ac_encounter() passed MAXNOC instead of the sector owner to setcont(),
and setcont() does nothing for such an argument. Screwed up from the
start, in commit 144c7cb5, v4.2.22.
ac_encounter() lets all owners of ships and land units in the target
sector intercept, but not more than once.
Move the interception code behind reporting of both ships and land
units. Before, it was duplicated for ships and land units. Land
units didn't get reported when no bombers got through interception
triggered by ships.
A reconnaissance patrol (recon and sweep) uses sonar when ASW planes
participate. ac_encounter() enabled sonar when P_A was in
mission_flags. These get computed by pln_arm() and callers. However,
they set P_A only when *all* planes were capable, including escorts.
Fix by checking actual plane capabilities instead. Closes#1389451.
A reconnaissance patrol (recon and sweep) reports much more detail
when spy planes participate. However, ac_encounter() didn't stop
doing that after all spy planes were shot down or aborted.
Fix by recalculating plane capabilities for every sector.
Interception and missions launch planes automatically. The plane
owner (and for missions, the base sector owner) gets a message.
Destination coordinates are often obvious from the context, but not
always, e.g. when flying in support of allies, or when the mission
gets interepted and aborts. Include the destination coordinates in
the messages. Reported by Ulrich Hannemann.
Commit 7ca4f412 fixed tracking of planes flying a sortie by marking
them with flag PLN_LAUNCHED. It failed to write SAMs and planes
flying missions back to the plane file, in sam_intercept() and
mission_pln_arm(). The only known problem with that is fairly
harmless: when the mission damages planes on the ground, the planes
flying it get damaged as if they were still sitting in their bases,
but the damage gets wiped out when they land.
The same issue applies to missiles. So they need to be tracked as
well. Do that in msl_hit().
While there, remove a few redundant PLN_LAUNCHED sanity checks.
Planes normally sit in their base (sector or carrier), where they can
be spied, damaged, captured, loaded, unloaded, upgraded and so forth.
All this must not be possible while they fly. There are two kinds of
flying planes: satellites in orbit, and planes flying a sortie.
Satellites in orbit have always been marked with flag PLN_LAUNCHED.
Works. What didn't work was tracking planes flying a sortie.
If you look at one sortie in isolation, up to three groups of planes
can be flying at any point of time: the primary group, which carries
out the sortie's mission (bomb, transport, ...), their escorts, and a
group of hostile planes flying interception or air defense.
The old code attempted to track these planes by passing those groups
to the places that need to know whether a plane is flying. This was
complex and incomplete, and broke down completely for the pin-bombing
command.
It was complex, because the plane code needs to keep track of all the
call chains that can lead to a place that needs to know whether a
plane flies, and pass the groups down the call chains. This leads to
a rather ugly passing of plane groups all over the place.
It was incomplete, because it generally failed to pass the escorts.
And the whole scheme broke down for the pin-bombing command. That's
because pin-bombing asks the player for targets while his planes are
loitering above the target sector. This yields the processor and lets
other code run. Which does not get the flying planes passed.
The new code marks planes and SAMs (but not other missiles) flying a
sortie with flag PLN_LAUNCHED (the previous commit laid the groundwork
for that), and does away with passing around groups of flying planes.
This fixes the following bugs:
* Many commands could interact with foreign planes flying for a
pin-bombing command as if they were sitting in their base. This
includes spying, damaging, capturing, loading, or upgrading them,
and even getting intercepted by them. Any changes to those planes
were wiped out when they landed. Abusable.
* The bomb command could bomb its own escorts, directly (pin-bomb
planes) or through collateral damage, strategic sector damage,
collapsing bridges or nuke damage. The damage to the escorts was
wiped out when they landed.
* If you asked for a plane to fly both in the primary group and the
escort group, you got charged fuel for two sorties instead of one.
* pln_put1() and pln_put() now recognize planes that didn't take off,
and refrain from making them land. Intercept (since commit
c64e2149) and air defense can do that. Making them land had no
ill-effects, but it was still wrong.
