Commit graph

106 commits

Author SHA1 Message Date
4849600cd5 Factor out ship usable gun calculation into shp_usable_gun() 2008-03-14 20:25:39 +01:00
40eb78eb74 Fix confused and buggy bridge splashing code
A bridge (span or tower) must be splashed when it gets damaged below
SCT_MINEFF.  Likewise when its last supporting sector (bridge head or
tower) gets damaged below SCT_MINEFF, unless EASY_BRIDGES is enabled.
We need to check this whenever a bridge head, span or tower gets
damaged.  This is done in three places, and all of them screw up:

* checksect() ignores damage to bridge heads.  It also leaves writing
  back the sector it checks to the caller, which never happens when
  it's called from sct_postread().

  Note that checksect() drowns all planes on bridges it splashes.
  Functions that need to exempt flying planes from such a fate have to
  splash bridges themselves.

* sect_damage() ignores damage to bridge towers, and damage to bridge
  spans unless EASY_BRIDGES is enabled.  It then runs checksect(),
  which compensates for these omissions, but happily drowns the planes
  sect_damage() attempts to protect.

* eff_bomb() ignores damage to bridge heads.  Collateral damage makes
  sect_damage() run, which compensates for the omission.

This causes the following bugs:

* Efficiency damage going through sect_damage() can drown planes it
  shouldn't.  This affects pinpoint bombing when collateral damage
  splashes a bridge, and strategic bombing.  The drowned planes then
  crash and burn when they attempt to land at their (just splashed)
  base.

* Efficiency damage to bridge heads not going through sect_damage()
  fails to collapse unsupported bridges.  This affects pin-bombing
  efficiency without collateral damage, and ground combat.  Also deity
  commands edit, setsector and add, but that could be regarded as a
  feature.

* If the sector file somehow ends up with an inefficient bridge span,
  it collapses on every read again and again, until it collapses on a
  write.  Related problems exist with other actions of checksect(),
  and they're not addressed here.

* If the sector file somehow ends up with adjacent inefficient bridge
  towers, checksect() on any of them recurses infinitely:

  - checksect() inefficient tower T1
    - knockdown() T1, but don't write that back to the sector file
    - bridgefall() T1; this reads all adjacent sectors, including
      inefficient towert T2
      - checksect() T2
        - knockdown() T2, but don't write that back to the sector file
	- bridgefall() T1; this reads adjacent sectors including T1
	  - checksect() T1
	    ...

This commit creates a new function bridge_damaged() to splash any
bridges that became inefficient or unsupported after damage to a
sector.  To avoid the inifinite recursion, we call it in
sct_prewrite() instead of checksect().

