/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * bigmap.c: Updates a player's sector map using sector offsets and * simple overwrite rules. * * Known contributors to this file: * */ #include #include "misc.h" #include "player.h" #include "file.h" #include "prototypes.h" /* values of only_bmap: * 0 = update both maps * 1 = update only bmap * 2 = update only bmap with force */ static int do_map_set(char *map, coord x, coord y, char t, int force); int map_set(natid cnum, coord x, coord y, char t, int only_bmap) { int set = 0; if (!t) return 0; if (!only_bmap) set |= do_map_set(ef_ptr(EF_MAP, cnum), x, y, t, 0); set |= do_map_set(ef_ptr(EF_BMAP, cnum), x, y, t, only_bmap > 1); return set; } static int do_map_set(char *map, coord x, coord y, char t, int force) { int id; char ot; if ((id = sctoff(x, y)) < 0) return 0; if (((map[id] == 'x') || (map[id] == 'X')) && !force) return 0; ot = map[id]; if (t == '?') { switch (map[id]) { case '.': case '-': case ' ': case 0: map[id] = t; break; default: break; } } else { map[id] = t; } return 1; } void writebmap(natid cnum) { ef_write(EF_BMAP, cnum, ef_ptr(EF_BMAP, cnum)); } void writemap(natid cnum) { ef_write(EF_MAP, cnum, ef_ptr(EF_MAP, cnum)); ef_write(EF_BMAP, cnum, ef_ptr(EF_BMAP, cnum)); }