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26 commits

Author SHA1 Message Date
221268e0e1 Provide proper ca_table for carrier unit# selectors
Makes ef_verify() check carrier UIDs are sane.  Partially protects
unit_cargo_init(), which oopses on bad carriers.

This has become possible only since commit 64a53c90 (v4.3.17) set
their values to -1 in newly created units.  Before, they were zero in
units that had never been used, and a proper ca_table would have made
ef_verify() fail when unit#0 didn't exist.

The only unit# selectors left without a proper ca_table are ship's
follow, lost's id and trade's unitid.  Document why.
2011-06-25 16:44:04 +02:00
b461cd3ae7 Provide proper ca_table for meta selector table
No idea why it was missing.
2011-06-25 16:44:04 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
a2386edc01 Clean up superfluous include of news.h in empobj.h
Missed in commit 0ba61f17, v4.3.24.
2011-04-14 19:46:05 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
373651359e Coding style fixes, mostly indentation and whitespace 2010-06-20 18:36:38 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
3a5e23a020 Rearrange struct sctstr slightly to expose commonalities with units
Nice bonus: space needed for sectors shrinks some 4%.  Size of game
state could shrink perhaps 1-2%.
2010-01-19 08:37:05 +01:00
aa659c7754 Narrow struct sctstr member sct_mobil to char
To bring it in line with unit mobility.
2010-01-19 08:37:05 +01:00
ca2dba33f0 Make struct sctstr member sct_effic signed
To bring it in line with unit efficiency.
2010-01-19 08:37:05 +01:00
ba2044be18 Store uids as int to support more sectors and units
Before, they were stored as short.  Wider uids use more space, but the
next commit will recover it by narrowing other members.

The use of short has always limited the number of ships, planes, land
units and nukes to SHRT_MAX (commonly 32768).  Only the most extreme
games ever came close.

Commit 49780e2c (v4.3.12) added struct sctstr member sct_uid to make
struct empobj member uid work for sectors.  This made the limit apply
to sectors as well.  We've had games with more than 32768 sectors.
2010-01-19 08:26:42 +01:00
0ba61f1714 Record news more compactly
Member nws_uid is unused since the commit before previous.  Remove it.

Member nws_seqno is of marginal value, because we write news only
through ncache[], and thus aren't prone to the errors sequence numbers
can catch.  Remove it.

Make timestamp selector virtual, computing nws_when + nws_duration,
and remove member nws_timestamp.  Impact:

* In ncache(), the removed timestamp equals nws_when + nws_duration,
  both for new news and updated news.  No change.

* delete_old_news() becomes invisible.  Before, its move of unexpired
  news to the beginning of the news file touched all the timestamps.
  That was unwanted, because the move does not change news, only their
  storage.  Improvement.

* empdump no longer flags the imported news changed via the timestamp.
  This is somewhat unfortunate.  Document as bug.

With these members removed, struct nwsstr no longer matches struct
emptypedstr, so clear news table flag EFF_TYPED and remove union
empobj_storage member news.  This loses the automatic maintenance of
member ef_type via struct emptypedstr.  Remove ef_type as well.

This shrinks struct nwsstr from 20 to 12 bytes on common 32 bit
machines, and from 32 to 16 bytes on common 64 bit machines.  Since
the server doesn't map the whole news file (EFF_MAP is off), this
reduces I/O, while the table's memory use remains the same.

Historical note: struct nwsstr is now pretty much what it was back in
BSD Empire 1.1.  Members ef_type and nws_uid go back to Empire 3 (for
C_SYNC?).  v4.3.12 added member nws_timestamp, which doubled the size
on common 64 bit machines.  v4.3.15 added nws_seqno.
2010-01-19 08:21:56 +01:00
b719f39c0f New news selector duration
Backed by new struct nwsstr member nws_duration.  Time between first
and last occurence of the news recorded in this item, in seconds.
2010-01-19 08:21:55 +01:00
44c36fa7d5 Make sector maintenance cost configurable
Replace the fixed $1 per ETU maintenance for capital/city sectors that
are at least 60% efficient by a configurable maintenance cost, payable
regardless of efficiency.  The only change in the default
configuration is that inefficient capitals now pay maintenance.
Charging sector maintenance regardless of efficiency is consistent
with unit maintenance.

