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3394 commits

Author SHA1 Message Date
Ron Koenderink
7581b50eb6 Use empty schedule file for the nightly build
This ensures that no unplanned updates occur
during the nightly build sequence.  Remove
unnecesary enables and disables from the script.
Remove unnecessary argument for force command.
2008-09-11 14:58:32 -06:00
Ron Koenderink
5edaccafa4 Change the thread name in play_cmd() to show country number
This makes the journal easier to read.  We can't use the country
number earlier, because it is not unique then.
2008-09-11 14:50:08 -06:00
Ron Koenderink
effc1b187a Use the thread name to identify threads in the journal
This makes the journal easier to read, and makes journals
from the nightly build easier to diff.

Since we use only the 10 first characters of the name,
abridge existing thread names to make them unique within
that many characters.
2008-09-11 14:49:28 -06:00
Ron Koenderink
2ddeda99d0 New empth_name() and empth_set_name() 2008-09-11 14:46:31 -06:00
2e5915dd09 Remove bogus comment from empthread.h
Became bogus in commit d500a707.
2008-09-11 07:51:09 -04:00
fe3fd39d8f Fix double free() in unit_onresize()
Introduced in commit 64a53c90.
2008-09-11 07:50:18 -04:00
9189e67ad7 Simplify tests for presence of load
Instead of counting the load with lnd_nland() / lnd_nxlight(), check
whether there's at least one loaded with lnd_first_on_land() /
pln_first_on_land().
2008-09-08 21:41:56 -04:00
3e370da58c Get rid of ship and land unit load counters
Load counters are redundant; they can be computed from the carrier
uids.  Keeping them up-to-date as the carriers change is a pain, and
we never got that quite complete.

Computing load counters straight from the carrier uids every time we
need them would be rather inefficient, but computing them from cargo
lists is not.  So do that.

Remove the load counters: struct shpstr members shp_nplane,
shp_nchoppers, shp_nxlight, shp_nland, and struct lndstr members
lnd_nxlight and lnd_nland.

Don't compute/update load counters in build_ship(), build_land(),
land(), ldump(), load_plane_ship(), load_land_ship(),
load_plane_land(), load_land_land(), lstat(), sdump(), shi(), sstat(),
tend_land(), check_trade(), put_combat(), pln_oneway_to_carrier_ok),
pln_newlanding(), fit_plane_on_ship(), fit_plane_on_land(),
unit_list().

Nothing left in fit_plane_off_ship(), fit_plane_off_land(), so remove
them.

load_land_ship(), load_land_land(), check_trade(), pln_newlanding(),
put_plane_on_ship(), take_plane_off_ship(), put_plane_on_land(),
take_plane_off_land() no longer change the carrier, so don't put it.

Remove functions to recompute the load counters from carrier uids:
count_units(), lnd_count_units(), count_planes(), count_land_planes(),
pln_fixup() and lnd_fixup(), along with the latter two's private
copies of fit_plane_on_ship() and fit_plane_on_land().

New cargo list functions to compute load counts: unit_cargo_count()
and unit_nplane(), with convenience wrappers shp_nplane(),
shp_nland(), lnd_nxlight(), lnd_nland().

Use them to make ship selectors nplane, nchoppers, nxlight, nland
virtual.  They now reflect what is loaded, not how the load uses the
available slots.  This makes a difference when x-light planes or
choppers use plane slots.

Use them to make land unit selectors nxlight and nland virtual.

Use them to get load counts in land(), ldump(), load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land(), sdump(), shi(),
tend_land(), fit_plane_on_land(), trade_desc(), unit_list().

Rewrite fit_plane_on_ship() and could_be_on_ship() to use
shp_nplane().  could_be_on_ship() now takes load count arguments, as
computed by shp_nplane(), so it can be used for checking against an
existing load as well.
2008-09-08 21:32:56 -04:00
8b1470e3a8 Get rid of struct plnstr member pln_nuktype
pln_nuktype is redundant; it can be computed from the nuke's
nuk_plane.

Make plane selector nuketype virtual and NSC_EXTRA.  It should have
been NSC_EXTRA all along.  This changes xdump plane.

Don't set it in arm(), disarm(), build_plane(), pln_damage() and
nuk_fixup().  The latter no longer does anything, remove it.

