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info/Common-Fever.t
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info/Common-Fever.t
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.TH Concept "Common-Fever"
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.NA Common-Fever "Special rules for Common Fever games"
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.LV Basic
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.s1
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Wolfpack Fever games run year-round, back-to-back, as follows:
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.NF
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Month Game Update at
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Jan+Feb Common Winter Fever 18:00 UTC
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Mar Hvy Spring Fever 00:00 UTC
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Apr+May Common Spring Fever 00:00 UTC
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Jun Hvy Summer Fever 06:00 UTC
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Jul+Aug Common Summer Fever 06:00 UTC
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Sep Hvy Fall Fever 12:00 UTC
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Oct+Nov Common Fall Fever 12:00 UTC
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Dec Hvy Winter Fever 18:00 UTC
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.FI
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.s1
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This info page is about Common Fever games. See \*Qinfo Hvy-Fever\*U
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for Hvy Fever games.
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.s1
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Breaking sanctuary constitutes a promise to play the game. Using more
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than one country is strictly prohibited.
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.s1
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Server time is in UTC, which means there will be no daylight savings
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time.
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.s1
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Everything you do in this game is logged by the deities for their own
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nefarious purposes. However, the logs are treated confidentially.
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.s1
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.SA "Introduction, Server, Hvy-Fever, show, version"
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info/Hvy-Fever.t
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info/Hvy-Fever.t
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.TH Concept "Hvy-Fever"
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.NA Hvy-Fever "Special rules for Hvy Fever games"
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.LV Basic
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.s1
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Wolfpack Fever games run year-round, back-to-back, as follows:
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.NF
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Month Game Update at
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Jan+Feb Common Winter Fever 18:00 UTC
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Mar Hvy Spring Fever 00:00 UTC
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Apr+May Common Spring Fever 00:00 UTC
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Jun Hvy Summer Fever 06:00 UTC
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Jul+Aug Common Summer Fever 06:00 UTC
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Sep Hvy Fall Fever 12:00 UTC
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Oct+Nov Common Fall Fever 12:00 UTC
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Dec Hvy Winter Fever 18:00 UTC
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.FI
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.s1
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This info page is about Hvy Fever games. See \*Qinfo Common-Fever\*U
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for Common Fever games.
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.s1
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Ship types are customized. Better check show for the details.
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.s1
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Dreadnoughts are more heavily armored. Frigates are more fragile.
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.s1
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Land unit types are heavily customized. Better check show for the
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details. Non-mechanized units are slower and more vulnerable,
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artillery firing ranges differ, few units are light (but troop
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transports and landing ships can carry non-light units).
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.s1
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Planes are tweaked somewhat. show is your friend.
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.s1
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Heavy bombers can drop seamines. Anti-sub planes can't.
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.s1
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Nukes are on sale, but nuclear plants are not. Did I mention the show
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command?
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.s1
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Infrastructure is disabled.
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.s1
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Fortresses cost maintenance, like capitals.
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.s1
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Your refineries make less petrol from each barrel of oil than usual.
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.s1
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Natural resources gold, oil and uran deplete much slower than usual.
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A 100% gold resource contains 2500d, a 100% oil resource contains
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2500o, and a 100% uranium resource contains 500u. Fully depleting a
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sector will take you several updates, and a small fraction of the
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resource contents will be lost.
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.s1
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Gold in mountains does not deplete at all.
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.s1
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Oil production does not depend on tech; you don't have to micro-manage
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to conserve oil.
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.s1
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Breaking sanctuary constitutes a promise to play the game. Using more
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than one country is strictly prohibited.
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.s1
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Server time is in UTC, which means there will be no daylight savings
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time.
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.s1
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Everything you do in this game is logged by the deities for their own
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nefarious purposes. However, the logs are treated confidentially.
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.s1
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.SA "Introduction, Server, Common-Fever, show, version"
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