The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
Counter-intuitive. Report last connection time range instead.
Unfortunately, this requires a change in output format.
(coun): Report on all countries even to mortals. This used to be
done, and was most probably changed because it gave away too much
information. Carefully limit the information given to mortals, as
follows. Limit last access information to whether deities or allies
are logged on right now, no longer report connection time for deities
that are not logged on. Remove column time for mortals, rename it to
BTU for deities. Report status, but with less detail if HIDDEN is
enabled.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.