:00