Commit graph

99 commits

Author SHA1 Message Date
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
5501efa278 Fix buffer overflow in build
Remote hole, can smash the stack.  Broken when Empire 2 added the
confirmation prompt.
2012-03-27 10:13:05 +02:00
93edcf0ac4 Remove option LANDSPIES, customize table land-chr instead
Spy units are now enabled when a land unit type with capability spy
exists.  To disable them, deities have to customize table land-chr.

Before, spy units types were ignored when option LANDSPIES was
disabled.  Except for xdump land-chr, which happily dumped unusable
spy unit types.
2011-06-25 16:53:02 +02:00
352bc320d2 Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade
exists.  No such type exists by default; to enable trade ships,
deities have to customize table ship-chr.

Before, trade ship types were ignored when option TRADESHIPS was
disabled.  Except for xdump ship-chr, which happily dumped unusable
trade ship types.
2011-06-25 16:52:08 +02:00
de9d7b011f Drop superfluous parameter vec[] of build_ship() & friends
All callers pass sp->sct_item.
2011-05-29 15:45:11 +02:00
6b0a70d3d1 Better diagnostics when build can't find suitable sectors
Report "No sectors" when there are no *owned* sectors, instead of "Bad
sector specification" when there are no sectors at all.
2011-05-29 15:45:11 +02:00
5fb330cfdd Clean up buil()'s variable declarations 2011-05-29 15:45:11 +02:00
c6137c7ba2 Make "build n" accept the optional tech argument
It has currently no real effect on the nuke built (nukes don't improve
with tech), but the special case is ugly, and is inconsistent with
info build.
2011-05-29 15:45:11 +02:00
61e00d5559 Simplify buil(): factor "can't build" handling out of switch cases 2011-05-29 15:45:03 +02:00
164b90760f Simplify buil(): factor getting third argument out of switch cases 2011-04-23 18:11:42 +02:00
98a9b53c0f Simplify buil(): replace a switch by a function pointer
To enable that, make build_ship() & friends all take the same int type
argument instead of each one its own pointer.  Passing pointers
triggered "may be used uninitialized" compiler warnings (the code was
safe despite the warnings).
2011-04-23 18:11:42 +02:00
8f6c4f18d7 Don't truncate research before multiplying with drnuke_const
For drnuke_const 0.33, research level 92.4 now suffices for a tech 280
nuke.  Before, you needed 93, which was inconsistent with what
version's promise "need 0.33 times the tech level in research".
2011-04-23 18:11:42 +02:00
316436bcfa Create nukes at the tech level permitted by research
The tech level is visible to players, but currently has no effect.
2011-04-23 18:11:42 +02:00
df07e45b70 Bridge building required 0.005 tech less than advertized, fix
Has been that way since bridge building required tech.
2011-04-23 18:11:42 +02:00
9ef7200406 Simplify build_bridge(): replace a switch by a function pointer 2011-04-23 18:11:42 +02:00
0ec19fe81e Factor bridge building out of buil()
Also avoids a "may be used uninitialized" compiler warning (the code
was safe despite the warning).
2011-04-23 18:11:38 +02:00
bc09ffde00 Move bridge building functions together, rename
Rename build_bridge() to build_bspan(), and build_tower() to
build_btower().
2011-04-23 18:09:38 +02:00
d7e0a7088c Check build's first argument before asking for the second 2011-04-23 18:09:05 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
2f86e79e80 Drop potentially misleading build and radar error messages
buil() complains about the argument when snxtsct() fails.  Misleading
when the argument is fine, but snxtsct() fails due to bad conditional
argument.

Same for radar() with snxtitem().
2011-04-14 20:21:22 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
f6cab16b65 Don't capitalize words in the middle of sentences
Affects output of commands add, anti, build, edit, order, reset, set,
setresource, setsector, show, version.
2010-05-24 18:23:32 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
4e895465df Remove unused members of struct lndstr, lonstr, nukstr, trtstr
struct lndstr member lnd_flags is a leftover from Empire3's C_SYNC,
which was ripped out in 4.0.0.

struct lonstr member l_sel, struct nuk_str members nuk_ship, nuk_land,
and struct trtstr member trt_bond have been there basically forever
without any use.
2010-01-19 08:21:37 +01:00
c528fcbe3e Update known contributors comments 2009-12-13 17:34:28 +01:00
2adb88202f Simplify build_tower() a bit
No functional change.
2009-03-31 23:03:41 +02:00
6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00
615681ce16 Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
2009-03-24 21:45:44 +01:00
57717b5bc1 Clean up unreadable assignments within if conditionals
Pinpointed assignments within if conditionals with spatch -sp_file
tests/bad_assign.cocci (from coccinelle-0.1.4).  Cherry-picked diff
hunks affecting conditionals split over multiple lines, and cleaned
them up.
2009-03-21 09:24:45 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
60000b1a42 Use unit_wipe_orders() to simplify build.c
Simplify build_ship(), build_plane(), build_land() and build_nuke().
2008-09-15 19:40:44 -04:00
3e370da58c Get rid of ship and land unit load counters
Load counters are redundant; they can be computed from the carrier
uids.  Keeping them up-to-date as the carriers change is a pain, and
we never got that quite complete.

Computing load counters straight from the carrier uids every time we
need them would be rather inefficient, but computing them from cargo
lists is not.  So do that.

Remove the load counters: struct shpstr members shp_nplane,
shp_nchoppers, shp_nxlight, shp_nland, and struct lndstr members
lnd_nxlight and lnd_nland.