New struct dchrstr member d_maint and sector-chr selector maint.  Make
show_sect_build() show it.  Change produce_sect() to record
maintenance in new slot p_sect[SCT_MAINT] instead of abusing
p_sect[SCT_CAPIT].  Replace the "Capital maintenance" line in budget
by "Sector maintenance".
2009-07-19 13:58:47 -04:00
ee20a9cd34 Update known contributors comments 2009-02-18 21:11:33 +01:00
fe9f02ccfb Store game down flag in the game table
This avoids the silly opening of downfil all the time.

For what it's worth, it also makes the information visible in xdump,
as new game selector down.
2009-02-08 14:18:04 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
bf89453f8a Remove non-mission land unit reaction
Land unit reactions are overly complex because we have two different
concepts controlling them: reaction radius (set with lrange) and
reserve mission (set with mission).  You need to deal with both to set
up or query reactions.

Commit 8d0e1af5 "fixed" this by making reserve missions meaningless.

The previous commit made reserve missions meaningful again: they
support an op-area now.  This brought back the problem of having to
deal with two separate commands to accomplish one thing.

Fix this for good by removing non-mission land unit reaction
alltogether.  The only feature we lose by that is the ability to order
land units to react until the order is explicitely cancelled.  That's
because missions are implicitely cleared by many commands and events,
while non-mission reaction wasn't.  Closes #858121 and #858122.

Remove the non-mission reaction case from att_reacting_units().

Don't limit reserve missions to the land unit's reaction radius: make
lnd_reaction_range() return the type's maximum radius instead of
lnd_rad_max.

The reaction radius is now useless.  Remove the lrange command, and
struct lndstr member lnd_rad_max along with its selector react.
Remove land command's column rd.  Make ldump show column react as
zero.  Deprecate edit key 'P' in dounit(), and don't show it in
pr_land().
2008-12-25 11:47:05 +01:00
Ron Koenderink
875a80d14f Rewrite accounting of play time
Replace daychange() and gettimeleft() by update_timeused_login(),
update_timeused() and enforce_minimum_session_time().  The new
code doesn't assume the day is always 24 hours long which can
occur when transitioning into or out of DST and such.  Logging
in after more a multiple of 128 days now resets nat_timeused
properly.

Fix nat_timeused calculation on midnight rollover to include
the time since midnight.

struct natstr member nat_dayno and struct player member timeleft
are now unused, remove them.
2008-11-15 13:08:19 -06:00
b27298d4c5 New option RAILWAYS
With RAILWAYS, highway-like sectors double as rail.  They need to be
at least 5% efficient to be operational, and then they additionally
extend rail into adjacent sectors that are at least 60% efficient.

New opt_RAILWAYS, SCT_HAS_RAIL(), sct_rail_track().  Update
sector_mcost(), bp_neighbors(), lnd_mar_one_sector() for RAILWAYS
mobility rules.  Update sinfra(), spyline(), satdisp_sect() to show
rail track instead of rail infrastructure for RAILWAYS.

New virtual sector selector track, implemented by nsc_sct_track().
2008-11-01 11:40:15 -04:00
3376589007 New concept sector terrain
A sector type's terrain (struct dchrstr member d_terrain) is the
sector type of its underlying terrain.  Sector types occuring in
d_terrain are terrain types, and must have their own type in
d_terrain.  Players can change sector types only to those with the
same terrain.

The builtin configuration defines terrain types sea, mountain,
wasteland, wilderness and plains.  It gives bridge span and tower
terrain sea, and everything else terrain wilderness.  Hence, the stock
game remains unchanged.