There's one new problem: if PLN_LAUNCHED doesn't get reset properly,
due to game crash during flight or some other bug, the plane gets
stuck in the air. Catch and fix that on game start in ef_verify().
Use it in pln_put() and ac_planedamage().
This changes ac_planedamage() to deal with a destroyed airbase.
Before, aborted planes happily landed there. This bug could not
actually bite, because the code neither yields nor does damage to
potential airbases between checking the landing airbase before takeoff
and aborting planes in ac_planedamage().
It changes pln_put() to cope with dead planes. Before, it made them
land as if they lived, fortunately without ill effects (complaints
about not being able to land were suppressed for dead planes).
ac_planedamage() removes dead planes, but pinflak_planedamage()
doesn't, and these end up in pln_put(). pinflak_planedamage() no
longer has to take shot down planes off their carriers, because
pln_put() now takes care of that.
Interception builds lists of planes that could intercept. Only list
nodes for missiles were freed. Broken since BSD Empire 1.1.
The fix frees interceptors that actually intercepted when
ac_intercept() returns, and the interceptors that didn't when
ac_encounter() returns.
The latter introduces a small bug: it passes planes that didn't fly to
pln_put(). pln_put() expects only planes that actually took off.
Same bug exists in air defense missions. Luckily, it has no ill
effects. To be fixed soon.
New lnd_att(), lnd_def(), lnd_vul(), lnd_spd(), lnd_vis(), lnd_frg(),
lnd_acc(), lnd_dam(), lnd_aaf() replace the struct lndstr members with
the same names.
Make land unit selectors att, def, vul, spd, vis, frg, acc, dam, aaf
virtual.
New pln_att(), pln_def(), pln_acc(), pln_range_max(), pln_load()
replace the struct plnstr members with the same names.
Make plane selectors att and def virtual.
in mission_pln_equip(), which is called from ac_intercept(). The
inconsistency appeared in Empire3, and had no ill effect then. But
rev. 1.42 screwed up the fuel test here: it made interceptors that
don't use fuel (SAMs) require petrol to be present to fly.
when update_pending. This makes no sense. The map is updated in
memory and not calling writemap() only delays the write back to disk.
Remove the conditional.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
satdisp_sect() and satdisp_units().
(satmap): Call only satdisp_sect(). No functional change.
(aircombat): Call both, and call satdisp_units() even over sea. This
lets spy planes spot surface ships at sea. Closes#906035.
Reduce abort chance from 100-eff to 80-eff. This should make it
easier to punch through air defense, flak in particular, and increase
the risk of getting shot down.
(ac_doflak, ac_shipflak, ac_landflak): Use it.
(ac_shipflak, ac_landflak): Tally flak for all ships / units, then
limit to FLAK_GUN_MAX guns of average tech. Used to limit to
FLAK_GUN_MAX guns *after* ship / land unit tech factor was applied by
exiting the loop early, then reduce *again* for nation tech of whoever
owns the last ship visited. Makes no sense. Exiting the loop early
is no good, because it can skip plane spotting. This change and the
one below make low-tech ship and land unit flak more powerful;
rebalancing might be needed.
(ac_doflak, ac_landflak, ac_shipflak): Round flak randomly instead of
down. This simplifies things. In particular, you no longer have to
calculate how many low-tech ships to bunch together to get any flak.
(launch_sat, scra, scut, scuttle_ship, scuttle_land, knockdown)
(ac_planedamage, detonate, attack_val, defense_val, air_damage)
(msl_intercept, msl_launch_mindam, pln_prewrite, shp_prewrite):
Simplify unit destruction: just zero efficiency, leave makelost()
etc. to the prewrite callback.
(prxy, border, ac_encounter, look, budg): Fix misuse of pr() and PR():
passed formatted string instead of format string and arguments.
Correctness depends on argument values and tables not containing '%',
which is correct, but fragile.
for the call to ac_planedamage() use att_own instead.
'ap' may have been already freed in the previous call
to ac_planedamage(). This can create an invalid
news item and crash the server.
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h. Remove local MIN
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h. Remove local MAX
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.