/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * shi.c: Show a list of your ships * * Known contributors to this file: * Steve McClure, 2000 */ #include #include "misc.h" #include "player.h" #include "sect.h" #include "ship.h" #include "nsc.h" #include "file.h" #include "optlist.h" #include "commands.h" int shi(void) { int nships, noff; struct nstr_item ni; struct shpstr ship; if (!snxtitem(&ni, EF_SHIP, player->argp[1])) return RET_SYN; nships = noff = 0; while (nxtitem(&ni, &ship)) { if (!player->owner || ship.shp_own == 0) continue; count_planes(&ship); count_units(&ship); if (nships++ == 0) { if (player->god) pr("own "); pr("shp# ship type x,y fl eff civ mil uw fd pn" " he xl ln mob"); if (opt_FUEL) pr(" fuel"); pr(" tech\n"); } if (ship.shp_off) noff++; if (player->god) pr("%3d ", ship.shp_own); pr("%4d ", ni.cur); pr("%-16.16s ", mchr[(int)ship.shp_type].m_name); prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum); pr("%1.1s", &ship.shp_fleet); pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic); pr("%4d", ship.shp_item[I_CIVIL]); pr("%4d", ship.shp_item[I_MILIT]); pr("%4d", ship.shp_item[I_UW]); pr("%4d", ship.shp_item[I_FOOD]); pr("%3d", ship.shp_nplane); pr("%3d", ship.shp_nchoppers); pr("%3d", ship.shp_nxlight); pr("%3d", ship.shp_nland); pr("%4d", ship.shp_mobil); if (opt_FUEL) pr("%5d", ship.shp_fuel); pr("%5d\n", ship.shp_tech); if (ship.shp_name[0] != 0) { if (player->god) pr(" "); pr(" %s\n", ship.shp_name); } } if (nships == 0) { if (player->argp[1]) pr("%s: No ship(s)\n", player->argp[1]); else pr("%s: No ship(s)\n", ""); return RET_FAIL; } else { pr("%d ship%s", nships, splur(nships)); if (noff) pr(", %d stopped (eff marked with !)", noff); pr("\n"); } return RET_OK; }