/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * lten.c: Transfer commodity from a ship to a land unit the ship is * carrying * * Known contributors to this file: * Dave Pare, 1986 * Thomas Ruschak * Ken Stevens, 1995 * Steve McClure, 1998 */ #include #include "commands.h" #include "item.h" #include "land.h" #include "plague.h" #include "ship.h" static void expose_land(struct shpstr *s1, struct lndstr *l1); int ltend(void) { struct nstr_item targets; struct nstr_item tenders; struct shpstr tender; struct lndstr target; struct ichrstr *ip; struct mchrstr *vbase; struct lchrstr *lbase; int amt; int ontender; int ontarget; int maxtender; int maxtarget; int transfer; int total; char *p; char buf[1024]; if (!(ip = whatitem(player->argp[1], "Transfer what commodity? "))) return RET_SYN; if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? ")) return RET_SYN; while (nxtitem(&tenders, &tender)) { if (!player->owner) continue; if (!(p = getstarg(player->argp[3], "Amount to transfer? ", buf))) return RET_FAIL; if (!check_ship_ok(&tender)) return RET_FAIL; if ((amt = atoi(p)) == 0) break; ontender = tender.shp_item[ip->i_uid]; if (ontender == 0 && amt > 0) { pr("No %s on %s\n", ip->i_name, prship(&tender)); return RET_FAIL; } vbase = &mchr[(int)tender.shp_type]; maxtender = vbase->m_item[ip->i_uid]; if (maxtender == 0) { pr("A %s cannot hold any %s\n", mchr[(int)tender.shp_type].m_name, ip->i_name); return RET_FAIL; } if (!snxtitem(&targets, EF_LAND, player->argp[4], "Units to be tended? ")) return RET_FAIL; if (!check_ship_ok(&tender)) return RET_FAIL; total = 0; while (nxtitem(&targets, &target)) { if (!player->owner) continue; if (target.lnd_ship != tender.shp_uid) continue; ontarget = target.lnd_item[ip->i_uid]; if (ontarget == 0 && amt < 0) { pr("No %s on %s\n", ip->i_name, prland(&target)); continue; } lbase = &lchr[(int)target.lnd_type]; maxtarget = lbase->l_item[ip->i_uid]; if (amt < 0) { if (!player->owner) amt = 0; /* take from target and give to tender */ transfer = MIN(ontarget, -amt); transfer = MIN(maxtender - ontender, transfer); if (transfer == 0) continue; target.lnd_item[ip->i_uid] = ontarget - transfer; ontender += transfer; total += transfer; } else { /* give to target from tender */ transfer = MIN(ontender, amt); transfer = MIN(transfer, maxtarget - ontarget); if (transfer == 0) continue; target.lnd_item[ip->i_uid] = ontarget + transfer; ontender -= transfer; total += transfer; } expose_land(&tender, &target); putland(target.lnd_uid, &target); if (amt > 0 && ontender == 0) { pr("%s out of %s\n", prship(&tender), ip->i_name); break; } } pr("%d total %s transferred %s %s\n", total, ip->i_name, (amt > 0) ? "off of" : "to", prship(&tender)); tender.shp_item[ip->i_uid] = ontender; tender.shp_mission = 0; putship(tender.shp_uid, &tender); } return RET_OK; } static void expose_land(struct shpstr *s1, struct lndstr *l1) { if (s1->shp_pstage == PLG_INFECT && l1->lnd_pstage == PLG_HEALTHY) l1->lnd_pstage = PLG_EXPOSED; if (l1->lnd_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY) s1->shp_pstage = PLG_EXPOSED; }