/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* lten.c: Transfer commodity from a ship to a land unit the ship is
* carrying
*
* Known contributors to this file:
* Dave Pare, 1986
* Thomas Ruschak
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include
#include "commands.h"
#include "item.h"
#include "land.h"
#include "plague.h"
#include "ship.h"
static void expose_land(struct shpstr *s1, struct lndstr *l1);
int
ltend(void)
{
struct nstr_item targets;
struct nstr_item tenders;
struct shpstr tender;
struct lndstr target;
struct ichrstr *ip;
struct mchrstr *vbase;
struct lchrstr *lbase;
int amt;
int ontender;
int ontarget;
int maxtender;
int maxtarget;
int transfer;
int total;
char *p;
char buf[1024];
if (!(ip = whatitem(player->argp[1], "Transfer what commodity? ")))
return RET_SYN;
if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
return RET_SYN;
while (nxtitem(&tenders, &tender)) {
if (!player->owner)
continue;
if (!(p = getstarg(player->argp[3], "Amount to transfer? ", buf)))
return RET_FAIL;
if (!check_ship_ok(&tender))
return RET_FAIL;
if ((amt = atoi(p)) == 0)
break;
ontender = tender.shp_item[ip->i_uid];
if (ontender == 0 && amt > 0) {
pr("No %s on %s\n", ip->i_name, prship(&tender));
return RET_FAIL;
}
vbase = &mchr[(int)tender.shp_type];
maxtender = vbase->m_item[ip->i_uid];
if (maxtender == 0) {
pr("A %s cannot hold any %s\n",
mchr[(int)tender.shp_type].m_name, ip->i_name);
return RET_FAIL;
}
if (!snxtitem(&targets, EF_LAND,
player->argp[4], "Units to be tended? "))
return RET_FAIL;
if (!check_ship_ok(&tender))
return RET_FAIL;
total = 0;
while (nxtitem(&targets, &target)) {
if (!player->owner)
continue;
if (target.lnd_ship != tender.shp_uid)
continue;
ontarget = target.lnd_item[ip->i_uid];
if (ontarget == 0 && amt < 0) {
pr("No %s on %s\n", ip->i_name, prland(&target));
continue;
}
lbase = &lchr[(int)target.lnd_type];
maxtarget = lbase->l_item[ip->i_uid];
if (amt < 0) {
if (!player->owner)
amt = 0;
/* take from target and give to tender */
transfer = MIN(ontarget, -amt);
transfer = MIN(maxtender - ontender, transfer);
if (transfer == 0)
continue;
target.lnd_item[ip->i_uid] = ontarget - transfer;
ontender += transfer;
total += transfer;
} else {
/* give to target from tender */
transfer = MIN(ontender, amt);
transfer = MIN(transfer, maxtarget - ontarget);
if (transfer == 0)
continue;
target.lnd_item[ip->i_uid] = ontarget + transfer;
ontender -= transfer;
total += transfer;
}
expose_land(&tender, &target);
putland(target.lnd_uid, &target);
if (amt > 0 && ontender == 0) {
pr("%s out of %s\n", prship(&tender), ip->i_name);
break;
}
}
pr("%d total %s transferred %s %s\n",
total, ip->i_name, (amt > 0) ? "off of" : "to",
prship(&tender));
tender.shp_item[ip->i_uid] = ontender;
tender.shp_mission = 0;
putship(tender.shp_uid, &tender);
}
return RET_OK;
}
static void
expose_land(struct shpstr *s1, struct lndstr *l1)
{
if (s1->shp_pstage == PLG_INFECT && l1->lnd_pstage == PLG_HEALTHY)
l1->lnd_pstage = PLG_EXPOSED;
if (l1->lnd_pstage == PLG_INFECT && s1->shp_pstage == PLG_HEALTHY)
s1->shp_pstage = PLG_EXPOSED;
}