Deities can use terrain to create sector types that can be developed
only in limited ways.
2008-10-28 19:35:51 -04:00
Ron Koenderink
14319b89ec Represent logged in time in seconds rather than minutes
This simplifies things.  In particular, it gets rid of random rounding
in getcommand(), which created a variation in the nightly build
depending on whether the update starts before or after the deity logs
out.

Replace struct natstr member nat_minused by nat_timeused, and update
cou_ca[] accordingly (this affects xdump nat).  Replace player member
minleft by timeleft, and getminleft() by gettimeleft().  Update
getcommand(), daychange(), player_main(), status() accordingly, taking
care not to change player output.  Change edit country key 'u' to work
in seconds.
2008-10-28 08:48:25 -06:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
3e370da58c Get rid of ship and land unit load counters
Load counters are redundant; they can be computed from the carrier
uids.  Keeping them up-to-date as the carriers change is a pain, and
we never got that quite complete.

Computing load counters straight from the carrier uids every time we
need them would be rather inefficient, but computing them from cargo
lists is not.  So do that.

Remove the load counters: struct shpstr members shp_nplane,
shp_nchoppers, shp_nxlight, shp_nland, and struct lndstr members
lnd_nxlight and lnd_nland.

Don't compute/update load counters in build_ship(), build_land(),
land(), ldump(), load_plane_ship(), load_land_ship(),
load_plane_land(), load_land_land(), lstat(), sdump(), shi(), sstat(),
tend_land(), check_trade(), put_combat(), pln_oneway_to_carrier_ok),
pln_newlanding(), fit_plane_on_ship(), fit_plane_on_land(),
unit_list().

Nothing left in fit_plane_off_ship(), fit_plane_off_land(), so remove
them.

load_land_ship(), load_land_land(), check_trade(), pln_newlanding(),
put_plane_on_ship(), take_plane_off_ship(), put_plane_on_land(),
take_plane_off_land() no longer change the carrier, so don't put it.

Remove functions to recompute the load counters from carrier uids:
count_units(), lnd_count_units(), count_planes(), count_land_planes(),
pln_fixup() and lnd_fixup(), along with the latter two's private
copies of fit_plane_on_ship() and fit_plane_on_land().

New cargo list functions to compute load counts: unit_cargo_count()
and unit_nplane(), with convenience wrappers shp_nplane(),
shp_nland(), lnd_nxlight(), lnd_nland().

Use them to make ship selectors nplane, nchoppers, nxlight, nland
virtual.  They now reflect what is loaded, not how the load uses the
available slots.  This makes a difference when x-light planes or
choppers use plane slots.

Use them to make land unit selectors nxlight and nland virtual.

Use them to get load counts in land(), ldump(), load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land(), sdump(), shi(),
tend_land(), fit_plane_on_land(), trade_desc(), unit_list().

Rewrite fit_plane_on_ship() and could_be_on_ship() to use
shp_nplane().  could_be_on_ship() now takes load count arguments, as
computed by shp_nplane(), so it can be used for checking against an
existing load as well.
2008-09-08 21:32:56 -04:00
8b1470e3a8 Get rid of struct plnstr member pln_nuktype
pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.

Make plane selector nuketype virtual and NSC_EXTRA.  It should have
been NSC_EXTRA all along.  This changes xdump plane.

Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup().  The latter no longer does anything, remove it.

Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.

eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke.  Test nuk_on_plane() instead.

pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries.  Adapt that to use nuk_on_plane().
2008-09-08 21:32:53 -04:00
011274515c Move selector code from src/lib/global to src/lib/common
Future virtual selectors will need to access game state.  This depends
on common/file.c, which can't be used from global without creating a
cyclic dependency between libglobal.a and libcommon.a.

Move nsc.c to src/lib/common.  file.c depends on it, so move it as
well, renamed to filetable.c so it doesn't clash with the existing
file.c.
2008-09-08 21:30:36 -04:00
Renamed from src/lib/global/nsc.c (Browse further)