Deprecate edit key 'n' in doplane(), and don't show it in pr_plane().
The key never made much sense.

eff_bomb(), comm_bomb(), ship_bomb(), plane_bomb(), land_bomb(),
strat_bomb(), mission_pln_equip(), air_damage(), msl_hit(),
pln_equip() tested pln_nuketype to check whether a plane carries a
nuke.  Test nuk_on_plane() instead.

pdump(), plan(), trade_desc() print whether and what kind of nuke a
plane carries.  Adapt that to use nuk_on_plane().
2008-09-08 21:32:53 -04:00
4086c25a15 Enable the new nuk_on_plane(), replacing the old one
Callers changed, as the new one isn't a drop-in replacements.
2008-09-08 21:32:52 -04:00
64a53c90f0 Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
2008-09-08 21:30:39 -04:00
f21cb48f69 New struct empfile callback onresize 2008-09-08 21:30:37 -04:00
a1f20efd02 Revive struct empfile callback init as oninit
Commit a71f0158 removed unused callback init.  Bring it back renamed
to oninit, and without the redundant first argument.
2008-09-08 21:30:37 -04:00
b22520d180 Fix up filetable.c's file comment after rename. 2008-09-08 21:30:36 -04:00
011274515c Move selector code from src/lib/global to src/lib/common
Future virtual selectors will need to access game state.  This depends
on common/file.c, which can't be used from global without creating a
cyclic dependency between libglobal.a and libcommon.a.

Move nsc.c to src/lib/common.  file.c depends on it, so move it as
well, renamed to filetable.c so it doesn't clash with the existing
file.c.
2008-09-08 21:30:36 -04:00
136132773b New lost_and_found() to record ownership changes.
Factors out the common makelost()/makenotlost() pattern.
2008-09-08 21:28:29 -04:00
0d139ee1d1 Update lost file from prewrite callbacks
Losses of sectors, ships, planes, land units and nukes are tracked in
the lost file.  To keep it current, makelost() and makenotlost() were
called whenever one of these changed owners.  Cumbersome and
error-prone.  In fact, the lost file was never perfectly accurate.

Detect the ownership change in the prewrite callback and call
makelost() / makenotlost() from there.  Remove lost file updates from
where they're no longer needed: right before a put.  takeover() is a
bit more involved: it doesn't put the sectors, but all callers do,
except for guerrilla().  So remove the lost file update from
takeover(), but add it to guerrilla().

This takes care of lost file update for all ownership changes that go
through ef_write().  It can't take care of any missing updates for
changes that don't go through it.
2008-09-08 21:26:42 -04:00
c5482e4bfb Pass old element to empfile callback prewrite()
Change sct_prewrite(), shp_prewrite(), pln_prewrite(), lnd_prewrite(),
nuk_prewrite() accordingly.  New argument isn't used for anything,
yet.
2008-09-08 21:26:40 -04:00
0bcd0a8422 Fix comments added in commit bf436a44. 2008-09-08 21:26:40 -04:00
e31ba545af Remove bogus correction of sct_mobil from sct_prewrite()
It used literal 127 instead of sect_mob_max, it didn't check the lower
bound, and it didn't report the corruption.  From Chainsaw 3.

Having *working* sanity checks there would be nice.  Left for another
day.
2008-09-08 21:26:40 -04:00
85eb288f97 Don't execute pre-write checks from sct_postread()
Chainsaw 3 factored out most checks from sct_prewrite() into
checksect(), and called that from sct_postread() as well.  Revert
this, because it was a bad idea: whenever checksect() called from
ef_read() found something to change, it was actually a bug, and
changing it just hid the bug from whatever called ef_read().  But it
couldn't hide it from code going through ef_ptr().  So, instead of
having bugs visible everywhere, including census and such, they were
hidden in hard to observe places.  For instance, the previous commit
fixed one that was visible to the path finder, but not the actual path
user, which led to the path user choking on an incorrect path in a
rather obscure manner.

Things no longer "corrected" on read: excessive mobility, low work
despite no civilians present, sector owned despite neither civilians,
military nor land units.  The latter had a scary-looking caploss(),
but NF_SACKED should have rendered that harmless.
2008-09-08 21:25:12 -04:00
f84d25378b Don't revert sectors without military to old owner
Change checksect() not to abandon occupied sectors to the old owner
when there is no military and no land units.  This effectively
restores pre-Chainsaw 3 behavior.  Matching change to would_abandon().

Rationale.  Traditional ways to change sector owner:

(1) Attack, assault, paradrop can transfer a sector to the attacker,
    in take_def().

(2) Guerrilla warfare at the update can transfer a sector to the old
    owner, in guerilla().  This happens when che kill all military and
    the sector is sufficiently disloyal to the owner.

(3) Whenever all civilians, military and land units are removed from a
    sector, no matter how, it silently reverts to the deity, in
    checksect().

Chainsaw 3 added:

(4) Whenever all military and land units are removed from an occupied
    sector, no matter how, it silently reverts to the old owner, in
    checksect().

