Adding or removing a command to/from a test has unfortunate effects:
* Before the previous commit: if the command consumes pseudorandom
numbers, all subsequent users of pseudorandom numbers get different
ones. This has always been a major headache.
* Since the previous commit: all subsequent users of pseudorandom
numbers get different ones whether the command consumes any or not.
That's even worse.
* If the command uses BTUs, subsequent prompts are changed. Not
nearly as bad as the above, but still annoying.
Create a new command __cmd to allow compensating for adding/removing
commands for tests. Throw in the ability to compensate treasury
changes for good measure. Three arguments: command count, BTU use,
money use.
Usage example: say you add a convert command to a test, and it uses 3
BTUs and $15. Then you compensate by adding "__cmd added 1 3 15"
right after it.
The command must not be available unless running_test_suite is on, of
course. Make it require the new player command capability TESTING,
and give that to all players when running_test_suite is on.
The command is intentionally not documented in info. Switch
running_test_suite off for info-test, to hide it (and any future
TESTING commands) from info-test.
Suppress the command counter increment for TESTING commands, so they
can be used without upsetting pseudorandom numbers
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Normally, git's pre-commit hook protects us from them. However, when
expected test output contains trailing white space, we have to bypass
commit hooks. Unwanted space can then slip in if you don't pay
attention. I obviously didn't; clean up.
The previous commit should reduce the need for such hook suppression.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Units owned by POGO are not in use. Giving a unit to POGO destroys
it. The opposite doesn't work, however: the unit prewrite hooks give
it right back to POGO, because efficiency is below the minimum. Make
it work by also increasing efficiency to minimum.
Note that you can't use this to create a unit that doesn't already
exist in the respective file. That's because edit's second argument
selects from existing objects only.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
print_plane() ends its output with '\t' instead of '\n'. Next is a
prompt, which supplies the missing newline (see pr_id()).
Ugly, clean up.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Accept general <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of
just <SECT|SHIP|PLANE|LAND|NAT>.
edit with <KEY> <VALUE>... arguments applies the arguments to all
selected objects. Without such arguments, edit lets you edit the
selected objects interactively one after the other.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Unlike other edits, editing a country modifies the object in-place.
It has to, because editing may send bulletins, which updates nat_tgms,
and writing back a copy would clobber these updates, triggering a
seqno mismatch oops.
However, the in-place editing neglects to detect concurrent updates.
Fix that.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Interactive edit prints the edited object, then reads player input.
If it gets key and value, it applies them to the object, and repeats.
If it gets nothing, it prints the edited object again, and stops.
Remove this last print, because it's not really useful. The object is
commonly the same after reading input as before. Except when a nation
gets updated while "edit c" is waiting for input: then the second
print actually reflects the updates. Has always been that way.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change for keys 't' (nat_tgms)
and 's' (nat_status). The message is necessary to give the deity a
chance to catch unexpected changes, e.g. a player reading telegrams
just before the deity edits nat_tgms.
Send a bulletin to the country for key 's'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "FOO of CNAME (#CNUM)" instead of just "FOO". Print "unchanged"
instead of "changed from X to X" on no-op.
Send a bulletin to the country and report news when appropriate.
Affected keys:
key struct member before after notes
-------------------------------------------
n nat_cnam -- BN 1
r nat_pnam -- B- 2
b nat_btu -- BN 3
m nat_reserve BN BN
c nat_xcap,ycap -- B-
o nat_xorg,yorg -- B-
u nat_timeused -- BN
M nat_money B- BN
Notes:
1. Reports N_NAME_CHNG rather than N_AIDS/N_HURTS.
2. Message improved to accurately reflect string truncation.
3. Greengrocers' apostrophe in message fixed.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "Technology" instead of "Tech". Print "FOO of CNAME (#CNUM)"
instead of just "FOO". Print "unchanged" instead of "changed from X
to X" on no-op.
Send a bulletin to the unit owner and report news on change.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message (always), send a bulletin to the unit owner and report
news (sometimes).
The message is necessary to give the deity a chance to catch
unexpected changes, e.g. a player spending mobility right before the
deity edits it. Watching out for such changes is especially important
with non-interactive edit.
Affected keys:
cmd key struct member action
----------------------------------
edit s L shp_x,y B-
E shp_effic BN
M shp_mobil BN
F shp_fleet B-
T shp_tech BN
a shp_pstage --
b shp_ptime --
R shp_rpath B-
edit p l pln_x,y B-
e pln_effic BN
m pln_mobil BN
w pln_wing B-
t pln_tech BN
r pln_range B-
edit u L lnd_x,y B-
e lnd_effic BN
M lnd_mobil BN
a lnd_army B-
t lnd_tech BN
F lnd_harden BN
Z lnd_retreat B-
R lnd_rpath B-
The two characters in column action show whether the command sends a
bulletin (B) or not (-), and whether it reports news (N) or not (-).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects ship key 'W', land
unit key 'W', and plane key 'f'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player modifying
retreat conditions right before the deity edits them. Watching out
for such changes is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
They really need to stay with their carrier. Else, cargo gets
silently teleported to its carrier when the carrier moves.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects plane keys 's', 'y',
and land unit keys 'S', 'Y'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player loading a
plane right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Send bulletin to owner and report news exactly like for key 'O' or
sector key 'L'.
