Commit graph

1342 commits

Author SHA1 Message Date
f52a7e2739 edit: Parse int values in edit_FOO() helpers rather than edit()
Non-integer values are already parsed there.  Treating integer values
specially complicates things for no real gain.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:01 +02:00
542a9ef83f edit &c: Add remaining missing sector change reporting
edit, setresource and setsector report change in three ways:

* Print a message.

* Send a bulletin to the changed object's owner.  This should be done
  if and only if the change is visible to the owner, e.g. in census or
  xdump.

* Report divine aid in news.  This should be done if and only if a
  bulletin was sent, except for changes that are neither negative nor
  positive, such as changing the distribution sector.

Fix the places that don't get it right for sectors:

    cmd  key    sctstr member   before  after   notes
    -------------------------------------------------
    edit l O    sct_oldown      --      B-
    edit l F    sct_fallout     --      BN      1
    edit l M    sct_mines       --      BN      2 3
    edit l D    sct_dist_x,y    --      B-      1
    edit l s    sct_type        --      B-      1
    edit l S    sct_newtype     --      B-      1
    setse ow    sct_own         B-      BN
    setse ol    sct_oldown      --      B-
    setse e     sct_effic       --      BN      2
    setse mo    sct_mobil       --      BN      2
    setse a     sct_avail       --      BN      2
    setse w     sct_work        --      BN      2

The two characters in columns before, after show whether the command
sends a bulletin (B) or not (-), and whether it reports news (N) or
not (-).

Notes:

1. Printed message massaged slightly for consistency with other keys.

2. Printed message improved to show the old value, too.  Necessary to
   give the deity a chance to catch unexpected changes, e.g. a player
   laying mines right before the deity edits them.  Watching out for
   such changes is especially important with non-interactive edit.

3. Bulletin and news suppressed for occupied sectors.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
fec5ad692d edit: Report sector loss and gain properly for key 'L'
Send bulletin to owner and report news exactly like for key 'o'.

Also print a "sector duplicated" message, just for consistency with
other keys.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
a41c74967d edit: Limit resources to 100 instead of 127
Back in Empire 1, resources were limited consistently: fertility to
120, all others to 100.

When Chainsaw added setresource, consistency was lost: fertility got
limited to 100 there.

Chainsaw 3 changed edit to limit all resources to 127.

Commit 3fcee8dd and commit 8e430ae2 (both v4.3.11) changed fairland
and setsector to limit fertility to 100, matching setresource.

Now only edit remains different.  Change it to finally make things
consistent again.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
d4e9dccbcc setsector: Clean up read beyond end of string
setsector() reads the first two characters unconditionally.  Wrong if
the first character is NUL.  The second character read isn't actually
used then.  Screwed up in Chainsaw.

When getstarg() returns an empty string, it's always in the buffer
passed as third argument.  Thus, reading the second character is
actually safe.

Clean it up anyway.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
985ac03fbe setsector setresource: Print effect for unowned sectors, too
The "changed from" message has always been suppressed for unowned
sectors.  Makes no sense.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
c900ef8f1e setsector: Don't disclose number of landmines to occupier
When the deity sets the number of mines with setsector, the sector
owner (if any) is told the resulting number of mines.  Even for
occupied sectors, where mines belong to the old owner, and thus
shouldn't be disclosed.  Oops.

Fix setsector not to tell the sector owner anything then.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
290a079b57 Revert "Fix setsector not to disclose number of landmines to occupier"
Fails to print actual change for occupied sectors.  Broken in v4.3.31.

This reverts commit eb4adc93ff.

Conflicts:
    src/lib/commands/setsect.c

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
d4faa89c45 edit &c: Suppress bulletins for acts of god to himself
Deities get bulletins when they use edit, give, setsector and
setresource on stuff they own.  Except for POGO, who can't own
anything.

The bulletins are annoying; suppress them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
e507486fc1 edit &c: Suppress news for acts of god to gods
Option GODNEWS is documented to be about deities giving or taking
things from players.  Nevertheless, edit, give, setsector and
setresource report news of deities meddling with things owned by
deities other than POGO.  Don't.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
bdf7cbce38 edit &c: Suppress news and bulletins on no-op acts of god
give already suppresses when the new value equals the old one, but
edit, setresource and setsector don't.  Make them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
3072386d8d Send bulletins only from POGO
In the beginning, all bulletins came from POGO.  Chainsaw changed edit
and give to send them from the deity using the command.  Its new
command setresource sent from POGO regardless.  Its new command
setsector did both.

