Store only up to MAXPRCON constituents, not MAXCHRNV; code doesn't
fully support more than three anyway. Remove member p_nv, use item
type I_NONE for unused slots. Rename members p_vtype, p_vamt to
p_ctype, p_camt to avoid confusion with variable-style storage.
(pchr): Initializers adapted.
(nullify_objects, materials_cost, materials_charge, prod,
show_sect_capab, grind): Adapt, simplify where possible, protect
against bad item types in pchr[].
(MAXCHRNV): Unused, remove.
capacities to straight arrays. Users now subscript the array instead
of calling vl_find() or walking the variable data structure.
(mchr, lchr): Initializers adapted.
(vl_find): No longer used. Remove file.
ETUS is just the default for etu_per_update. Deities don't change
ETUS, they change etu_per_update by editing econfig. This nonsense
dates back at least to chainsaw 3.31, where it was just as broken as
now. Replace ETUS by 60 and simplify.
according to context, to make `lstat * ?type#spy&spy>1' work. Closes
bug#825363, #905809, #905814 and #922968.
(nsc_type, packed_nsc_type, nsc_cat, packed_nsc_cat, nsc_flags): New.
(valstr): New. Old code encoded values in type long, which was
somewhat hard to read and could only support signed integer values.
(nscstr): Redesign. Use valstr. Typed operator.
(castr): Split ca_code into ca_type, ca_flags, ca_off. Tables
changed.
(nstr_comp, nstr_exec): Redesign and rewrite. Callers changed. They
used the old design incorrectly, which let players smash the stack
by supplying more than NCOND conditions.
(encode, nstr_comp_val, decode, nstr_exec_val): Rename, redesign, and
rewrite. Callers changed.
(nstr_coerce_val): New.
(var_ca, sect_ca, ship_ca, land_ca): Checking both var_ca[] and the
object's ca complicates proper recognition of unique abbreviations.
Copy contents of var_ca[] into the ca of objects, remove var_ca[].
(surv): Reject values with category other than NSC_OFF and types that
can't be coerced to NSC_LONG. Old code happily passed values with
category NSC_VAL to code_char(). The previous version interpreted
them correctly, but earlier versions interpreted them as NSC_OFF, then
logged `bad type in decode: 0' and evaluated them into zero.
(code_char): Used to test category NSC_VAR to decide whether to
display tens or hundreds. NSC_VAR no longer exists. Test type
instead. Makes more sense anyway.
Simplify. Split into member sct_che (number) and sct_che_target.
Users changed.
(get_che_cnum, set_che_cnum, get_che_value, get_che_value): Che
encoding/decoding functions; remove.
(CHE_MAX): Move from var.h to sect.h.
(prsect, doland): Print / edit the new field.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space. Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space. This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later. It is only a
first step; further cleanup is required. To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
(genitem_ca, ship_ca, plane_ca, land_ca): Remove selector "sell".
(comstr, trdstr): Members trd_price, com_price have no effect. Use
them instead of trd_maxprice, com_maxprice and remove the latter.
(commodity_ca, trade_ca): Remove selector "maxprice".
its code is obviously not in working order. Remove.
(minmult, maxmult, configkeys): Unused configuration parameters,
remove.
(tradedesc): Remove code related to mult that had no effect.
(multread, commread, commwrite, commamt, commset, multset, commprice):
Dangerous, because code bypasses ef_read() & friends, remove.
(diss): Commodity cleanup uses the above, remove. Command is disabled
and unlikely to work anyway.
loan_ca, news_ca, lost_ca, commodity_ca, trade_ca, nat_ca, map_ca):
NSC_OFF was lost during Empire3, rendering the codes confusing and
harder to use. Tack it back on.
(encode, code_char): No need to fool around with NSC_OFF anymore.
tennames, numstr): Replace by static local variables in their only
user.
(relates): Move from global/misc.c to common/nat.c.
(att_mode): Move from global/misc.c to subs/attsub.c.
instead of declaring them all over the place. This uncovered type
errors:
(s_p_etu, adj_update): Defined long, sometimes declared int. Kills
big endian machines where sizeof(long) != sizeof(int). Change to
int.
(set_option, delete_option, optstrset, intset, floatset, doubleset,
longset, optionset, optiondel, worldxset): Change linkage to static.
EMPPATH() to use EMPDIR. This avoids triggering MSVC bugs, and drops
support for traditional, pre-ISO cpp. Closes#753935.
(gamedir, lostfil, playerbin, updatebin): Unused, remove.