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hvy-plasti
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2 changed files with 55 additions and 1 deletions
53
info/Hvy-Plastic.t
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53
info/Hvy-Plastic.t
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.TH Concept "Hvy-Plastic"
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.NA Hvy-Plastic "Special rules for Hvy Plastic 3"
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.LV Basic
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.s1
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Ship types are customized. Better check show for the details.
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.s1
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Dreadnoughts are more heavily armored. Frigates are more fragile.
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.s1
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Land unit types are heavily customized. Better check show for the
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details. Non-mechanized units are slower and more vulnerable,
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artillery firing ranges differ, few units are light (but troop
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transports and landing ships can carry non-light units).
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.s1
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Planes are tweaked somewhat. show is your friend.
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.s1
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Heavy bombers can drop seamines. Anti-sub planes can't.
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.s1
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Nukes are on sale, but nuclear plants are not. Did I mention the show
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command?
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.s1
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Infrastructure is disabled.
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.s1
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Fortresses cost maintenance, like capitals.
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.s1
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Your refineries make less petrol from each barrel of oil than usual.
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.s1
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Natural resources gold, oil and uran deplete much slower than usual.
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A 100% gold resource contains 2500d, a 100% oil resource contains
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2500o, and a 100% uranium resource contains 500u. Fully depleting a
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sector will take you several updates, and a small fraction of the
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resource contents will be lost.
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.s1
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Gold in mountains does not deplete at all.
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.s1
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Oil production does not depend on tech; you don't have to micro-manage
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to conserve oil.
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.s1
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Server time is in UTC, which means there will be no daylight savings
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time.
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.s1
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Missed updates due to server problems will be forced if caught within
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15 minutes of planned update time or skipped otherwise.
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.s1
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Everything you do in this game is logged by the deities for their own
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nefarious purposes. However, the logs are treated confidentially.
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.s1
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Make the deity laugh and get up to 5 gold bars.
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.s1
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Source code and configuration is available from
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.br
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http://www.pond.sub.org/~armbru/empire/hvy-plastic-3/
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.s1
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.SA "Introduction, Server, show"
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@ -809,7 +809,7 @@ grow_islands(void)
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secs = 0;
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if (!place_island(c, &x, &y))
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return;
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isiz = 1 + rnd(2 * is - 1);
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isiz = 1 + rnd(is) + rnd(is);
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do {
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++secs;
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find_coast(c);
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@ -1080,6 +1080,7 @@ write_sects(void)
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sct->sct_type = SCT_MOUNT;
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sct->sct_elev = total;
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sct->sct_newtype = sct->sct_type;
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sct->sct_dterr = own[sct->sct_x][y] + 1;
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if (ORE)
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add_resources(sct);
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}
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