Go back to sending them only from POGO.

Some of the affected bulletins don't mention the acting deity.  Reword
them so they do.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
fb45b04420 edit: De-duplicate code for commodities on ships and land units
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
cdfdbbe5ce edit: Pass full keys around, not just first characters
To simplify the next commit.

Changes the error message for unknown keys to show the full key.
Shouldn't matter.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:00 +02:00
c0f3a1e5e5 edit: Accept interactive empty key argument again
Empty key arguments work fine when passed as command arguments, but
not interactively.  For example, 'edit s 42 R ""' clears the retreat
path, but in an interactive 'edit s 43', 'R ""' sets it to "".

In Empire 1, omitting the argument made it empty.  Empire 2 turned
that into an error without providing an alternative.

Switch to the common command parser, so that quoting works, and "" is
parsed as empty argument.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:54:58 +02:00
33456b3371 edit: Treat blank interactive input like empty input
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:53:56 +02:00
4c1866285b give: Report number given when less than requested amount
Necessary to give the deity a chance to catch unexpected changes,
e.g. a player moving away stuff right before a give command, leaving
fewer items than the deity intends to take.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
9aaf609359 give: Fix integer overflows on silly third arguments
give() silently caps the resulting number of items to 0..ITEM_MAX.

However, its test for "< 0" suffers integer overflow on two's
complement machines (i.e. practically everywhere) when the amount
argument is INT_MIN.  give() proceeds as if the result was in range:
it sets the number of items to (short)(n + INT_MIN), telexes the owner
that INT_MIN items were stolen (obviously bogus), and tells the deity
that there are now n + INT_MIN items in X,Y.

On common machines, (short)(n + INT_MIN) == n, i.e. nothing is given.

On an oddball machine with short as wide as int, the cast to short
does nothing, item_prewrite() oopses, and corrects the number of items
to zero.

In both cases, output and telegram lie.

Likewise, its test for "> ITEM_MAX" suffers integer overflow for
sufficiently big amount arguments.  Again, give() proceeds as if the
result was in range: it sets the number of items to (short)(n + amt),
telexes the owner that -amt items were stolen (obviously bogus), and
tells the deity that there are now close to INT_MIN items in X,Y.

On common machines, (short)(n + amt) = n + INT_MAX - amt - 1,
i.e. some items are stolen.

On an oddball machine with short as wide as int, the cast to short
does nothing, item_prewrite() oopses, and corrects the number of items
to zero.

Again, output and telegram lie.

Aside: setsector can suffer similar overflows, but it reports the
resulting change correctly.  Good enough.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
546e1220e0 edit: Don't permit putting a land unit or plane on two carriers
Only one of struct lndstr members lnd_ship, lnd_land may be
non-negative.  When a deity screws that up, the server oopses.  Be
nice: when setting one, zap the other.

Same for struct plnstr members pln_ship, pln_land.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
2b80ce93da edit: Fix integer argument range checking
Upper bounds corrected:

    cmd  key  struct member   wrong   correct   notes
    -------------------------------------------------
    edit l m  sct_mobil         255       127      1
           t  sct_ptime         255     32767
    edit c b  nat_btu          1024  max_btus
    edit p m  pln_mobil         255       127      1
    edit u F  lnd_harden        255       127	   1

Missing bounds supplied, arguments out of bounds are silently clipped
unless noted otherwise:

    cmd  key     struct member   bounds           notes
    ---------------------------------------------------
    edit c t     nat_tgms        0   USHRT_MAX       2
           m     nat_reserve     0   INT_MAX
           T...  nat_level[]     0   infinity
    edit s a     shp_pstage      0   PLG_EXPOSED     3
           b     shp_ptime       0   32767
           M     shp_mobil    -127   127
           c...  shp_item[]      0   load limit      4
    edit u Y     lnd_land       -1   size of table   5
           M     lnd_mobil    -127   127
           S     lnd_ship       -1   size of table   5
           Z     lnd_retreat     0   100
           c...  lnd_item[]      0   load limit      4
    edit p r     pln_range       0   max range
           s     pln_ship       -1   size of table   5
           y     pln_land       -1   size of table   5

Notes:

1. Values between SCHAR_MAX and 255 were cast to signed char, changing
the sign.

2. The real upper bound is the number of telegrams in the mailbox, but
counting them isn't worth it.

3. This check is particularly important, because values out of bounds
make the server refuse to start without -F, and empdump -x warn
"export has errors, not importable as is".

