.TH Command POWER .NA power "Display arbitrarily measured strengths of all countries" .LV Basic .SY "power [num]" .SY "power new [num]" .SY "power country " The power report provides one view of national strengths. It can be particularly helpful in planning defense strategies and treaty voting. .s1 If the optional \*Qnum\*U argument is given, only the top num entries in the power chart will be displayed. Note that for deities, if you give a negative number, only the top num entries in the power chart will be displayed, and the power number rating will not be displayed. .s1 If the optional \*Qnew\*U argument is given, the program will take several minutes to gather information and generate a power report based on that up-to-date information. This costs several BTU's (typically 10). .s1 If the optional \*Qnew\*U argument is not given, the program will shown you the report generated the last time someone asked for new data. .s1 If the optional \*Qcountry\*U argument is given, then the information is only given for those particular countries. Countries are separated by the "/" character as in: .EX power c Fodder/19/Mirky Note that countries may be specified as either names or numbers. .s1 In the power report the countries are listed in order of decreasing \*Qpower factor\*U, each being represented by a line in the following format: .s1 .NF sects eff civ mil shell gun pet iron dust oil pln ship unit money .FI Each column represents a different commodity or aspect for that country. The columns and values used in computing the \*Qpower factor\*U are: .NF a # of sectors b average sector efficiency c # of civilians d # of military e # of shells f # of guns h tons of iron ore (not displayed) i tons of gold dust j # of gold bars k tons of food (not displayed) l tanks of oil g # of planes m # of ships mm tons of ships (not displayed) r # of land units n # of dollars oo units of light construction materials (not displayed) pp units of heavy construction materials (not displayed) qq megatons of nuclear weaponry (not displayed) bb gold bars .FI .s1 The \*Qpower factor\*U is determined by the following equation: .s1 .NF power factor = for each land unit calculate and add the following ((((land unit lcm cost / 10) * (land unit effic / 100)) + ((land unit hcm cost / 10) * (land unit effic / 100))) * 2) power factor += for each ship calculate and add the following: ((((ship lcm cost / 10) * (ship effic / 100)) + ((ship hcm cost / 10) * (ship effic / 100))) * 2) power factor += for each plane calculate and add the following: (20 * (plane effic / 100) * (nation tech level / 500)) power factor += ((nation money / 100) + (petrol / 500) + ((civilians + military) / 10) + (shells / 12.5) + (iron / 100) + (dust / 5) + (oil / 10) + bars + (guns / 2.5) + (lcms / 10) + (hcms / 5)) power factor += ((number of sectors * (average sector effic / 100)) * 10) power factor = ((power factor) * (nation tech level / 500)) power factor = ((power factor) * (research factor)) .FI .s1 The research factor is either 1, if RES_POP is not being used, or 1+(max pop in a sector)/10000, if it is being used. .s1 .SA "census, nation, Communication, Nation, Diplomacy"