Don't compute/update load counters in build_ship(), build_land(),
land(), ldump(), load_plane_ship(), load_land_ship(),
load_plane_land(), load_land_land(), lstat(), sdump(), shi(), sstat(),
tend_land(), check_trade(), put_combat(), pln_oneway_to_carrier_ok),
pln_newlanding(), fit_plane_on_ship(), fit_plane_on_land(),
unit_list().

Nothing left in fit_plane_off_ship(), fit_plane_off_land(), so remove
them.

load_land_ship(), load_land_land(), check_trade(), pln_newlanding(),
put_plane_on_ship(), take_plane_off_ship(), put_plane_on_land(),
take_plane_off_land() no longer change the carrier, so don't put it.

Remove functions to recompute the load counters from carrier uids:
count_units(), lnd_count_units(), count_planes(), count_land_planes(),
pln_fixup() and lnd_fixup(), along with the latter two's private
copies of fit_plane_on_ship() and fit_plane_on_land().

New cargo list functions to compute load counts: unit_cargo_count()
and unit_nplane(), with convenience wrappers shp_nplane(),
shp_nland(), lnd_nxlight(), lnd_nland().

Use them to make ship selectors nplane, nchoppers, nxlight, nland
virtual.  They now reflect what is loaded, not how the load uses the
available slots.  This makes a difference when x-light planes or
choppers use plane slots.

Use them to make land unit selectors nxlight and nland virtual.

Use them to get load counts in land(), ldump(), load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land(), sdump(), shi(),
tend_land(), fit_plane_on_land(), trade_desc(), unit_list().

Rewrite fit_plane_on_ship() and could_be_on_ship() to use
shp_nplane().  could_be_on_ship() now takes load count arguments, as
computed by shp_nplane(), so it can be used for checking against an
existing load as well.
2008-09-08 21:32:56 -04:00
8b1470e3a8 Get rid of struct plnstr member pln_nuktype
pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.

Make plane selector nuketype virtual and NSC_EXTRA.  It should have
been NSC_EXTRA all along.  This changes xdump plane.

Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup().  The latter no longer does anything, remove it.

Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.

eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke.  Test nuk_on_plane() instead.

pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries.  Adapt that to use nuk_on_plane().
2008-09-08 21:32:53 -04:00
0d139ee1d1 Update lost file from prewrite callbacks
Losses of sectors, ships, planes, land units and nukes are tracked in
the lost file.  To keep it current, makelost() and makenotlost() were
called whenever one of these changed owners.  Cumbersome and
error-prone.  In fact, the lost file was never perfectly accurate.

Detect the ownership change in the prewrite callback and call
makelost() / makenotlost() from there.  Remove lost file updates from
where they're no longer needed: right before a put.  takeover() is a
bit more involved: it doesn't put the sectors, but all callers do,
except for guerrilla().  So remove the lost file update from
takeover(), but add it to guerrilla().

This takes care of lost file update for all ownership changes that go
through ef_write().  It can't take care of any missing updates for
changes that don't go through it.
2008-09-08 21:26:42 -04:00
3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
ffc5d0cfd7 Don't store plane stats in struct plnstr
New pln_att(), pln_def(), pln_acc(), pln_range_max(), pln_load()
replace the struct plnstr members with the same names.

Make plane selectors att and def virtual.
2008-03-14 20:25:41 +01:00
93d8c53f21 Use ef_blank for new ships, planes, land units and nukes
Fixes commit 6cd3d55c, which broke initialization of ef_type.
2008-03-14 20:24:58 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
4bd19812af Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp.  Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp.  Closes #1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update.  Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends.  This is only
correct when argument is etu_per_update, which it always is.  Remove
parameter.  Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.

(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates.  That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it.  Remove.  Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.

(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down.  Remove.  Caller
changed.
2007-07-15 09:43:57 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
6fadcf6e8e (buil): Use ef_elt_byname() instead of typematch().
(typematch): Unused, remove.
2006-06-01 18:57:03 +00:00
2b57a13d94 Change set with nuke.h rev. 1.21 was incomplete (harmless because the
missing bits were consistent):
(build_nuke): Assign 0 instead of space.
(nuke): Update printing of group.
2006-05-29 19:29:29 +00:00
1b94ddedc3 Change encoding of `not in any group' from space to 0, because that's
friendlier in conditionals:
(army, build_ship, build_land, build_plane, doship, doplane, dounit)
(flee, check_trade, wing, snxtitem_group, takeover_ship)
(takeover_land): Assign 0 instead of space.
(carg, lcarg, pr_ship, pr_plane, pr_land, ldump, land, pdump, plan)
(retr, lretr, sdump, shi, lnd_list, shp_list, ask_olist, att_prompt)
(ask_move_in): Update printing of group.

(takeover_plane): Failed to clear wing.
2006-05-27 13:44:18 +00:00
d906fd6b99 DEFENSE_INFRA was implemented in an odd way: sct_defense was used
regardless of the option, but forced to sct_effic when disabled.  This
screws up sct_defense when you disable DEFENSE_INFRA.  Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic.  The
change should be invisible except in xdump, which shows the real
sct_defense.  Closes #804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
2006-05-20 11:53:20 +00:00
5b4b3a13cb Break lines more tastefully. 2006-05-14 07:52:20 +00:00
8646d6f6d0 (build_ship, build_land, build_plane): Compute initial efficiency in
double rather than float, because all its uses convert it to double.
Remove redundant casts.
2006-05-06 08:44:12 +00:00