/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * coastal.c: Routines to calculate the coastal flag * * Known contributors to this file: * Ron Koenderink, 2005 */ #include #include "prototypes.h" #include "file.h" #include "path.h" static void update_coastal_flag(struct sctstr *sp, struct sctstr *sectp) { int n; struct sctstr sect; for (n = 1; n <= 6; n++) { /* Directions */ getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §); if (sectp && sectp->sct_x == sect.sct_x && sectp->sct_y == sect.sct_y) continue; if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER || sect.sct_type == SCT_BSPAN) { if (!sp->sct_coastal) { sp->sct_coastal = 1; putsect(sp); } return; } } if (sp->sct_coastal) { sp->sct_coastal = 0; putsect(sp); } } static void coastal_sea_to_land(struct sctstr *sp) { int n; struct sctstr sect; update_coastal_flag(sp, NULL); for (n = 1; n <= 6; n++) { /* Directions */ getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §); update_coastal_flag(§, sp); } } static void coastal_land_to_sea(struct sctstr *sp) { int n; struct sctstr sect; sp->sct_coastal = 1; putsect(sp); for (n = 1; n <= 6; ++n) { /* Directions */ getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §); if (!sect.sct_coastal) { sect.sct_coastal = 1; putsect(§); } } } void set_coastal(struct sctstr *sp, int des) { int old_water = 0; int new_water = 0; if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_BTOWER || sp->sct_type == SCT_BSPAN) old_water = 1; if (des == SCT_WATER || des == SCT_BTOWER || des== SCT_BSPAN) new_water = 1; if (new_water == old_water) return; else if (new_water) coastal_land_to_sea(sp); else coastal_sea_to_land(sp); }