Use ef_ensure_space() in getobj(). This also makes sure objects are
properly initialized before undumping writes to them.
Clean up how sentinels are appended: instead of keeping its slot
reserved while undumping, keep it in the table, and strip it off when
done.
ef_extend() extended the file bypassing the cache, which screws up the
cache if it's EFF_MEM. It fixed that by closing and reopening the
table. Cheesy, and worked only for file-backed tables.
Rewrite ef_extend() to remap the cache properly for EFF_MEM. While
there, simplify the !EFF_MEM case: steal a cache slot instead of
allocating a buffer.
Factor cache mapping out of ef_open() and ef_extend() into new
ef_realloc_cache().
Read-only was a bit of a misnomer: you could write to the table by
obtaining a pointer into it from ef_ptr(), you just couldn't write to
the backing file.
Semantic changes:
* ef_flush() is now allowed when the table is file-backed or privately
mapped. Before, it had to be file-backed. Flushing a privately
mapped table does nothing, just like flushing a read-only table did.
* ef_write() is now allowed when the table is file-backed or fully
cached. Before, it had to be file-backed and not read-only.
Writing to a privately mapped file-backed table doesn't write to the
file.
* ef_extend() is not implemented for privately mapped tables, just
like it wasn't implemented for read-only tables.
Split ef_init() into two functions: empfile_init() for initialization,
and empfile_fixup() to fix it up for configuration. Put them next to
empfile[]. Move the call to empfile_init() from behind emp_config()
to before it.
Windows code leaked memory (result of _fullpath()).
POSIX code passed a null buffer to getcwd(), which is not portable,
and failed to check for errors.
read_builtin_tables() wanted to run in builtindir, and
read_custom_tables() wanted to run in configdir. Bothersome. Use new
fopenat() to relax those requirements.
The chdir() satisfying them are now superflous, remove them.
File names in econfig need to be interpreted relative to configdir.
This wasn't the case everywhere for keys data and info.
Fix this by changing variables gamedir and infodir to hold absolute
names. Change builtindir likewise, for consistency. Store the values
from econfig in gamedir_conf, infodir_conf and builtindir_conf.
Uses new fnameat() to derive absolute names from possibly relative
ones.
Move stuff to untangle the ugly cyclic dependencies between the
archives built for selected subdirectories of src/lib/:
* Move common/io.c to empthread/ because it requires empthread stuff
* Move parts of subs/nstr.c to common/nstreval.c to satisfy
common/ef_verify.o
* Move getstarg.c getstring.c onearg.c from gen/ to subs/ because they
require stuff from there
* Move bridgefall.c check.c damage.c empobj.c journal.c maps.c
sectdamage.c from common/ to subs/ because they require stuff from
there
* Move cnumb.c from subs/ to common/ to satisfy common/type.o
* Move log.c fsize.c from common/ to gen/ because they really belong
there
* Move emp_config.c mapdist.c from gen/ to common/ because they really
belong there, and require stuff from libglobal.a
Also package as/ as libas.a to satisfy common/path.o.
Remaining dependencies:
lib needs
--------------------------------------------
libas.a libglobal.a
libcommon.a libas.a libglobal.a libgen.a
libgen.a
libglobal.a
liblwp.a libgen.a
libw32.a[*] libgen.a
[*] Except for service.o, which can only be linked into the server
Link order now: liblwp.a libcommon.a libas.a libgen.a libglobal.a
libw32.a. The position of libw32.a is not quite right, but works
anyway.
There are several files with land unit subroutines. This one is in an
awkward place: it depends on stuff from ../subs, which contributes to
libcommon.a's ugly dependencies. Move its contents to logical places
(use internal linkage where possible), and remove it.
(caseen): Remove.
(xufldhdr, deffld): Record only fields in this part in caflds[]. This
fixes the check for duplicate fields in parts other than the first.
(cafldspp): New, to record fields in previous parts.
(xundump): Initialize and finalize it.
(xufooter): Update it. Requires new parameter ca. Caller changed.
(fldval_must_match): Use it to do the right thing for split arrays.
(chkflds): Adapt for changed caflds[].
(chkflds): The check for missing fields was skipped for all parts of a
split table instead of for all but the final part.
(isok, ef_init, bmaps_intersect, bp_init, player_accept)
(finish_sects, main): Use it.
(bp_neighbors, bp_lbcost, pathcost): Use XYOFFSET(). No
functional change.
xdump:
(gamestr): New member game_upd_disable.
(game_ca): Update accordingly.
(game_ctrl_update): New.
(disa, enab): Use it.
(updates_disabled): Rewrite and move to game.c
(disablefil): Remove.
(natstr): New member nat_access.
(cou_ca): New selector access.
(grant_btus, accrued_btus): New.
(prod_nat, init_nat): Use grant_btus(). BTUs are now made at the
update in addition to login, because that lets us get away with a
simple ETU stamp (nat_access).
(nat_cap): Replaced by grant_btus(), remove.
synchronized to updates (the one based on s_p_etu isn't synchronized):
(gamestr): New members game_turn, game_tick, game_rt.
(game_ca): New selectors for them. Restrict tick and rt to deity for
now. We'd need xdump update the Empire clock to make them safe for
players.
(game_record_update): New.
(update_main): Call it.
(game_tick_tick, game_tick_to_now, game_step_a_tick): New, not yet
used.
by design (by voting last players can tactically vote no and thus
build up veto rights), and its implementation is buggy:
(update_missed): Remove.
(zdone): Don't show it.
(demand_check): Remove veto check.
(natstr, cou_ca): Remove member nat_missed and its selector.
(zdone): Don't clear and don't show it.
(update_removewants): Don't increment it. This was buggy anyway; it
incremented even on non-demand updates.
(prnat): Don't show it, remove key 'U'.
(docountry): Don't change it, deprecate the now useless key 'U'.
(schedulefil): New.
(set_dirs, set_paths): Rename. Initialize schedulfil.
(read_schedule): New. Can read several updates, which will be used in
later changesets.
(update_time): Change to array. Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again. Deities can simply edit the schedule
file to schedule updates. Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler. Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users
changed. wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.
(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones. Fixes
update command not to lie about the next scheduled demand update.
(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.