/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * laun.c: Launch missiles from land or sea * * Known contributors to this file: * Dave Pare, 1986 * Ken Stevens, 1995 * Steve McClure, 1998-2000 * Markus Armbruster, 2005-2008 */ #include #include "commands.h" #include "damage.h" #include "mission.h" #include "news.h" #include "nuke.h" #include "optlist.h" #include "path.h" #include "plane.h" #include "ship.h" static int launch_as(struct plnstr *pp); static int launch_missile(struct plnstr *pp, int sublaunch); static int launch_sat(struct plnstr *pp); static int msl_equip(struct plnstr *, char); /* * laun */ int laun(void) { struct nstr_item nstr; struct plnstr plane; struct shpstr ship; int sublaunch; struct plchrstr *pcp; int retval, gone; if (!snxtitem(&nstr, EF_PLANE, player->argp[1], NULL)) return RET_SYN; while (nxtitem(&nstr, &plane)) { if (plane.pln_own != player->cnum) continue; pcp = &plchr[(int)plane.pln_type]; if ((pcp->pl_flags & (P_M | P_O)) == 0) { pr("%s isn't a missile!\n", prplane(&plane)); continue; } if (pcp->pl_flags & P_F) { pr("%s is a surface-to-air missile!\n", prplane(&plane)); continue; } if (pcp->pl_flags & P_N) { pr("%s is an anti-ballistic-missile missile!\n", prplane(&plane)); continue; } if (pln_is_in_orbit(&plane)) { pr("%s already in orbit!\n", prplane(&plane)); continue; } if (opt_MARKET) { if (ontradingblock(EF_PLANE, &plane)) { pr("plane #%d inelligible - it's for sale.\n", plane.pln_uid); continue; } } if (plane.pln_effic < 40) { pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic); continue; } if (!pln_airbase_ok(&plane, 1, 1)) continue; sublaunch = 0; if (plane.pln_ship >= 0) { getship(plane.pln_ship, &ship); if (mchr[(int)ship.shp_type].m_flags & M_SUB) sublaunch = 1; } pr("%s at %s; range %d, eff %d%%\n", prplane(&plane), xyas(plane.pln_x, plane.pln_y, player->cnum), plane.pln_range, plane.pln_effic); if (!(pcp->pl_flags & P_O)) { retval = launch_missile(&plane, sublaunch); gone = 1; } else if ((pcp->pl_flags & (P_M | P_O)) == (P_M | P_O)) { retval = launch_as(&plane); gone = 1; } else { /* satellites */ retval = launch_sat(&plane); gone = !(plane.pln_flags & PLN_LAUNCHED); } if (retval != RET_OK) return retval; if (gone) { plane.pln_effic = 0; putplane(plane.pln_uid, &plane); } } return RET_OK; } /* * Launch anti-sat weapon PP. * Return RET_OK if launched (even when missile explodes), * else RET_SYN or RET_FAIL. */ static int launch_as(struct plnstr *pp) { char *cp, buf[1024]; struct plnstr plane; cp = getstarg(player->argp[2], "Target satellite? ", buf); if (!check_plane_ok(pp)) return RET_FAIL; if (!cp || !*cp) return RET_SYN; if (!getplane(atoi(cp), &plane) || !plane.pln_own || !pln_is_in_orbit(&plane)) { pr("No such satellite exists!\n"); return RET_FAIL; /* Can be abused to find satellite ids. Tolerable. */ } if (mapdist(pp->pln_x, pp->pln_y, plane.pln_x, plane.pln_y) > pp->pln_range) { pr("Range too great!\n"); return RET_FAIL; } if (msl_equip(pp, 'i') < 0) return RET_FAIL; if (msl_hit(pp, pln_def(&plane), EF_PLANE, N_SAT_KILL, N_SAT_KILL, prplane(&plane), plane.pln_x, plane.pln_y, plane.pln_own)) { pr("Satellite shot down\n"); mpr(plane.pln_own, "%s anti-sat destroyed %s over %s\n", cname(player->cnum), prplane(&plane), xyas(plane.pln_x, plane.pln_y, plane.pln_own)); plane.pln_effic = 0; putplane(plane.pln_uid, &plane); } return RET_OK; } /* * Launch missile PP. * If SUBLAUNCH, it's sub-launched. * Return RET_OK if launched (even when missile explodes), * else RET_SYN or RET_FAIL. */ static int launch_missile(struct plnstr *pp, int sublaunch) { struct plchrstr *pcp = plchr + pp->pln_type; coord sx, sy; int n, dam; char *cp; struct mchrstr *mcp; struct shpstr target_ship; struct sctstr sect; int rel; struct natstr *natp; struct nukstr nuke; char buf[1024]; if (pcp->pl_flags & P_MAR) cp = getstarg(player->argp[2], "Target ship? ", buf); else cp = getstarg(player->argp[2], "Target sector? ", buf); if (!cp || !*cp) return RET_SYN; if (!check_plane_ok(pp)) return RET_FAIL; if (sarg_type(cp) == NS_LIST) { if (!(pcp->pl_flags & P_MAR)) { pr("Missile not designed to attack ships!\n"); return RET_FAIL; } n = atoi(cp); if ((n < 0) || !getship(n, &target_ship) || !target_ship.shp_own) { pr("Bad ship number!