4. Values outside 0..ITEM_MAX got caught and clipped by
item_prewrite().  This check avoids the oops, and tightens the upper
bound for units.

5. Argument out-of-bounds are rejected.  This check is particularly
important, because unit numbers beyond the size of the table trigger
oopses.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
c0dc4c42b5 edit: Drop pointless doland() variables old, des
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
29c7ae3d80 edit: Suppress "sunk!" after "taken from you by deity"
The fact that the ship wasn't given to anyone is none of the
ex-owner's business.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
381c479ff8 edit: Fix and unify handling of invalid country numbers
Negative numbers and numbers greater or equal than MAXNOC are invalid.
edit handles such arguments inconsistently:

    cmd  key  struct member   arg < 0     arg >= MAXNOC
    ---------------------------------------------------
    edit l o  sct_own         reject      MAXNOC - 1
           O  sct_oldown      reject      MAXNOC - 1
           X  sct_che_target  0           MAXNOC - 1
    edit s O  shp_own         cast        skip
    edit u O  lnd_own         cast        skip
    edit p O  pln_own         cast        skip

Legend:

    0           replace arg by 0
    MAXNOC - 1  replace arg by MAXNOC - 1
    reject      command fails
    cast        replace arg by (natid)arg
                bug: can be >= MAXNOC!
    skip        ignore this key and arg
                bug: telexes the owner he lost the unit, which is a lie

Unify to reject.  Matches setsector.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
aa07f3393a edit: Don't show loyalty, plague stage and time as percentages
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
53d0edc838 edit: Show edited planes and land units just like ships
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
59a15113d3 edit: Show the edited ship even when its owner is invalid
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
61a32b8b69 prnat() prnatid(): New, common country name (#number) formatting
prnat() is more convenient when you already got the struct natstr *.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
383bbff603 edit: Rename some of helpers, and reorder parameters
doland() edits a sector, not a land unit.  That one's called dounit().
Lacks taste.  Call the helper for editing a FOO edit_FOO(), and make
the FOO * the first parameter instead of the last.

Rename the print helpers to print_FOO(), for consistency.  Also frees
up identifier prnat for the next commit.

While there, clean up an unused #define.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00
726b9380d1 Replace common pattern by new LIMIT_TO()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:25 +02:00
edfb80a1f7 empdump: Don't abort() on unresolvable symbols
empdump flags them since commit 2a5d12b (v4.3.28), but still aborts.
Avoid the abort.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-01 10:42:39 +02:00
1b07fd62c2 cutoff level: Add FIXME comments to narrow coordinate columns
When formatting coordinates for fixed-width output, the width should
be at least four characters.

cutoff was fine until 4.0.2 reduced coordinate width to three to make
space for civilian and military delivery thresholds.

level has always used width three.

Can't fix either without making lines too long or dropping
information, so just document the problem for now.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-27 08:09:23 +02:00
3abfde408d mission: Widen coordinate columns to four characters
When formatting coordinates for fixed-width output, the width should
be at least four characters.

Columns x,y and op-sect use three.  Has always been that way.  Widen
them both to four.  This cleans up output for world sizes between 200
and 1998.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-27 08:09:13 +02:00
3e7542a9ab sorder: Widen coordinate columns to four characters
When formatting coordinates for fixed-width output, the width should
be at least four characters.

Columns x,y, start and end use three.  Has always been that way,
except for end, which used two until commit e07fb30 (v4.2.13).

Widen them all to four.  This cleans up output for world sizes between
200 and 1998.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-27 08:05:38 +02:00
adc66a65a6 land: Separate columns x,y and a in output properly
Coordinates run into army when the y coordinate is wider than three
characters.  Has always been broken.  Insert a separating space.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 17:14:05 +02:00
bb8169ba3a Put URIs and e-mail addresses in <angle brackets>
Also end URIs with '/' where appropriate.

Refrain from touching scripts/ and Stephen Crane's LWP authorship
note.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:16 +02:00
50f081176a version: Consistently end sentences with periods
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-05-26 09:48:02 +02:00
9b0b0dc772 Permit ships that can drop depth charges, but not fire
No such ships exist in the stock game.
2013-05-08 20:43:54 +02:00
6f7c93cdad Make sector production more predictable
produce() limits production to how many units the workers can produce,
rounding randomly.  It charges work for the units actually produced,
discarding fractions.

