Commit graph

840 commits

Author SHA1 Message Date
e1b3a8239c Simplify how fire command parses third argument
Remove a useless strcpy() that truncated the argument to 19
characters.
2008-03-17 19:08:34 +01:00
ea43696e0d Clean up fire command's enum targ_type
You can't fire at land units.  target is never set to targ_unit, only
compared to it.  Remove.
2008-03-17 19:08:34 +01:00
38d8fd046f Simplify fire command's encoding of attacker
Use file types instead of enum targ_type.
2008-03-17 19:08:34 +01:00
7d14fb4495 Fix use of uninitialized variable in multifire()
multifire() used shots to print either shell or shells.  4.2.3 removed
its initialization for land unit fire, and commit 22c6fd8b removed it
for ship fire.  Fix by just printing shells always.
2008-03-17 19:08:33 +01:00
f89edc7ae6 Fix return fire ammunition use in fire command
The old code let each defender fire on each target separately.  To
avoid charging ammo multiple times, it didn't update the defenders
after fire; it charged them in use_ammo() instead.  Bugs: not updating
the defender lost any shells fetched by automatic resupply, and
use_ammo() always charged one shell for gun fire, which was wrong for
most ships and land units.

Rewrite to let each defender fire once, updating it normally.  Reuse
the damage for the other targets.  This also yields the proper
probability distribution for damage.
2008-03-14 21:00:56 +01:00
292f92f705 Simplify how fire command encodes lists of firing objects
Use file type rather than enum targ_type for struct flist member type.

Clean up natid vs. int sloppiness while there.
2008-03-14 21:00:26 +01:00
d741c45560 Simplify multifire() to silence compiler warning 2008-03-14 20:34:48 +01:00
7f4a5d0630 Simplify how fire command passes attacker to defend()
Pass attacker empobj instead of attacker's targ_type, sector (used for
targ_land), ship (used otherwise) and coordinates (used in either
case).
2008-03-14 20:34:44 +01:00
7b2574c167 Simplify how fire command passes defender to defend()
Pass defender country number instead of target type, sector (used if
target type is targ_land), and ship (used otherwise).
2008-03-14 20:25:45 +01:00
4babf726f0 Simplify quiet_bigdef()
Move common part of submarine and surface ship return fire out of the
conditional.

Use ni.curdist instead of recomputing the range.
2008-03-14 20:25:44 +01:00
3c7ea15195 Plug memory leak in fire command
add_to_fired_queue() adds a defender at most once.  It neglects to
free the defender flist nodes it doesn't add.  Broken since option
MULTIFIRE appeared in Chainsaw.
2008-03-14 20:25:44 +01:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
f33b96b1d1 Set timestamp automatically on write
Do it in do_write().  Remove the setting of timestamps elsewhere.

This fixes empdump to set timestamps to the current time instead of
zero on import.
2008-03-14 20:25:43 +01:00
e1a68c721d Factor common code out of add() and new() into nat_reset()
The common nation wipe code is not quite identical, and it doesn't
wipe the nation thoroughly enough.  The new code does.

Changes to both commands:

* Wipe nat_update, nat_ann, nat_access, and nat_contact.  Bug: should
  set nat_ann to the number of announcements.

Changes to add command:

* Don't wipe for status active and god.  Before, nat_relate and
  nat_flags where wiped then.

Changes to newcap command:

* Wipe nat_hostaddr, nat_hostname, nat_userid, nat_dayno, nat_minused,
  nat_reserve, nat_last_login, nat_last_logout, nat_newstim,
  nat_annotim, nat_relate, nat_rejects, nat_flags.
2008-03-14 20:25:43 +01:00
06a0036c63 Replace some typedef names by enum tags.
Also get rid of some mildly silly manual packing of enum types.
2008-03-14 20:25:42 +01:00
ed0c98d3c8 Implement human-readable dialect for xdump
This is for the forthcoming empdump utility program.  The xdump
command still does not support the human-readable dialect.

xundump has supported the human-readable dialect for a long time
(commit 4871a10a).
2008-03-14 20:25:42 +01:00
4c746b5e73 Make xdump code available for future use outside the server
Move the bits useful there from src/lib/commands/xdump.c to new
include/xdump.h and src/lib/common/xdump.c.
2008-03-14 20:25:42 +01:00
761d631816 Prepare some xdump code for future use outside the server
We don't have player->cnum, player->god and pr() there.  Pass
parameters instead.
2008-03-14 20:25:42 +01:00
c75d19b082 Don't store land unit stats in struct lndstr, part 2
struct lndstr members lnd_spy, lnd_rad, lnd_ammo, lnd_fuelc,
lnd_fuelu, lnd_maxlight, lnd_maxlight are mere copies of struct
lchrstr members l_spy, l_rad, l_ammo, l_fuelc, l_fuelu, l_nxlight,
l_nland.  Remove them.