This addition isn't seamless.  Funnies include:

* When che kill all military and land units, but the sector is loyal,
  (3) doesn't transfer to the old owner.  But since there's no
  military and land units left, (4) transfers it anyway, only without
  telling the lucky old owner.  The latter transfer is buggy:
  checksect() runs only on ef_read() and ef_write(), not the update
  (bug#1010856), so the silent transfer is delayed until the next
  ef_write().  But code using ef_read() sees it right away.  For
  instance, the path finder, which doesn't use ef_read(), can route a
  path through a sector lost that way.  The actual move, which does
  use ef_read(), then chokes on that path.

* When you attack a sector, and get defeated with the help of reacting
  land units, but succeed in killing the *local* defenders, (4) makes
  the sector silently revert to the old owner.  Which might be
  somebody who wasn't involved in the fight, and gets no notification
  whatsoever of his windfall.

* You can abandon a sector to the old-owner by removing all military
  and land units from it, in a myriad of ways.  Some ways ask you for
  confirmation (move, march, load), many don't (navigate, plane
  construction, delivery; arguably bugs), and others simply don't let
  you (paradrop, fly, distribution).

  This problem also exists for abandoning to deity, i.e. through (3)
  instead of (4).  Some ways to move out civilians don't let you do
  that (distribute), but most do.  However, accidentally abandoning an
  empty sector to deity is less serious than a populated one to
  another player.

In my opinion, (4) doesn't add much to the game, and fixing the
funnies isn't worth the effort.
2008-09-05 07:39:02 -04:00
rkoenderink@gmail.com
950ec3e60e Fix execution of nightly build econfig patch script
This is required for non-Windows environment as the files do not
have permission to execute.
2008-09-04 07:42:37 -04:00
d87801acaa Remove pointless getFOO() from prewrite callbacks
Empire3's C_SYNC code added these to sct_prewrite(), shp_prewrite(),
pln_prewrite(), lnd_prewrite() and nuk_prewrite().  They weren't
removed when C_SYNC was ripped out in 4.0.0.
2008-09-03 21:17:46 -04:00
afcde86ca3 Make ef_close() clear baseid, cids and fids 2008-09-03 21:17:46 -04:00
62076fbed7 Move view open/close into src/lib/common/file.c
Really belongs there, because it manipulates empfile[].

New ef_open_view() to replace ef_init_view().  Make ef_close() cope
with views, and remove ef_fina_view().  Make ef_extend() and
ef_truncate() oops on views.
2008-09-03 21:17:46 -04:00
d929aa8b82 Fix misuse of ef_cadef(EF_BAD)
ef_elt_by_name(), xdprval_sym() and symval() checked whether a file
type T is a symbol table by comparing ef_cadef(T) to symbol_ca, even
though T may be EF_BAD.  Before commit 50cfdcb5, ef_cadef(EF_BAD)
accessed empfile[] out of bounds, which could conceivably crash or
somehow happen to yield symbol_ca.  Since then, it oopses and returns
null.

Fix by testing the file type before calling ef_cadef().
2008-09-03 21:15:08 -04:00
50cfdcb5a7 Check argument of ef_cadef(), ef_nelem(), ef_flags(), ef_mtime()
This removes any need for calling ef_check() outside of file.c.
Remove its only occurence, from symval(), and give it internal
linkage.
2008-09-03 20:43:13 -04:00
1492845c12 Clean up maintenance of config table sentinels
Xundump had special hackery to maintain configuration tables'
sentinels: xubody() and getobj() added a sentinel element when
initializing or growing a table, which xubody() stripped off again
before returning.  The latter was an unclean hack.

Replace this by building knowledge of sentinels into struct empfile:
new flag EFF_SENTINEL, set for the appropriate members of empfile[],
obeyed by ef_extend() and ef_truncate().
2008-09-03 20:43:13 -04:00
02254398e8 Fix empfile[EF_VERSION].flags and .csize
csize was 0 instead of 1, and flags was 0 instead of EFF_STATIC.
xdump didn't care.
2008-09-03 20:43:13 -04:00
f9beb03d45 struct empfile doc fixes 2008-09-03 20:43:13 -04:00
bf436a4498 Change empfile members postread() and prewrite() to return void
Callers ignore the value, and callees always return 1.  Pointless.
2008-09-03 20:43:13 -04:00
e438f6b4cd Fix/improve logging in ef_close(), ef_extend(), ef_truncate()
Change ef_close() to log ep->file instead of ep->name, to match
ef_open().

