It missed those with more flags than just NSC_EXTRA set: table sect
name uid, table nat names passwd, xorg, yorg, contacts, rejects.
Since xundump() doesn't provide space for these, the bug could lead to
buffer overruns. Fixes flawed commit 726a8e3d, v4.3.12.
xubody() neglected to check ef_truncate()'s return value. Two failure
modes: invalid arguments, and ftruncate() failure. The former
shouldn't happen, and the latter can happen only for file-backed
tables, hence only in empdump -i.
Tables with a file name are: any game state, and any table that's
initialized from a .config file.
Tables that are no longer customizable: "updates" (customization had
no effect, because update_get_schedule() overwrote it), "table",
"meta" and the symbol tables (customization couldn't change them
anyway), and news-chr (customizing r_newsstory[] was kind of neat, but
unsafe because they are format strings for sprintf()).
"xdump updates" believes there are always 15 (UPDATE_TIME_LEN - 1)
scheduled updates. When fewer than 15 updates are scheduled, it shows
whatever crap update time happens to be in the unused part of
update_time[]: the initial zero or a previously scheduled update.
Root cause is that table EF_UPDATES has always UPDATE_TIME_LEN - 1
entries, which is incorrect when fewer updates are scheduled. Only
xdump is affected, as the other users ignore the length and stop at
the sentinel.
Fix update_get_schedule() to resize table EF_UPDATES.
Makes ef_verify() check carrier UIDs are sane. Partially protects
unit_cargo_init(), which oopses on bad carriers.
This has become possible only since commit 64a53c90 (v4.3.17) set
their values to -1 in newly created units. Before, they were zero in
units that had never been used, and a proper ca_table would have made
ef_verify() fail when unit#0 didn't exist.
The only unit# selectors left without a proper ca_table are ship's
follow, lost's id and trade's unitid. Document why.
The C identifier permits looking up the table in the source. The
table name permits lookup with xdump.
Coders should know how to go from table name to C identifier. Deities
aren't all coders; we shouldn't ask them to guess table names from C
identifiers.
These are commonly timestamps (no verification implemented), or
aliases for a non-extra column (which gets verified). Commit 49780e2c
(v4.3.12) added the exception: EF_SECTOR's uid. Proof by example that
ignoring these columns is wrong. Fix: ignore only virtual columns.
To enable that, make build_ship() & friends all take the same int type
argument instead of each one its own pointer. Passing pointers
triggered "may be used uninitialized" compiler warnings (the code was
safe despite the warnings).
For drnuke_const 0.33, research level 92.4 now suffices for a tech 280
nuke. Before, you needed 93, which was inconsistent with what
version's promise "need 0.33 times the tech level in research".
This was probably neglected when the techlists feature was added in
v4.0.0, because compiled-in nukes were sorted by tech, unlike ships,
planes and land units. Customization can break that.
buy() reads the lot, prompts for input, then writes back the lot,
triggering a generation oops. Any updates made by other threads while
buy() waits for input are wiped out, triggering a seqno mismatch oops.
Since commodities are taken from the seller when he puts them on the
market, and given to the buyer when the trade executes, the wiped out
lot's seller loses his goods without compensation, the other seller
gets to keep his goods, and the buyer receives their duplicates.
This can be abused by two conspiring countries to duplicate
commodities. The seller puts them on the market (say 100 gold bars).
The buyer starts a buy command, and waits at its last prompt for the
lot to be replaced. The seller takes them off the market (possible,
since there's no bid, yet), and sells something else (say one food)
quickly enough to get the same lot number assigned. The buyer then
completes the buy command. The seller loses one food, the buyer gains
100 gold bars.
Replaces a partial fix from v4.0.1, which only caught lots gone away,
not lots replaced by new ones.
Fighters, SAMs, ABMs and anti-sats could intercept, and tactical
missiles could interdict ships or land units.
Missed when the other missions were fixed in v4.2.7.
setsector() reads the sector, prompts for input, then writes back the
sector, triggering a generation oops. Any updates made by other
threads while setsector() waits for input are wiped out, triggering a
seqno mismatch oops.
Same for setres().