silly EF_NMAP. Use characters instead: 'b' for bmap (was EF_BMAP),
't' for true bmap (was EF_MAP), 'r' for revert (was EF_MAP+EF_BMAP,
more sillness), and 'n' for nmap (was EF_NMAP). Callers changed.
(EF_NMAP): Remove.
user sees the new elements of empfile[].
(EF_SECTOR_CHR, EF_SHIP_CHR, EF_PLANE_CHR, EF_LAND_CHR, EF_NUKE_CHR)
(EF_TREATY_CHR, EF_ITEM, EF_INFRASTRUCTURE, EF_PRODUCT): New. Not yet
used.
(my_ef_byname): Replacement for ef_byname() that sees the new
elements.
(xdchr): Work with empfile[] instead of chr_camap[].
(xdump): Use my_ef_byname() instead of ef_byname() and
chridx_by_name().
(camap, chr_camap, chridx_by_name): Remove.
tchr_ca,rpt_ca,intrchr_ca ) Move from src/lib/commands/xdump.c
to src/lib/global/nsc.c; external linkage. They were created in
xdump.c to minimize initial impact on the source, but they
really belong to nsc.c, where other code can use them as well.
than current time. Nation addition time is irrelevant.
(natstr): Document zero nat_last_login, nat_last_login mean never
logged in/out.
(player_main): Test nat_last_login zero instead of nat_hostaddr empty.
(player_main): Assign nat_userid, nat_hostname, nat_hostaddr straight
from player. The last connection's host is now shown as dotted quads
instead of nowhere when the name isn't known.
(natstr): Document that nat_userid, nat_hostname may be empty.
(player_main): Simplify printing last connection address: nat_hostaddr
can't be empty here; don't bother to substitute "nobody" for empty
user.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.
must be valid. Oopses on bad direction characters.
(pathtoxy, ac_encounter): Bad direction characters used to lead to bad
array subscript and potential disaster.
(pathrange, path): Stop on DIR_STOP as well as on bad direction
characters. This is just for consistency with other code; DIR_STOP
should occur only last in a path here.
(sail_nav_fleet, nav_ship): No change except for the oops.
units do not react to a mountain.
(stre): Add an empth_yield() per sector to make the server responsive
to other players as this command is CPU intensive.
(copy_utf8_to_ascii_no_funny): New.
(flash, wall, prmptrd, uprmptrd, getcommand): Use them to filter
input.
(uprnf, pr_flash): Use them to filter output.
(prtoascii): No longer used, remove.
(player_commands, player_commands_index): Internal linkage.