Compare commits

..

1 commit

Author SHA1 Message Date
5a400e4fb9 info: New Common-Fever, Hvy-Fever
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-02-26 12:54:33 +01:00
2 changed files with 93 additions and 0 deletions

30
info/Common-Fever.t Normal file
View file

@ -0,0 +1,30 @@
.TH Concept "Common-Fever"
.NA Common-Fever "Special rules for Common Fever games"
.LV Basic
.s1
Wolfpack Fever games run year-round, back-to-back, as follows:
.NF
Month Game Update at
Jan+Feb Common Winter Fever 18:00 UTC
Mar Hvy Spring Fever 00:00 UTC
Apr+May Common Spring Fever 00:00 UTC
Jun Hvy Summer Fever 06:00 UTC
Jul+Aug Common Summer Fever 06:00 UTC
Sep Hvy Fall Fever 12:00 UTC
Oct+Nov Common Fall Fever 12:00 UTC
Dec Hvy Winter Fever 18:00 UTC
.FI
.s1
This info page is about Common Fever games. See \*Qinfo Hvy-Fever\*U
for Hvy Fever games.
.s1
Breaking sanctuary constitutes a promise to play the game. Using more
than one country is strictly prohibited.
.s1
Server time is in UTC, which means there will be no daylight savings
time.
.s1
Everything you do in this game is logged by the deities for their own
nefarious purposes. However, the logs are treated confidentially.
.s1
.SA "Introduction, Server, Hvy-Fever, show, version"

63
info/Hvy-Fever.t Normal file
View file

@ -0,0 +1,63 @@
.TH Concept "Hvy-Fever"
.NA Hvy-Fever "Special rules for Hvy Fever games"
.LV Basic
.s1
Wolfpack Fever games run year-round, back-to-back, as follows:
.NF
Month Game Update at
Jan+Feb Common Winter Fever 18:00 UTC
Mar Hvy Spring Fever 00:00 UTC
Apr+May Common Spring Fever 00:00 UTC
Jun Hvy Summer Fever 06:00 UTC
Jul+Aug Common Summer Fever 06:00 UTC
Sep Hvy Fall Fever 12:00 UTC
Oct+Nov Common Fall Fever 12:00 UTC
Dec Hvy Winter Fever 18:00 UTC
.FI
.s1
This info page is about Hvy Fever games. See \*Qinfo Common-Fever\*U
for Common Fever games.
.s1
Ship types are customized. Better check show for the details.
.s1
Dreadnoughts are more heavily armored. Frigates are more fragile.
.s1
Land unit types are heavily customized. Better check show for the
details. Non-mechanized units are slower and more vulnerable,
artillery firing ranges differ, few units are light (but troop
transports and landing ships can carry non-light units).
.s1
Planes are tweaked somewhat. show is your friend.
.s1
Heavy bombers can drop seamines. Anti-sub planes can't.
.s1
Nukes are on sale, but nuclear plants are not. Did I mention the show
command?
.s1
Infrastructure is disabled.
.s1
Fortresses cost maintenance, like capitals.
.s1
Your refineries make less petrol from each barrel of oil than usual.
.s1
Natural resources gold, oil and uran deplete much slower than usual.
A 100% gold resource contains 2500d, a 100% oil resource contains
2500o, and a 100% uranium resource contains 500u. Fully depleting a
sector will take you several updates, and a small fraction of the
resource contents will be lost.
.s1
Gold in mountains does not deplete at all.
.s1
Oil production does not depend on tech; you don't have to micro-manage
to conserve oil.
.s1
Breaking sanctuary constitutes a promise to play the game. Using more
than one country is strictly prohibited.
.s1
Server time is in UTC, which means there will be no daylight savings
time.
.s1
Everything you do in this game is logged by the deities for their own
nefarious purposes. However, the logs are treated confidentially.
.s1
.SA "Introduction, Server, Common-Fever, show, version"