Command functions are traditionally named like the command shortened
to four characters. When this name collides with a keyword or library
function, we abbreviate more: brea(), rea(). A few are unabbreviated,
e.g. execute(). A few have different names, e.g. explain(), not
list().
Commit 23726b379 (v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.
Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".
Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Unlike tend, ltend does nothing silently when asked to tend zero
commodities. This may leave the player guessing why the command did
nothing. Report the reason and fail the command, just like tend does.
While there, improve the prompt to match tend's.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Tending to a dead ship destroys, and tending from a dead ship revives.
Has always been that way. Not actually a problem for ltend anymore,
because the dead can't carry or be carried since commit 64a53c90f0,
v4.3.17.
Fix by checking !own in addition to !player->owner
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Report the exact ship, like
frg frigate (#170) cannot hold any uncompensated workers
instead of reporting just the ship type, like
A frg frigate cannot hold any uncompensated workers
This is a bit more useful when tending to more than one ship.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Transferring commodities from tenders to targets continues with the
next tender when a target can't hold this kind of commodity.
Transferring them from targets to tenders fails (ltend) or stops
tending (tend) when a tender can't hold this kind of commodity. Has
always been that way.
Change the latter to continue with the next tender.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Transferring commodities from tenders to targets fails when a tender
doesn't have any. Transferring them from targets to tenders continues
with the next target when a target doesn't have any. Has always been
that way.
Change the former to continue with the next tender.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
We silently ignore foreign ships and land units. This may leave the
player guessing why the command did nothing. Report explicitly named
ones like this
You don't own ship #160!
except for tend's target ships. Nice reporting is a bit more involved
there, because you can tend to foreign target ships as long as they're
friendly. Left for later.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Land units not on the tender are silently ignored. This may leave the
player guessing why the command did nothing. Reporting them all would
be annoying; I just changed tend to report only explicitly named ones.
Make ltend behave the same.
This does add a related annoyance: ltend can complain "not on ship"
when tending explicitly selected land units from multiple ships.
Tolerable.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4). Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
Failing a command with code RET_SYN prints help and doesn't charge
BTUs. Failing with code RET_FAIL doesn't print help and charges BTUs.
A couple of command failures were changed or added recently to fail
with RET_SYN, because they're due to invalid player input. Some of
them, however, can happen after the command already did something, so
BTUs must be charged, or else players can deliberately fail the
command to save BTUs:
* Commit 9eda5f87 adds RET_SYN failures when getting player input
fails for:
- arm third argument
- deliver fourth argument
- fire third argument
- lmine second argument
- order d fourth argument
- range second argument
- sail second argument
- tend third argument
* Commit be41e70f likewise for:
- designate second argument
- morale second argument
- set third argument
- tend fourth argument
* Commit d000bf92 likewise (with a bogus commit message) for bdes
second argument.
* Commit 9f4ce71a likewise for ltend third and fourth argument.
* Commit 9031b03b changes failure code from RET_FAIL when getting
player input fails for threshold third argument. It adds RET_SYN
failure when the argument is bad. Some bad arguments already failed
that way before.
* Commit a7cf69af changes it from RET_FAIL when designate second
argument is bad.
Change them all to fail with RET_FAIL.
Many other places have the same bug, but those are left for another
day.
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
The old code didn't return RET_SYN when aborting at the prompts for
the third and fourth argument.
While there, return RET_SYN instead of RET_OK when the tender can't
hold the commodity to be tended.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h. Remove local MIN
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h. Remove local MAX
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
land units and nukes for selection type NS_LIST. Thus, unowned items
explicitly selected by item number are skipped, while the same items
selected implicitely by group, area or whatever are not. This makes
no sense. Some callers break the nstr_item abstraction to prevent the
skipping, so they get all items regardless of how they were selected.
All other callers filter out unowned items. This skipping misfeature
dates back to the very oldest known versions of Empire. Remove it.
Also remove skipping prevention hacks from callers.
(tend_nxtitem): Now identical to nxtitem(), except it lacks some extra
normalization of item coordinates, which should have no effect.
Replace by nxtitem().
defines, import these defines into plague.h, drop var.h and include
plague.h where appropriate.
Remove some 'register' keywords at the same time.
No functional changes.
capacities to straight arrays. Users now subscript the array instead
of calling vl_find() or walking the variable data structure.
(mchr, lchr): Initializers adapted.
(vl_find): No longer used. Remove file.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space. Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space. This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later. It is only a
first step; further cleanup is required. To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...