/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * name.c: Name a ship * * Known contributors to this file: * Jeff Bailey */ #include #include "commands.h" #include "optlist.h" #include "path.h" #include "ship.h" /* * name */ int name(void) { struct shpstr ship; char *p; struct nstr_item nb; char buf[1024]; if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL)) return RET_SYN; while (nxtitem(&nb, &ship)) { if (!player->owner) continue; p = getstarg(player->argp[2], "Name? ", buf); if (!check_ship_ok(&ship)) return RET_FAIL; if (p == 0 || *p == 0) return RET_SYN; if (!strcmp(p, "~")) { ship.shp_name[0] = 0; } else { strncpy(ship.shp_name, p, MAXSHPNAMLEN - 1); ship.shp_name[MAXSHPNAMLEN - 1] = 0; } putship(ship.shp_uid, &ship); } return RET_OK; }