\n"); return RET_FAIL; } sx = target_ship.shp_x; sy = target_ship.shp_y; mcp = &mchr[(int)target_ship.shp_type]; if (mcp->m_flags & M_SUB) { pr("Bad ship number!\n"); return RET_FAIL; } } else if (!sarg_xy(cp, &sx, &sy)) { pr("Not a sector!\n"); return RET_FAIL; } else { if (pcp->pl_flags & P_MAR) { pr("Missile designed to attack ships!\n"); return RET_FAIL; } } if (mapdist(pp->pln_x, pp->pln_y, sx, sy) > pp->pln_range) { pr("Range too great; try again!\n"); return RET_FAIL; } if (!(pcp->pl_flags & P_MAR)) { if (msl_equip(pp, 's') < 0) return RET_FAIL; getsect(sx, sy, §); if (opt_SLOW_WAR) { natp = getnatp(player->cnum); rel = getrel(natp, sect.sct_own); if ((rel != AT_WAR) && (sect.sct_own != player->cnum) && (sect.sct_own) && (sect.sct_oldown != player->cnum)) { pr("You are not at war with the player->owner of the target sector!\n"); pr_beep(); pr("Kaboom!!!\n"); pr("Missile monitoring officer destroys RV before detonation.\n"); return RET_OK; } } if (!msl_hit(pp, SECT_HARDTARGET, EF_SECTOR, N_SCT_MISS, N_SCT_SMISS, "sector", sx, sy, sect.sct_own)) { #if 0 /* * FIXME want collateral damage on miss, but we get here * too when launch fails or missile is intercepted */ dam = pln_damage(pp, 's', 0); collateral_damage(sect.sct_x, sect.sct_y, dam, 0); #endif return RET_OK; } if (getnuke(nuk_on_plane(pp), &nuke)) detonate(&nuke, sx, sy, pp->pln_flags & PLN_AIRBURST); else { dam = pln_damage(pp, 's', 1); pr("did %d damage in %s\n", PERCENT_DAMAGE(dam), xyas(sx, sy, player->cnum)); if (sect.sct_own != 0) { if (sublaunch) wu(0, sect.sct_own, "Sub missile attack did %d damage in %s\n", dam, xyas(sx, sy, sect.sct_own)); else wu(0, sect.sct_own, "%s missile attack did %d damage in %s\n", cname(player->cnum), dam, xyas(sx, sy, sect.sct_own)); } sectdamage(§, dam); putsect(§); } } else { if (msl_equip(pp, 'p') < 0) return RET_FAIL; if (!msl_hit(pp, shp_hardtarget(&target_ship), EF_SHIP, N_SHP_MISS, N_SHP_SMISS, prship(&target_ship), target_ship.shp_x, target_ship.shp_y, target_ship.shp_own)) { pr("splash\n"); #if 0 /* FIXME see above */ dam = pln_damage(pp, 'p', 0); collateral_damage(target_ship.shp_x, target_ship.shp_y, dam, 0); #endif return RET_OK; } dam = pln_damage(pp, 'p', 1); check_retreat_and_do_shipdamage(&target_ship, dam); putship(target_ship.shp_uid, &target_ship); getship(target_ship.shp_uid, &target_ship); if (!target_ship.shp_own) pr("%s sunk!\n", prship(&target_ship)); } return RET_OK; } /* * Launch a satellite. * Return RET_OK if launched (even when satellite fails), * else RET_SYN or RET_FAIL. */ static int launch_sat(struct plnstr *pp) { coord sx, sy; int i; int dist; int dir; char *cp; char *p; char buf[1024]; pr("\n"); cp = getstarg(player->argp[2], "Target sector? ", buf); if (!check_plane_ok(pp)) return RET_FAIL; if (!cp || !*cp) return RET_SYN; if (!sarg_xy(cp, &sx, &sy)) { pr("Bad sector designation!\n"); return RET_SYN; } if ((dist = mapdist(pp->pln_x, pp->pln_y, sx, sy)) > pp->pln_range) { pr("Range too great; try again!\n"); return RET_FAIL; } p = getstring("Geostationary orbit? ", buf); if (!p) return RET_SYN; if (!check_plane_ok(pp)) return RET_FAIL; if (msl_equip(pp, 'r') < 0) return RET_FAIL; pp->pln_theta = 0; pp->pln_flags |= PLN_SYNCHRONOUS; if (*p == 0 || *p == 'n') pp->pln_flags &= ~(PLN_SYNCHRONOUS); pr("3... 2... 1... Blastoff!!!\n"); if (chance(0.07 + (100 - pp->pln_effic) / 100.0)) { pr("KABOOOOM! Range safety officer detonates booster!\n"); pp->pln_effic = 0; return RET_OK; } i = pp->pln_tech + pp->pln_effic; if (chance(1.0 - (i / (i + 50.0)))) { dir = (random() % 6) + 1; sx = xnorm(sx + diroff[dir][0]); sy = ynorm(sy + diroff[dir][1]); pr("Your trajectory was a little off.\n"); } nreport(player->cnum, N_LAUNCH, 0, 1); if (msl_asat_intercept(pp, sx, sy)) return RET_OK; pp->pln_x = sx; pp->pln_y = sy; CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED); pp->pln_flags |= PLN_LAUNCHED; pp->pln_mobil = pp->pln_mobil > dist ? pp->pln_mobil - dist : 0; putplane(pp->pln_uid, pp); pr("%s positioned over %s, will be ready for use in %d time units\n", prplane(pp), xyas(sx, sy, player->cnum), plane_mob_max - pp->pln_mobil); return RET_OK; } static int msl_equip(struct plnstr *pp, char mission) { struct plist pl; memset(&pl, 0, sizeof(struct plist)); pl.pcp = plchr + pp->pln_type; pl.plane = *pp; return pln_equip(&pl, NULL, mission); }