diff --git a/info/Common-Fever.t b/info/Common-Fever.t deleted file mode 100644 index 00d08d6b..00000000 --- a/info/Common-Fever.t +++ /dev/null @@ -1,30 +0,0 @@ -.TH Concept "Common-Fever" -.NA Common-Fever "Special rules for Common Fever games" -.LV Basic -.s1 -Wolfpack Fever games run year-round, back-to-back, as follows: -.NF - Month Game Update at - Jan+Feb Common Winter Fever 18:00 UTC - Mar Hvy Spring Fever 00:00 UTC - Apr+May Common Spring Fever 00:00 UTC - Jun Hvy Summer Fever 06:00 UTC - Jul+Aug Common Summer Fever 06:00 UTC - Sep Hvy Fall Fever 12:00 UTC - Oct+Nov Common Fall Fever 12:00 UTC - Dec Hvy Winter Fever 18:00 UTC -.FI -.s1 -This info page is about Common Fever games. See \*Qinfo Hvy-Fever\*U -for Hvy Fever games. -.s1 -Breaking sanctuary constitutes a promise to play the game. Using more -than one country is strictly prohibited. -.s1 -Server time is in UTC, which means there will be no daylight savings -time. -.s1 -Everything you do in this game is logged by the deities for their own -nefarious purposes. However, the logs are treated confidentially. -.s1 -.SA "Introduction, Server, Hvy-Fever, show, version" diff --git a/info/Hvy-Fever.t b/info/Hvy-Fever.t deleted file mode 100644 index c7038b97..00000000 --- a/info/Hvy-Fever.t +++ /dev/null @@ -1,63 +0,0 @@ -.TH Concept "Hvy-Fever" -.NA Hvy-Fever "Special rules for Hvy Fever games" -.LV Basic -.s1 -Wolfpack Fever games run year-round, back-to-back, as follows: -.NF - Month Game Update at - Jan+Feb Common Winter Fever 18:00 UTC - Mar Hvy Spring Fever 00:00 UTC - Apr+May Common Spring Fever 00:00 UTC - Jun Hvy Summer Fever 06:00 UTC - Jul+Aug Common Summer Fever 06:00 UTC - Sep Hvy Fall Fever 12:00 UTC - Oct+Nov Common Fall Fever 12:00 UTC - Dec Hvy Winter Fever 18:00 UTC -.FI -.s1 -This info page is about Hvy Fever games. See \*Qinfo Common-Fever\*U -for Common Fever games. -.s1 -Ship types are customized. Better check show for the details. -.s1 -Dreadnoughts are more heavily armored. Frigates are more fragile. -.s1 -Land unit types are heavily customized. Better check show for the -details. Non-mechanized units are slower and more vulnerable, -artillery firing ranges differ, few units are light (but troop -transports and landing ships can carry non-light units). -.s1 -Planes are tweaked somewhat. show is your friend. -.s1 -Heavy bombers can drop seamines. Anti-sub planes can't. -.s1 -Nukes are on sale, but nuclear plants are not. Did I mention the show -command? -.s1 -Infrastructure is disabled. -.s1 -Fortresses cost maintenance, like capitals. -.s1 -Your refineries make less petrol from each barrel of oil than usual. -.s1 -Natural resources gold, oil and uran deplete much slower than usual. -A 100% gold resource contains 2500d, a 100% oil resource contains -2500o, and a 100% uranium resource contains 500u. Fully depleting a -sector will take you several updates, and a small fraction of the -resource contents will be lost. -.s1 -Gold in mountains does not deplete at all. -.s1 -Oil production does not depend on tech; you don't have to micro-manage -to conserve oil. -.s1 -Breaking sanctuary constitutes a promise to play the game. Using more -than one country is strictly prohibited. -.s1 -Server time is in UTC, which means there will be no daylight savings -time. -.s1 -Everything you do in this game is logged by the deities for their own -nefarious purposes. However, the logs are treated confidentially. -.s1 -.SA "Introduction, Server, Common-Fever, show, version"