/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * border.c: Create a border around a map * * Known contributors to this file: * */ #include #include "misc.h" #include "xy.h" #include "prototypes.h" #include "optlist.h" void border(struct range *rp, char *prefstr, char *sep) /* prefixes each line */ /* separates the numbers */ { int posi, n, x; if ((WORLD_X / 2) >= 100) { if (rp->lx + rp->width > 99 || rp->hx - rp->width < -99) { /* * hundreds */ pr("%s", prefstr); for (x = rp->lx, n = 0; n < rp->width; n++, x++) { if (x >= WORLD_X / 2) x -= WORLD_X; pr("%s", sep); if (x < 0 && x > -100) { pr("-"); } else { posi = (x < 0 ? -x : x) / 100; pr("%d", posi % 10); } } pr("\n"); } } /* * tens */ pr("%s", prefstr); for (x = rp->lx, n = 0; n < rp->width; n++, x++) { if (x >= WORLD_X / 2) x -= WORLD_X; pr("%s", sep); if (x < 0 && x > -10) { pr("-"); } else { posi = (x < 0 ? -x : x) / 10; pr("%d", posi % 10); } } pr("\n"); /* * units... */ pr("%s", prefstr); for (x = rp->lx, n = 0; n < rp->width; n++, x++) { if (x >= WORLD_X / 2) x -= WORLD_X; posi = (x < 0 ? -x : x); pr("%s%d", sep, posi % 10); } pr("\n"); }