Make land unit selectors spy, rmax, ammo, fuelc, fuelu, maxlight
virtual.
2008-03-14 20:25:41 +01:00
cdf1bcfa22 Don't store land unit stats in struct lndstr, part 1
New lnd_att(), lnd_def(), lnd_vul(), lnd_spd(), lnd_vis(), lnd_frg(),
lnd_acc(), lnd_dam(), lnd_aaf() replace the struct lndstr members with
the same names.

Make land unit selectors att, def, vul, spd, vis, frg, acc, dam, aaf
virtual.
2008-03-14 20:25:41 +01:00
f86d726406 Don't store ship stats in struct shpstr
New shp_armor(), shp_speed(), shp_visib(), shp_frnge(), shp_glim()
replace the struct shpstr members with the same names.
2008-03-14 20:25:41 +01:00
ffc5d0cfd7 Don't store plane stats in struct plnstr
New pln_att(), pln_def(), pln_acc(), pln_range_max(), pln_load()
replace the struct plnstr members with the same names.

Make plane selectors att and def virtual.
2008-03-14 20:25:41 +01:00
d1a193ff07 New nstr_mksymval() to create symbolic values 2008-03-14 20:25:41 +01:00
da8a1daeef Virtual selectors
Where ordinary selectors specify a value stored in some object,
virtual selectors specify a function to call to compute a value
associated with some object.

Use them to replace the special case xdump ver by new table
EF_VERSION.

Move configkeys[] to lib/common because nsc_init() needs it to
initialize empfile[EF_VERSION].cadef.
2008-03-14 20:25:41 +01:00
38047a62f7 Reorder members of struct castr to make nsc.c easier to read 2008-03-14 20:25:40 +01:00
93a5779e66 Make nstr_exec_val() return its first argument 2008-03-14 20:25:40 +01:00
d3345ce66c Make xdprval() oops on bad argument 2008-03-14 20:25:40 +01:00
f3e9526472 Fix oops recovery in xdprval()
Failed to print the separator, which could run fields together.
2008-03-14 20:25:39 +01:00
504f035450 Factor out torpedo hit chance into shp_torp_hitchance() 2008-03-14 20:25:39 +01:00
4849600cd5 Factor out ship usable gun calculation into shp_usable_gun() 2008-03-14 20:25:39 +01:00
76830b5b98 Factor out land unit firing range calculation into lnd_fire_range() 2008-03-14 20:25:39 +01:00
ad5f8e8904 Factor out ship firing range calculation into shp_fire_range() 2008-03-14 20:25:39 +01:00
f6c87d21ff Factor out common land unit fire code into lnd_fire()
This takes care of a number of bugs / inconsistencies:

* Resupply before fire: fire command did not require unit to be in
  supply, and resupplied shells.  Everywhere else (return fire,
  support and interdiction) the land unit had to be in supply after
  resupply of everything.  Unify not to resupply anything and not to
  require being in supply.  This is consistent with ships and sectors.

* Resupply after fire: fire command resupplied shells after active
  fire.  Unify not to do that.  This is consistent with ships and
  sectors.

* When a land unit returned fire to multiple attackers, quiet_bigdef()
  charged it ammo for each one.  Finally, it was charged one shell
  more by use_ammo().  Except only the first land unit got charged
  there in fact, because buggy add_to_fired_queue() entered only the
  first land unit into the defender list.  Fix add_to_fired_queue()
  and change quiet_bigdef() not to charge ammo, just like for ships
  and sectors.  This charges only one shell instead of the true ammo
  use, which is wrong, but consistent with ships.

* lnd_support() tallied support damage unrounded.  Unify to round
  before tally.
2008-03-14 20:25:38 +01:00
652afa12de Simplify torpedo return fire logic
Don't bother checking capabilities that will be checked again later,
just try torpedo, then depth charge / gun fire.
2008-03-14 20:25:38 +01:00
6d83090aad Factor out common torpedo fire code into shp_torp()
This takes care of a number of bugs / inconsistencies:

* Submarines with zero mobility could interdict.  Change to require
  positive mobility.

* Submarines with zero firing range could not interdict.  Fix by
  dropping the test from perform_mission().  No ships in the stock
  game are affected.

* Submarines without capability torp could fire return torpedoes and
  interdict.  Stock sbc, nm and msb were affected by the return fire
  bug.  Closes bug#950936.

