.TH Command TERRITORY .NA territory "Assign various sectors to a specific territory" .LV Expert .SY "territory []" In Empire, sectors may be given a territory id number. This number may be used in conditional statements as in: .EX census # ?terr=27 The program will then give you a census report for all the sectors that have been assigned the territory number \*Q27\*U. .s1 In this sense it is essentially an extended \*Qrealm\*U. However, you are not limited to rectangular regions and you have 99 values to choose from. .s1 There are four independent territory fields. If the optional field argument is empty, field 0 is used. .s1 .EX territory #1 5 1 .s1 Would set terr1 field to 5 for all sectors in realm 1. .s1 .EX sect * ?terr1=6&terr2=12 .s1 If terr1 was used to mark different islands and terr2=12 indicated productive sectors, this would highlight all the productive sectors on island number 6. .s1 Some possible uses include; all sectors distributing to a particular sector; all coastal sectors; all sectors that have armed missiles in them. And probably thousands that I haven't thought of. ;-) .s1 To \*Qunset\*U a territory, set its value to zero. .s1 Note: terr and terr0 are the same. .s1 .SA "realm, distribute, Sectors"