No uses knockdown() outside bridgefall.c remain, so give it internal
linkage.
2008-02-16 20:57:38 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
dab28b9780 (pinflak_planedamage): Printed extra '%' since rev. 1.40, fix. 2007-11-15 19:31:00 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
d240bad7f8 (ac_flak_dam): Redesign so that code common to all its callers ends up
in this function.
2006-06-24 14:24:23 +00:00
d9c48789fb (pinflak_planedamage): Grant +1 vs. flak only to non-tactical bombers,
for consistency with ac_fireflak().
2006-06-24 14:21:55 +00:00
0c1bd8e98b (add, plane_bomb, pinflak_planedamage, doship, dounit, doplane, laun)
(launch_sat, scra, scut, scuttle_ship, scuttle_land, knockdown)
(ac_planedamage, detonate, attack_val, defense_val, air_damage)
(msl_intercept, msl_launch_mindam, pln_prewrite, shp_prewrite):
Simplify unit destruction: just zero efficiency, leave makelost()
etc. to the prewrite callback.
2006-05-27 19:25:12 +00:00
d906fd6b99 DEFENSE_INFRA was implemented in an odd way: sct_defense was used
regardless of the option, but forced to sct_effic when disabled.  This
screws up sct_defense when you disable DEFENSE_INFRA.  Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic.  The
change should be invisible except in xdump, which shows the real
sct_defense.  Closes #804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
2006-05-20 11:53:20 +00:00
5b4b3a13cb Break lines more tastefully. 2006-05-14 07:52:20 +00:00
276cbc54d2 (comm_bomb): Compute damage percentage in double rather than float,
because all its uses convert it to double.
2006-05-06 08:41:01 +00:00
7ed308526c Remove redundant casts of argument to (prototyped) double parameter. 2006-05-01 12:34:16 +00:00
901499908c (bomb, drop, fly, para, reco): Simplify. 2006-04-30 12:48:21 +00:00
a988b907fc s_char purge directed by compiler warnings. 2006-04-29 06:41:45 +00:00
4836f6c543 Fix long lines. No functional changes. 2006-04-16 17:20:33 +00:00
65168f0d93 (comm_bomb, ship_bomb, land_bomb, pinflak_planedamage): Fix dangerous
misuse of pr(), PR() and mpr(): passed formatted string instead of
format string and arguments.  Crash bug if formatted string contains
'%'.  Players can put that in ship names...
2006-03-26 13:34:35 +00:00
21bf6b41d4 Use NULL instead of (FOO *)0, it's easier to read. 2006-03-23 20:48:49 +00:00
783b00bbad (ichrstr): Rename member i_vtype to i_uid.
(ichr_ca): Rename selector vtype to uid.
2006-02-20 05:35:58 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
Ron Koenderink
04a8b84592 (ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
2006-01-12 14:23:55 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
2517931b12 (plane_bomb, land_bomb): Apply collateral damage to target sector
instead of where the targeted plane/land unit is after the attack.
Different if the target retreats.  Can't happen for planes.  Reported
by Greg German.
2005-11-29 17:54:45 +00:00
f5c81fe39e Fix bad line breaks. 2005-11-29 17:34:42 +00:00
Ron Koenderink
583f66047c (pin_bomb) Remove unused variable qp. 2005-10-18 12:12:15 +00:00
5a7670d9be (pin_bomb): Remove code to compute bestacc. It is not only wrong,
bestacc is not used.  Been that way since Chainsaw.
2005-10-03 20:03:45 +00:00
caac6e41ca (get_assembly_point): New.
(bomb, drop, fly, para, reco): Use it.
2005-10-01 14:07:35 +00:00
269913baee (getpath): Parameter showxy makes no sense and is not used. Remove.
Get rid of s_char.  Callers changed.
2005-09-25 17:00:50 +00:00
ff0d9dede6 (nbomb): Rev. 1.17 made a questionable initializer incorrect, and thus
broke pin-bombing for hosts where sizeof(i_type) != sizeof(int).  Fix.
2005-08-30 17:27:37 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
b360d076d3 (ship_bomb): Clarify. Also gets rid of compiler warning. 2005-02-24 17:55:28 +00:00
4113cdab5c Fix bad line break. No functional changes. 2005-02-23 15:26:36 +00:00
Ron Koenderink
2c4b89e2d1 (ac_calc_flak,ac_fireflak,pinflak_planedamage): New ac_calc_flak().
Move common flak damage code from ac_fireflak() and
pinflak_planedamage() to ac_calc_flak().
2004-12-16 19:40:06 +00:00
Ron Koenderink
b3f62f7d66 (ship_bomb): Prevent bombing of subs that where not found by the ASW plane. 2004-12-16 12:42:53 +00:00
Ron Koenderink
042372d4c2 (have_looked,have_found,set_have_looked,set_have_found,print_found):
collapse to shiplist function set (add,free,print,on). Fix bug where ship
uid was a unsigned char instead of short.  Switch to head pointer instead
of head record with a linked list. Add a free().
2004-12-16 11:12:28 +00:00
Marc Olzheim
0847b87afa (ship_bomb,land_bomb): Remove unaccessed leftover variables lcp,onsea.
No functional changes.
2004-12-14 17:43:54 +00:00
Marc Olzheim
c6ef918f3a Cleanup #includes of (mostly a long time) unused header files.
No functional changes.
2004-12-13 16:47:13 +00:00
Marc Olzheim
e9a040adb9 Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes. 2004-10-12 20:08:51 +00:00
Marc Olzheim
d30942632b (I_NONE, I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST,
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New.  Use where appropriate.  No functional changes, except
that I_NONE is now catched properly in a few places.
2004-09-16 21:18:01 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
8982ff2e18 (pln_arm): Callers don't use parameter tech; remove it. Callers
changed.
2004-08-30 16:13:37 +00:00
766538bc2f (ship_bomb): Clarify. 2004-08-19 18:02:30 +00:00
ab0d5a87bd (bomb): Don't tell the player that target is a sanctuary before his
planes got there.  This closes a loophole that allowed players with
any planes to find all sanctuaries.
2004-08-13 12:02:35 +00:00
17494e74d1 (SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place.

(SCT_MINEFF): New.  Use it instead of literal 20.

(buil): Use CANT_HAPPEN() for internal error.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Simplify avail calculation.

(lupgr, supgr, pupgr): Charge 15% of total build avail instead of an
undocumented amount computed from build lcm and hcm.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower, lupgr, supgr, pupgr): Fix reporting of required avail
when there's not enough.  Closes #942823.

(lupgr, supgr, pupgr): Code printed cost rounded down, but required
and charged unrounded cost.  Confusing.  Round cost down, like the
build command.  Closes #942811.

(UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace
literal values.

(show_bridge, show_tower): Don't claim bridge building requires
`workers' (whatever that is), since it doesn't.
2004-05-15 13:23:39 +00:00
3d5e881ae4 (eff_bomb, sect_damage): Damage avail just like efficiency. 2004-05-15 09:41:23 +00:00
b1461faea5 Replace getvec() by direct, read-only item access in some cases where
that's obviously correct.
2004-03-05 10:38:58 +00:00
eccc5cb7d7 Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
2004-03-03 16:54:22 +00:00
e67dca9d29 Indentation fixes; suspect indent-emp is to blame. 2004-02-28 18:06:11 +00:00
bf6bfcd5f5 Remove some redundant declarations. 2004-02-19 10:53:58 +00:00