Commit graph

6 commits

Author SHA1 Message Date
8d85979a82 Update known contributors comments 2008-05-18 10:59:04 +02:00
bb7c8665e4 Start the Empire clock on first break or update
Before, the Empire clock started at the epoch, which effectively made
it not tick before the first update.
2008-05-10 21:52:19 +02:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
286dda725e Store update disable flag in the game table to make it visible in
xdump:
(gamestr): New member game_upd_disable.
(game_ca): Update accordingly.
(game_ctrl_update): New.
(disa, enab): Use it.
(updates_disabled): Rewrite and move to game.c
(disablefil): Remove.
2007-07-27 05:58:40 +00:00
aa34ef2b7b (game_reset_tick): New.
(prod_nat): Use it.
2007-07-15 09:01:58 +00:00
dd2daaaab3 Provide an Empire clock with ETU resolution that is properly
synchronized to updates (the one based on s_p_etu isn't synchronized):
(gamestr): New members game_turn, game_tick, game_rt.
(game_ca): New selectors for them.  Restrict tick and rt to deity for
now.  We'd need xdump update the Empire clock to make them safe for
players.
(game_record_update): New.
(update_main): Call it.
(game_tick_tick, game_tick_to_now, game_step_a_tick): New, not yet
used.
2007-07-14 15:58:37 +00:00