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Author SHA1 Message Date
b67558a9f4 New info Hvy-Plastic 2012-05-28 13:00:30 +02:00
26554d6962 Change fairland island size probability distribution
Island size is randomly chosen from the interval [1..2*is+1], with
expected value is.  Use two dice to roll the size instead of one.
This makes extreme sizes much less likely.
(cherry picked from commit 29d2f5ccfe)
2012-05-22 20:57:44 +02:00
f13b10d4d3 Make fairland record the island number in the deity territory
Can be useful for deities when further customizing their game setup.
(cherry picked from commit 880f3856d1)
2012-05-22 20:57:44 +02:00
2 changed files with 55 additions and 1 deletions

53
info/Hvy-Plastic.t Normal file
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@ -0,0 +1,53 @@
.TH Concept "Hvy-Plastic"
.NA Hvy-Plastic "Special rules for Hvy Plastic 3"
.LV Basic
.s1
Ship types are customized. Better check show for the details.
.s1
Dreadnoughts are more heavily armored. Frigates are more fragile.
.s1
Land unit types are heavily customized. Better check show for the
details. Non-mechanized units are slower and more vulnerable,
artillery firing ranges differ, few units are light (but troop
transports and landing ships can carry non-light units).
.s1
Planes are tweaked somewhat. show is your friend.
.s1
Heavy bombers can drop seamines. Anti-sub planes can't.
.s1
Nukes are on sale, but nuclear plants are not. Did I mention the show
command?
.s1
Infrastructure is disabled.
.s1
Fortresses cost maintenance, like capitals.
.s1
Your refineries make less petrol from each barrel of oil than usual.
.s1
Natural resources gold, oil and uran deplete much slower than usual.
A 100% gold resource contains 2500d, a 100% oil resource contains
2500o, and a 100% uranium resource contains 500u. Fully depleting a
sector will take you several updates, and a small fraction of the
resource contents will be lost.
.s1
Gold in mountains does not deplete at all.
.s1
Oil production does not depend on tech; you don't have to micro-manage
to conserve oil.
.s1
Server time is in UTC, which means there will be no daylight savings
time.
.s1
Missed updates due to server problems will be forced if caught within
15 minutes of planned update time or skipped otherwise.
.s1
Everything you do in this game is logged by the deities for their own
nefarious purposes. However, the logs are treated confidentially.
.s1
Make the deity laugh and get up to 5 gold bars.
.s1
Source code and configuration is available from
.br
http://www.pond.sub.org/~armbru/empire/hvy-plastic-3/
.s1
.SA "Introduction, Server, show"

View file

@ -809,7 +809,7 @@ grow_islands(void)
secs = 0; secs = 0;
if (!place_island(c, &x, &y)) if (!place_island(c, &x, &y))
return; return;
isiz = 1 + rnd(2 * is - 1); isiz = 1 + rnd(is) + rnd(is);
do { do {
++secs; ++secs;
find_coast(c); find_coast(c);
@ -1080,6 +1080,7 @@ write_sects(void)
sct->sct_type = SCT_MOUNT; sct->sct_type = SCT_MOUNT;
sct->sct_elev = total; sct->sct_elev = total;
sct->sct_newtype = sct->sct_type; sct->sct_newtype = sct->sct_type;
sct->sct_dterr = own[sct->sct_x][y] + 1;
if (ORE) if (ORE)
add_resources(sct); add_resources(sct);
} }