Print a "duplicated" message, just for consistency with other keys.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Two failure modes:
* When the argument is negative, edit() attempts an invalid write,
triggering an oops. edit() detects the write failure, and returns
RET_FAIL.
Detect the negative argument instead, and return RET_SYN, like we do
for other invalid edit arguments.
* When the argument requires the table to be extended, but the
extension fails, edit() returns RET_FAIL.
Additionally report the failure to the player.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player boarding a
ship right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Code already sends bulletins. Also report news.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player unloading
stuff right before the deity edits it, leaving fewer items than the
deity intends to take. Watching out for such changes is especially
important with non-interactive edit.
Send bulletin to owner and report news exactly like the give command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "unchanged" instead of "changed from X to X". Affects edit,
setresource, setsector. Suppress bulletin and news. Affects only
edit sector key 'L'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Most places use "FOO of X,Y changed", some use "FOO in X,Y changed",
"FOO in X,Y was changed", "FOO of sector X,Y changed". Normalize to
the former.
Most places do not end the message with a period, some do. Normalize
to no period.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Key 'L' copies the source sector to a destination sector. Bug: it
doesn't copy, it messes up the source sector badly instead, and can
smash the stack on some machines.
Root cause: doland() passes § instead of sect to ef_set_uid().
Impact:
1. ef_setuid() clobbers a few bytes at §.
When the bitfield and uid fit into sizeof(sect) bytes, it clobbers
just sect, which has no effect, because doland() returns without
using it again. This is the case on a typical 64-bit machine: bit
field and uid are both 4 bytes, sizeof(sect) is 8.
When they don't fit, whatever is adjacent to sect gets clobbered.
On a typical 32-bit machine with stack growing down, that's p.
Again, no effect, because doland() returns without using it again.
With stack growing up, it could well be the return address,
crashing the server.
2. ef_setuid() fails to update *sect. Impact (when we survive 1):
sect->sct_uid remains unchanged. putsect() writes to the source
sector instead of the destination sector, clobbering the source's
sct_x, sct_y. Breaks invariant sctoff(sct_x, sct_y) == sct_uid!
Subsequent edits are all applied to the source sector.
sect->sct_seqno remains unchanged. No effect, because we write to
the source sector, and the unchanged sequence number is the right
one there.
Broken in commit 536ef0b0, v4.3.15.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Non-integer values are already parsed there. Treating integer values
specially complicates things for no real gain.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
edit, setresource and setsector report change in three ways:
* Print a message.
* Send a bulletin to the changed object's owner. This should be done
if and only if the change is visible to the owner, e.g. in census or
xdump.
* Report divine aid in news. This should be done if and only if a
bulletin was sent, except for changes that are neither negative nor
positive, such as changing the distribution sector.
Fix the places that don't get it right for sectors:
cmd key sctstr member before after notes
-------------------------------------------------
edit l O sct_oldown -- B-
edit l F sct_fallout -- BN 1
edit l M sct_mines -- BN 2 3
edit l D sct_dist_x,y -- B- 1
edit l s sct_type -- B- 1
edit l S sct_newtype -- B- 1
setse ow sct_own B- BN
setse ol sct_oldown -- B-
setse e sct_effic -- BN 2
setse mo sct_mobil -- BN 2
setse a sct_avail -- BN 2
setse w sct_work -- BN 2
The two characters in columns before, after show whether the command
sends a bulletin (B) or not (-), and whether it reports news (N) or
not (-).
Notes:
1. Printed message massaged slightly for consistency with other keys.
2. Printed message improved to show the old value, too. Necessary to
give the deity a chance to catch unexpected changes, e.g. a player
laying mines right before the deity edits them. Watching out for
such changes is especially important with non-interactive edit.
3. Bulletin and news suppressed for occupied sectors.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Send bulletin to owner and report news exactly like for key 'o'.
Also print a "sector duplicated" message, just for consistency with
other keys.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Back in Empire 1, resources were limited consistently: fertility to
120, all others to 100.
When Chainsaw added setresource, consistency was lost: fertility got
limited to 100 there.
Chainsaw 3 changed edit to limit all resources to 127.
Commit 3fcee8dd and commit 8e430ae2 (both v4.3.11) changed fairland
and setsector to limit fertility to 100, matching setresource.
Now only edit remains different. Change it to finally make things
consistent again.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
setsector() reads the first two characters unconditionally. Wrong if
the first character is NUL. The second character read isn't actually
used then. Screwed up in Chainsaw.
When getstarg() returns an empty string, it's always in the buffer
passed as third argument. Thus, reading the second character is
actually safe.
Clean it up anyway.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>