If you get lucky with the random rounding, you may get a bit of extra
work done for free.  Else, you get to keep the unused work, and may
even be undercharged a tiny bit of work.  Has always been that way.

The production command assumes the random rounding rounds up if and
only if the probability to do so is at least 50%.  Thus, it's
frequently off by one for sectors producing at their worker limit.

The budget command runs the update code, and is therefore also off by
one, only differently.

Rather annoying for tech and research centers, where a single unit
matters.  A tech center with full civilian population can produce 37.5
units in 60 etus.  Given enough materials, it'll fluctuate between 37
and 38.  Production consistently predicts 38, and budget randomly
predicts either 37 or 38.  Both are off by one half the time.

Fix this as follows: limit production to the amount the workers can
produce (no rounding).  Work becomes a hard limit, not subject to
random fluctuations.  Randomly round the work charged for actual
production.  On average, this charges exactly the work that's used.

More importantly, production and budget now predict how much gets
produced more accurately.  They're still not exact, as the amount of
work available for production remains slightly random.

This also "fixes" the smoke test on a i686 Debian 6 box for me.  The
root problem is that floating-point subexpressions may either be
computed in double precision or extended precision.  Different
machines (or different compilers, or even different compiler flags)
may use different precision, and get different results.

Example: producing 108 units at one work per unit, sector p.e. 0.4
needs to charge 108 / 0.4 work.  Computed in double precision, this
gets rounded to 270.0, then truncated to 270.  In 80 bit extended
precision, it gets rounded to 269.999999999, then truncated to 269.

With random rounding instead of truncation, the probability for a
different result is vanishingly small.  However, this commit
introduces truncation in another place.  It just happens not to mess
up the smoke test there.  I doubt this is the last time this kind of
problem upsets the smoke test.
2013-05-08 14:23:50 +02:00
739852dd3f Rearrange produce() and prod() a bit to make them more similar 2013-05-08 06:57:58 +02:00
ba2600e7db Factor prod_resource_limit() out of produce() and prod() 2013-05-08 06:57:58 +02:00
f0927e7f64 prod() duplicates materials_cost(), clean up
Rename materials_cost() to prod_materials_cost(), give external
linkage, use it in prod().
2013-05-08 06:57:58 +02:00
ac60160355 Clean up redundant code in prod() 2013-05-08 06:57:58 +02:00
e8742793e6 Drop trailing space in output of financial 2013-05-08 06:57:57 +02:00
14b31911dc Clean up some trailing whitespace 2013-05-08 06:57:57 +02:00
335dd1b974 Make power sort countries of equal power predictably
How qsort() sorts members that compare equal is unspecified.  Can
upset the smoke test.  Observed under FreeBSD 8.3.

Break ties in power by comparing country numbers.  Countries equal in
power are now sorted by increasing country number.
2013-05-08 06:57:55 +02:00
375e5170e4 Simplify market time left handling in a few places 2013-05-08 06:57:55 +02:00
c5f76e5853 Fix extension of market bidding time when high bidder changes
Lots stay on the market until there's a bid and bidding time expires.

When the highest bidder changes, and less than five minutes of bidding
time are left, it gets extended by five minutes (since 4.0.7, actually
works since 4.0.9).

Normally, this ensures that the competition has at least five minutes
to react.  Except when this is the first bid, bidding time may have
expired already.  If it expired less than five minutes ago, the
competition still gets time to react, just less than it should.  If it
expired earlier, the sale is executed immediately for units.  For
commodities, the bidding time is set to expire in five minutes (since
4.2.0).

Instead of extending bidding time by five minutes, set it to expire in
five minutes, both for commodities and for units.
2013-05-08 06:57:55 +02:00
9c78e724ab Fix pre-tax unit market price loss of precision
check_trade() converts the price to float, which can lose precision,
although only for ridiculously high prices.  Has been broken since
4.0.0 introduced the market.

Avoid the conversion.  Bulletins now show pre-tax price as $N instead
of $N.00.
2013-05-08 06:57:55 +02:00
5f46ced826 Use int instead of long for money
Code dealing with money mixes int and long pretty haphazardly.
Harmless, because practical amounts of money fit into int on any
machine capable of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00
74b8b9932d Use int instead of long for military reserves
Code dealing with reserves mixes int and long pretty haphazardly.
Harmless, because practical reserves fit easily on any machine capable
of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00