Previously a blank country name or deleted country name would
return a pointer to non-active countries.
This creates a security problem where some one can successfully
login into the server without country or password. Closes#1219569.
than current time. Nation addition time is irrelevant.
(natstr): Document zero nat_last_login, nat_last_login mean never
logged in/out.
(player_main): Test nat_last_login zero instead of nat_hostaddr empty.
(player_main): Assign nat_userid, nat_hostname, nat_hostaddr straight
from player. The last connection's host is now shown as dotted quads
instead of nowhere when the name isn't known.
(natstr): Document that nat_userid, nat_hostname may be empty.
(player_main): Simplify printing last connection address: nat_hostaddr
can't be empty here; don't bother to substitute "nobody" for empty
user.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.
searches for a player other than US for country CNUM, which is in
state PS_PLAYING. Since there can be at most one player in state
PS_PLAYING, and no caller pass that player as US, they can simply use
getplayer() instead.
list of players, but at most one in state PS_PLAYING. getplayer()
used to get the one first in the list. However, its callers need the
one in state PS_PLAYING. In particular, typed_wu() notifies the
player obtained from getplayer(). If the player in state PS_PLAYING
isn't first, say because another one is trying to log in, the
notification gets lost. Fix by making getplayer() return the player
in state PS_PLAYING.
(player_init): Implement it.
(player_init): Support service name in econfig key loginport. Service
empire no longer takes precedence over econfig. Closes#797096.
have SOMAXCONN, but has LISTENMAXCONN. In fact, it has SOMAXCONN, and
LISTENMAXCONN doesn't exist anywhere in /usr/include or the Internet.
Remove the special case.
SO_REUSEADDR socket option as it is not required for WIN32.
In WIN32, there is no waiting time when a port is closed before
it can be reused so SO_REUSEADDR is not required for WIN32.
Leave the option has a undesirable effect of allowing a second
server instance to start without an error and leaving both
instances running. ALPHA and LINUX do support SO_REUSEADDR.
after every command, other players gets a chance to execute a command.
This prevents denial of service attack that monopolizing the active server
thread by continuing feeding data to the server from a client.
(copy_utf8_to_ascii_no_funny): New.
(flash, wall, prmptrd, uprmptrd, getcommand): Use them to filter
input.
(uprnf, pr_flash): Use them to filter output.
(prtoascii): No longer used, remove.
(player_commands, player_commands_index): Internal linkage.
(player): New member flags.
(PF_UTF8, NF_UTF8): New PF_UTF8 replaces NF_UTF8. Users changed.
(options_cmd): New.
(login_coms): New command `options'.
(toggle): Revert to the previous rev.
(NF_UTF8, togg): New client flag.
(flash, wall): User text input filtering.
(parse, prmptrd): Normal text input filtering.
(uprmptrd, ugetstring): New, to get user text.
(getele, flash, wall): Use them.
(getele): No need to filter out funny characters; input filtering
takes care of them.
(sendmessage, ufindbreak): Work on user text.
(uprnf): New, to print user text.
(rea, gamedown, show_motd): Use it.
(prnf): Unused, remove.
(pr, upr_player): Normal text output filtering (with highlighting).
(pr_flash): User text output filtering.
in the VC7 version of winsock2.h. In version VC7, the #pragma
pack(push) and pack(pop) have an #ifdef !WIN32 add to them. However,
if WIN32 is not defined at the beginning, the push is done but by the
time the pop is reach something else has set WIN32 define so the pop
is not done, and it changes the default pack from /Zp2 to /Zp4, which
makes the data structures incompatible between objects with winsock2.h
and without winsock2.h. By adding the WIN32 both the push and pop are
not done.
* Acquire resources before daemonizing, fail in foreground
* Initialize threads and signals after daemonizing
* Make most file names relative to data directory
* emp_server and files make it their working directory
* emp_config() no longer screws up some file names
* Missing or incorrect econfig is now fatal
* Don't log to default log file when econfig changes it
player_accept() to player_init(). Acquiring resources during
initialization allows to exit unsuccessfully on errors. Previously,
the daemon detached itself (exiting successfully), then failed in the
background.
(player_socket): New.
upda,ef_open,logerror,emp_config,match_user,show_motd,gamedown,
typed_wu,delete_old_announcements,mobility_check,mobility_init,
allocate_memory,write_newcap_script,main,files,fairland,doconfig,)
[_WIN32]: Switchback to default mode of text.
"t" (text) is not included the ISO/ANSI C standard but "b" (binary)
is included.
emp_config,gamedown,show_motd,match_user,typed_wu,
delete_old_announcements) [_WIN32]: switch the default file mode to
binary to match POSIX. Remove the now unneccessary ifdef for
the open/fopen. Add text mode for user files (econfig/auth).