Fix ef_extend() to log ep->name instead of ep->file, which could be
null.  Also fix ef_ensure_space()'s function comment.  Both broken in
commit 2eb8672b.

ef_truncate()'s error logging lacked detail when ef_realloc_cache()
failed, fix.
2008-09-03 20:43:13 -04:00
0bc3cb460a Simplify mapdist()
It became needlessly complicated in 4.0.1 to fix a "bug in mapdist not
taking world edges into account nicely enough."  That "fix" had no
effect, which was good, because it wasn't broken.
2008-09-03 20:43:13 -04:00
7803cd9dd1 Use MAPWIDTH() to allocate map buffers
sona(), radmap2() and satmap() used WORLD_X + 1, which equals
MAPWIDTH(1).  Using MAPWIDTH() is somewhat clearer and cleaner.
2008-09-03 20:43:12 -04:00
d012940230 Simplify routech[]
routech[][1] hasn't been used in living memory.  Drop it, and simplify
to routech[].
2008-08-27 21:30:56 -04:00
2ec20c8896 Include destination in interception and plane mission messages
Interception and missions launch planes automatically.  The plane
owner (and for missions, the base sector owner) gets a message.
Destination coordinates are often obvious from the context, but not
always, e.g. when flying in support of allies, or when the mission
gets interepted and aborts.  Include the destination coordinates in
the messages.  Reported by Ulrich Hannemann.
2008-08-26 21:46:49 -04:00
55b7fa1588 Fix client code for catching rogue redirections and executes
The client permits redirection and execute only if it recently saw
them in player input.  The caching of recent player input for this
purpose was broken.

When save_input() evicted a line, it kept its newline.  This could
make the recent_input ring buffer fill up, which then got redirections
and execute misdiagnosed as rogue.

save_input() also screwed up when evicting one line didn't make
sufficient room for the line to be saved.  This could cause assertion
failure in forget_input().

Broken in commit 8b7d0b91, v4.3.11.
2008-08-26 21:42:32 -04:00
741a7e54bd Fix xdump realm to dump player instead of absolute coordinates
Disclosed the true origin.  Broken in 45adbdb0, v4.3.0.
2008-08-26 21:42:32 -04:00
dda0a4c82f Fix spy to reliably avoid spying same sector more than once
spy() stored coordinates of sectors successfully spied in an array.
Since it didn't bother to normalize coordinates, it could spy sectors
near the "seams" of the world more than once.  The array was also
wastefully large.

Fix by using a sector bitmap instead, like do_look().
2008-08-26 21:42:32 -04:00
e9c7491449 Simplify implementation of MAP_HIGH in draw_map()
Own sectors are always visible on the map, so checking their
visibility with bitinit2() and emp_getbit() is superflous.
2008-08-26 21:42:32 -04:00
d44ae3ef96 Fix size of sector bitmap in do_look() and draw_map()
They allocated twice as much as needed.
2008-08-26 21:42:32 -04:00
c89f8172ec Replace broken GCFx(), GCFy() by sctoff()
GCFx() and GCFy() pointlessly duplicate sctoff(), and don't work when
the argument is less than -WORLD_X or -WORLD_Y, respectively.  With
current code, this happens only for impractically tiny worlds:
emp_setbitmap() writes to bitmap[] out of bounds, and smashes the
heap.
2008-08-26 21:42:32 -04:00
6316c4185a Keep coordinates normalized in getpath()
The old code is believed to be safe, but keeping coordinates
normalized is cleaner.
2008-08-26 21:42:32 -04:00
1e6c04a34e Fix move_ground() to pass coordinate arguments normalized
move_ground() passes curx, cury to various functions that should
probably be called with normalized coordinate arguments.  Make sure
curx, cury are normalized.
2008-08-26 21:42:32 -04:00
5621f62302 Fix satellite coordinates screwup in launch
launch_sat() failed to normalize the satellite's coordinates when it
added a random course deviation.  Satellites with screwed up
coordinates were missed by skywatch, and possibly in other places.
2008-08-26 21:42:32 -04:00
1ac95e0ed7 Fix recently introduced memory corrupter in path()
path() failed to normalize coordinate argument for deltx() and
delty().  This could subscript map[] and mapbuf[] out of bounds.
Broken in commit 3ca88271.
2008-08-26 21:42:32 -04:00
Ron Koenderink
99284a9beb Corrections for player 8
Fix the move in Turn 7, incorrect starting sector.
Fix the threshold in Turn 10, incorrect commodity.
2008-08-24 09:12:40 -06:00
Ron Koenderink
d9cc5aab10 Add server.log and journal.log to nightly build
Turn on journaling using journal.econfig.
Append the server.log and journal.log files
to the nightly build log in the SERVERSTOP step.
Remove the server.log and journal.log in the
SERVERSTART step to ensure only this run's log
events are included in the nightly build log.
Add the construction of a econfig in the
generate step using *.econfig in the patches
directory in a same way code patches are applied.
The mingw.patch was removed and replaced with the
mingw.econfig.  The mingw.econfig also required
the addition of exports to the win32.i386.config.
2008-08-24 09:09:22 -06:00
0f458d2c0c Fix pathrange() for paths spanning whole world (with border)
pathrange() screwed up when the result should have been as wide or as
high as the whole world.  This made the path command show a broken
map.
2008-08-20 07:40:51 -04:00