* Shell resupply bugs: quiet_bigdef(), fire_torp() and
  perform_mission() resupplied before checking all other requirements
  and could thus get more shells than actually needed.

torp() no longer resupplies shells.  It's hardly worth the bother, and
fire doesn't do it either.
2008-03-14 20:25:38 +01:00
21733d1473 Fix torpedo return fire line of sight requirement and range
anti_torp() required line of sight and used gun range for all kinds of
return fire.  Require line of sight only for torpedoes, not for gun
fire and depth charges.  Use torpedo range for torpedoes, gun range
for gun fire and depth charges.
2008-03-14 20:25:37 +01:00
69f441ef39 Change test whether a land unit is artillery
Test for land unit firing damage instead of range, for consistency
with ships.
2008-03-14 20:25:37 +01:00
22c6fd8bf6 Factor out common ship gun fire code into shp_fire()
This takes care of a number of bugs / inconsistencies:

* Ships with zero firing range could return fire and fire support, but
  not fire actively or interdict.  Fix by testing for gun limit
  instead in multifire() and mission().  No ships in the stock game
  are affected.

* Required gun crew was inconsistent: multifire() let N military fire
  max(1,floor(N/2)) guns for active fire.  Ditto perform_mission() for
  interdiction.  quiet_bigdef() let them fire N guns for returning gun
  fire.  Ditto sd() for firing support and firing at boarding parties.
  fire_dchrg() let them fire floor(N/2) for returning fire to
  torpedoes.  Unify to let N military fire floor((N+1)/2) guns.

* Shell use was inconsistent: sd() and perform_mission() used one
  shell per gun, everything else one per two guns.  Unify to one shell
  per two guns.

* Shell resupply bugs: multifire() got two shells regardless of actual
  ammo use.  quiet_bigdef() got one shell (but use_ammo() uses only
  one, which is a bug).  sd() and perform_mission() resupplied before
  checking all other requirements and could thus get more shells than
  actually needed.
2008-03-14 20:25:37 +01:00
a3ad623b2a Make depth-charging code and documentation match
Before 4.0.6, depth charges required no guns, one military, did damage
like shell fire from two guns, and used two shells.  Missions were not
quite consistent with that (bug).  4.0.6 changed depth charges to work
exactly like shell fire (but without updating documentation
accordingly): require guns and gun crew, non-zero firing range, scale
damage and ammunition use with guns.

Go back to the old model, but with damage like three guns, to avoid
changing the stock game's dd now (three gun damage for two shells).
Stock game's af changes from two gun damage for one shell, and nas
from four gun damage for two shells.

Factor out common depth-charging code into shp_dchrg().
2008-03-14 20:25:37 +01:00
e8595066d1 Factor out common fortress fire code into fort_fire()
This takes care of a number of bugs / inconsistencies:

* sb() fired support even when there were not enough mil.

* Shell resupply bugs: multifire() and quiet_bigdef() resupplied
  shells before checking all other requirements and could thus get
  more shells than actually needed.

Rename landgun() to fortgun() for consistency.
2008-03-14 20:25:37 +01:00
3812cde100 Include system headers before ours 2008-03-14 20:25:11 +01:00
70522157bf Remove edit keys deprecated in 4.3.3
These are: land 'C', plane 'a' and 'd', unit 'X', ship 'H', 'P', 'X'
and 'Y'.
2008-03-14 20:25:10 +01:00
e38ba07426 Replace unit_type_name() by empobj_chr_name() 2008-03-14 20:25:09 +01:00
5490782db3 Check ef_type before dereferencing struct empobj
Such manual checking is error prone, but the best we can do right now.
2008-03-14 20:25:08 +01:00
990b39edec Check subscript of rpt[]
Make nws_vrb unsigned to simplify that.
2008-03-14 20:25:08 +01:00
2da8d0c796 Use ef_blank() when extending treaty, loan, comm and trade file
Only treaty extension initialized ef_type and uid properly.  None of
them zeroed unused members and holes in the struct.  comm and trade
extension called ef_extend(), which had no effect, so remove that.
2008-03-14 20:25:07 +01:00
93d8c53f21 Use ef_blank for new ships, planes, land units and nukes
Fixes commit 6cd3d55c, which broke initialization of ef_type.
2008-03-14 20:24:58 +01:00
49780e2c6c Extend the common header of struct empobj to include uid
Make sure all members of unit empobj_storage share uid in addition to
ef_type.

Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.

Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.

Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr.  To be fixed.
2008-03-05 22:48:20 +01:00
59c65239f7 Fix put_empobj() for types other than units
put_empobj() used struct empobj member uid, which is valid only for
units.  Existing users pass only units, fortunately.  Fix by making it
take type and uid parameters.
2008-02-26 21:07:58 +01:00
0a3c347bba Clean up ugly line break 2008-02-26 21:07:58 +01:00