/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * player.h: Definitions for player information (threads) * * Known contributors to this file: * Dave Pare, 1994 * Doug Hay, 1998 * Markus Armbruster, 2005-2014 */ #ifndef PLAYER_H #define PLAYER_H #include #include "empthread.h" #include "misc.h" #include "queue.h" #include "types.h" /* player command capabilities */ #define NONVIS bit(0) /* can execute common commands (visitors can't) */ #define SANCT bit(1) /* can execute commands available in sanctuary */ #define NORM bit(2) /* can execute active player commands */ #define GOD bit(3) /* can execute deity commands */ #define TESTING bit(4) /* can execute commands meant for test suite */ #define EXEC bit(5) /* can execute the execute command */ #define CAP bit(6) /* has capital */ #define MONEY bit(7) /* isn't broke */ enum player_sleep { PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY }; struct player { struct emp_qelem queue; empth_t *proc; char hostaddr[46]; char hostname[512]; /* may be empty */ char client[128]; /* may be empty */ char userid[32]; /* may be empty */ int authenticated; natid cnum; int state; int flags; struct cmndstr *command; /* currently executing command */ struct iop *iop; char combuf[1024]; /* command input buffer, UTF-8 */ char argbuf[1024]; /* argument buffer, ASCII */ char *argp[128]; /* arguments, ASCII, valid if command */ char *condarg; /* conditional, ASCII, valid if command */ char *comtail[128]; /* start of args in combuf[] */ time_t lasttime; /* when nat_timeused was last updated */ int btused; int god; int owner; int nstat; /* command capabilities */ int simulation; /* e.g. budget command */ double dolcost; time_t curup; /* when last input was received */ enum player_sleep may_sleep; /* when may thread sleep? */ int aborted; /* command aborted? */ int got_ctld; /* EOF cookie received? */ int recvfail; /* #recvclient() failures */ int curid; /* for pr, cur. line's id, -1 none */ char *map; /* pointer to in-mem map */ char *bmap; /* pointer to in-mem bmap */ }; #define PS_INIT 0 #define PS_PLAYING 1 #define PS_SHUTDOWN 2 /* player flags */ enum { PF_UTF8 = bit(0), /* client wants UTF-8 */ PF_DOWN = bit(1), /* told player game is down */ PF_HOURS = bit(2) /* told player hours restriction is on */ }; #endif